librashader/librashader-reflect/src/reflect/semantics.rs

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use crate::reflect::ReflectMeta;
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use bitflags::bitflags;
pub const BASE_SEMANTICS_COUNT: usize = 5;
pub const MAX_BINDINGS_COUNT: u32 = 16;
pub const MAX_PUSH_BUFFER_SIZE: u32 = 128;
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#[derive(Debug, Ord, PartialOrd, Eq, PartialEq, Copy, Clone, Hash)]
pub enum UniformType {
MVP,
Size,
Unsigned,
Signed,
Float
}
#[derive(Debug, Ord, PartialOrd, Eq, PartialEq, Copy, Clone, Hash)]
#[repr(i32)]
pub enum VariableSemantics {
// mat4, MVP
MVP = 0,
// vec4, viewport size of current pass
Output = 1,
// vec4, viewport size of final pass
FinalViewport = 2,
// uint, frame count with modulo
FrameCount = 3,
// int, frame direction
FrameDirection = 4,
// float, user defined parameter, array
FloatParameter = 5,
}
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impl VariableSemantics {
pub const fn semantics(self) -> SemanticMap<VariableSemantics, ()> {
SemanticMap {
semantics: self,
index: ()
}
}
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pub const fn binding_type(&self) -> UniformType {
match self {
VariableSemantics::MVP => UniformType::MVP,
VariableSemantics::Output => UniformType::Size,
VariableSemantics::FinalViewport => UniformType::Size,
VariableSemantics::FrameCount => UniformType::Unsigned,
VariableSemantics::FrameDirection => UniformType::Signed,
VariableSemantics::FloatParameter => UniformType::Float
}
}
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}
#[derive(Debug, Ord, PartialOrd, Eq, PartialEq, Copy, Clone, Hash)]
#[repr(i32)]
pub enum TextureSemantics {
Original = 0,
Source = 1,
OriginalHistory = 2,
PassOutput = 3,
PassFeedback = 4,
User = 5,
}
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impl TextureSemantics {
pub const TEXTURE_SEMANTICS: [TextureSemantics; 6] = [
TextureSemantics::Original,
TextureSemantics::Source,
TextureSemantics::OriginalHistory,
TextureSemantics::PassOutput,
TextureSemantics::PassFeedback,
TextureSemantics::User,
];
pub fn size_uniform_name(&self) -> &'static str {
match self {
TextureSemantics::Original => "OriginalSize",
TextureSemantics::Source => "SourceSize",
TextureSemantics::OriginalHistory => "OriginalHistorySize",
TextureSemantics::PassOutput => "PassOutputSize",
TextureSemantics::PassFeedback => "PassFeedbackSize",
TextureSemantics::User => "UserSize",
}
}
pub fn texture_name(&self) -> &'static str {
match self {
TextureSemantics::Original => "Original",
TextureSemantics::Source => "Source",
TextureSemantics::OriginalHistory => "OriginalHistory",
TextureSemantics::PassOutput => "PassOutput",
TextureSemantics::PassFeedback => "PassFeedback",
TextureSemantics::User => "User",
}
}
pub fn is_array(&self) -> bool {
!matches!(self, TextureSemantics::Original | TextureSemantics::Source)
}
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pub const fn semantics(self, index: usize) -> SemanticMap<TextureSemantics> {
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SemanticMap {
semantics: self,
index
}
}
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}
pub struct TypeInfo {
pub size: u32,
pub columns: u32,
}
pub trait ValidateTypeSemantics<T> {
fn validate_type(&self, ty: &T) -> Option<TypeInfo>;
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
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pub struct SemanticMap<T, I=usize> {
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pub semantics: T,
pub index: I,
}
bitflags! {
pub struct BindingStage: u8 {
const NONE = 0b00000000;
const VERTEX = 0b00000001;
const FRAGMENT = 0b00000010;
}
}
impl BindingStage {
pub fn clear(&mut self) {
self.bits = 0;
}
}
#[derive(Debug)]
pub struct UboReflection {
pub binding: u32,
pub size: u32,
pub stage_mask: BindingStage,
}
#[derive(Debug)]
pub struct PushReflection {
pub size: u32,
pub stage_mask: BindingStage,
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum MemberOffset {
Ubo(usize),
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PushConstant(usize),
}
#[derive(Debug)]
pub struct VariableMeta {
// this might bite us in the back because retroarch keeps separate UBO/push offsets.. eh
pub offset: MemberOffset,
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pub components: u32,
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pub id: String,
}
#[derive(Debug)]
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pub struct TextureSizeMeta {
// this might bite us in the back because retroarch keeps separate UBO/push offsets..
pub offset: MemberOffset,
pub stage_mask: BindingStage,
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pub id: String,
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}
#[derive(Debug)]
pub struct TextureImage {
pub binding: u32,
}
#[derive(Debug)]
pub struct ShaderReflection {
pub ubo: Option<UboReflection>,
pub push_constant: Option<PushReflection>,
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pub meta: ReflectMeta,
}
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pub trait UniformMeta {
fn offset(&self) -> MemberOffset;
fn id(&self) -> &str;
}
impl UniformMeta for VariableMeta {
fn offset(&self) -> MemberOffset {
self.offset
}
fn id(&self) -> &str {
&self.id
}
}
impl UniformMeta for TextureSizeMeta {
fn offset(&self) -> MemberOffset {
self.offset
}
fn id(&self) -> &str {
&self.id
}
}