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SUMMARY.md
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describing how tiles work
2018-11-20 02:57:43 -07:00
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Rust GBA Tutorials
Introduction
Ch 0: Development Setup
Ch 1: Hello GBA
hello1
Volatile
IO Registers
The Display Control Register
Video Memory Intro
hello2
Ch 2: User Input
The Key Input Register
The VCount Register
light_cycle
Ch 3: Memory and Objects
GBA Memory Mapping
Tile Data
Regular Backgrounds
Object Basics
GBA RNG
memory_game