* .
* more updates, much more to do soon.
* hello world works again.
* fix key interrupts.
* remove the old book
* don't forget timers.
* we can just use search, duh.
* cleanup
* more bios
* finished most mmio, finished bios.
* dump some old macros that shouldn't have been pub to begin with.
* Update README.md
* for now, just make this a u16
* timers
* fix hello_world
* timer fix
* docs on timers
* block resetting work ram for now.
* put preserves_flags on bios calls as appropriate
* add a code page 437 tile sheet.
* docs.
* sound :( it's all bad but we'll fix it in 0.5
* move most backup files back into the lib.
* CI might work now?
* fix up non-serial examples.
* oops, gotta check out the repo.
* readme.
* Write some of the basic infrastructure for SRAM support.
* Implement battery-backed SRAM.
* Implement non-Atmel Flash chips.
* Implement support for Atmel Flash SRAM chips.
* Implement EEPROM support, various refactorings to SRAM system.
* Replace Save API with one based more cleanly on the flash chip API.
* Run rustfmt on new save media code.
* Improve test_savegame and fix remaining bugs caught by the changes.
* Proofreading on comments/documentation for save module.
* Fix addresses for read/verify routines in save::flash.
* Rebase save_api onto current master.
* Implement a debugging interface that allows the use of debugging on multiple emulators.
* Implement NO$GBA debugging interface.
* Run rustfmt on new debug code.
* Fix the debug module not compiling on non-ARM systems.
* Don't error (and just silently truncate) on messages that are too long.
* Add IntelliJ workspace files to the .gitignore.
* Add a simple make_example script for Linux.
* Create a `sync` module with many GBA-specific sync utilties.
* Fix overflow error in debug mode in the hello_world crate.
* Fixes to DMA.
* Code cleanup for the sync module.
* Run rustfmt on new sync code.
* Fix up some names and documentation in the sync module.
* Add a few changes suggested by thomcc for the locks.
* Added needed compiler fences to `InitOnce::try_get`.
* Change the error in `RawMutex::raw_unlock` to better reflect the cause.
* Add a proper issue link to the __sync_synchronize hack.
* Disable interrupts during `InitOnce::try_get`.
* Fix some bad wording in the comments for `InitOnce::try_get`
* Use the new target in `cfg` checks to see if we're on GBA.
* Change registers used for transfer_align4_arm for the different target.
* Cleanup on sync_api changes for the target change.
* Simplify build process
- Remove dependencies on DevkitPro
- Use linker similarly to min-gba
- Update cargo.toml so that dev builds will build
- Update cargo config so that std builds can run without the linker for
testing purposes
- Update CI flow to remove xbuild dependency
* Add windows toolchain install
* Add windows section to toolchain install instructions
* Add a `get_screen_block` function. This simplifies working with tiles as currently there is no easy way to manipulate single tiles using `SCREEN_BASE_BLOCKS`
* Fix import
Make a few improvements to the SioSerial struct:
- Have init() return Self. It's more ergonomic to create and initialize
the empty struct in one call.
- Enable FIFO. The GBA has a 4-byte UART FIFO. This makes it less
likely to lose received bytes.
- Derive Clone on SioSerial so it can be split and shared with an
interrupt.
- Derive Debug on SioError so results can be unwrapped.
* Remove cargo-xbuild dev dependency
As of Rust nightly 2020-07-15, we can set the default build target
and build-std feature of cargo instead of relying on cargo-xbuild.
Since the thumbv4-non-agb target is the default for all cargo commands,
change the Rust snippets in Makefile.toml to cross-platform duckscript.
The only uglyness we're left with is running the unit tests. We want to
build and run the tests on the host archetecture. Create three platform
overrides for Mac, Windows, Linux and set flags to override the default
target triple and build-std option.
* remove uneeded attribute
From cargo: "the feature `cfg_target_vendor` has been stable since
1.33.0 and no longer requires an attribute to enable"
* Add Serial and GPIO registers and implement embedded_hal traits
Use VolAddress and phantom_fields to populate the SIOCNT, RCNT, and
SIODATA8 registers. Implement embedded_hal serial traits around an empty
SioSerial struct.
Hide serial read and write traits behind a "serial" feature flag
to make embedded-hal and nb dependencies optional.
* UART echo example
Enable the serial feature for this example. Provide a pinout
diagram to assist people with wiring up a USB to UART adapter.
88: crt0.s removed redundant lines, added comments r=Lokathor a=felixjones
The flags of `cpsr_cf` are left untouched, so `cpsr_c` is used instead.
Line 102 was redundant:
```asm
bic r2, r2, #0x1F
orr r2, r2, #0x1F
```
Now it explicitly switches from incoming IRQ mode to system mode.
The same type of explicit switch is done for system mode to IRQ mode (only clearing bits necessary), however the IRQ mode bits are or'd also just-in-case the user has modified `cpsr_c` in their IRQ handler.
The IRQ disable bit is also set, again, just in-case the user changed it.
Hopefully I've managed to communicate the behaviour in the ASM comments.
Co-authored-by: Felix Jones <felix@felixjones.co.uk>
85: Add __IRQ_HANDLER from hello_magic.rs to setup doc r=Lokathor a=Dhs92
Looks like the docs weren't updated when the example was.
Co-authored-by: Alex <forehand.alex@gmail.com>
84: Remove unnecessary branch instruction in crt0 r=Lokathor a=ketsuban
I noticed a while ago that the BEQ instruction wasn't actually doing anything because I forgot the difference between SUB and SUBS (the latter sets condition flags). Moreover, I don't need a BEQ in the first place since ARM instructions are inherently conditional; it's not a huge deal, but it improves performance for this early code because the pipeline stays nice and full.
Co-authored-by: Thomas Winwood <twwinwood@gmail.com>
82: Remove dependency on gbafix r=Lokathor a=ketsuban
As per #80 this is the minimum you have to do to remove gbafix from the toolchain. I ended up doing this myself so that I could load the ELF binary directly into no$gba and use its excellent debugger.
There's no reason for the "main unit code" to ever change (the `0x96` byte before it is a fixed value) but changing the game title, game code, maker code, device type or software version will necessitate recalculating the complement check, and I didn't feel like working out if I could get the assembler to do that for me.
Co-authored-by: Thomas Winwood <twwinwood@gmail.com>
81: Two small tweaks to crt0.s r=Lokathor a=ketsuban
* The use of r3 in the block which copies the .data section into IWRAM is unnecessary.
* The return label in the IRQ handler doesn't need to be global.
Co-authored-by: Thomas Winwood <twwinwood@gmail.com>