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63 lines
2.4 KiB
Markdown
63 lines
2.4 KiB
Markdown
# Object Attribute Memory (OAM)
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* **Address Span:** `0x700_0000` to `0x700_03FF` (1k)
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The Object Attribute Memory has a 32-bit bus and no default wait, but suffers
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from the "you might have to wait if the display controller is looking at it"
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rule. You cannot write individual bytes to OAM at all, but that's not really a
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problem because all the fields of the data types within OAM are either `i16` or
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`u16` anyway.
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Object attribute memory is the wildest yet: it conceptually contains two types
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of things, but they're _interlaced_ with each other all the way through.
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Now, [GBATEK](http://problemkaputt.de/gbatek.htm#lcdobjoamattributes) and
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[CowByte](https://www.cs.rit.edu/~tjh8300/CowBite/CowBiteSpec.htm#OAM%20(sprites))
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doesn't quite give names to the two data types here.
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[TONC](https://www.coranac.com/tonc/text/regobj.htm#sec-oam) calls them
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`OBJ_ATTR` and `OBJ_AFFINE`, but we'll be giving them names fitting with the
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Rust naming convention. Just know that if you try to talk about it with others
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they might not be using the same names. In Rust terms their layout would look
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like this:
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```rust
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#[repr(C)]
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pub struct ObjectAttributes {
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attr0: u16,
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attr1: u16,
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attr2: u16,
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filler: i16,
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}
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#[repr(C)]
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pub struct AffineMatrix {
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filler0: [u16; 3],
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pa: i16,
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filler1: [u16; 3],
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pb: i16,
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filler2: [u16; 3],
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pc: i16,
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filler3: [u16; 3],
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pd: i16,
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}
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```
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(Note: the `#[repr(C)]` part just means that Rust must lay out the data exactly
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in the order we specify, which otherwise it is not required to do).
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So, we've got 1024 bytes in OAM and each `ObjectAttributes` value is 8 bytes, so
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naturally we can support up to 128 objects.
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_At the same time_, we've got 1024 bytes in OAM and each `AffineMatrix` is 32
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bytes, so we can have 32 of them.
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But, as I said, these things are all _interlaced_ with each other. See how
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there's "filler" fields in each struct? If we imagine the OAM as being just an
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array of one type or the other, indexes 0/1/2/3 of the `ObjectAttributes` array
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would line up with index 0 of the `AffineMatrix` array. It's kinda weird, but
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that's just how it works. When we setup functions to read and write these values
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we'll have to be careful with how we do it. We probably _won't_ want to use
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those representations above, at least not with the `AffineMatrix` type, because
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they're quite wasteful if you want to store just object attributes or just
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affine matrices.
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