librashader/librashader-runtime-vk/src/lib.rs

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#![feature(type_alias_impl_trait)]
#![feature(let_chains)]
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#![feature(strict_provenance)]
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mod draw_quad;
mod error;
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mod filter_chain;
mod filter_pass;
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mod framebuffer;
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mod luts;
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mod renderpass;
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mod util;
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mod vulkan_primitives;
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mod vulkan_state;
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mod samplers;
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mod texture;
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mod rendertarget;
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mod ubo_ring;
mod hello_triangle;
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#[cfg(test)]
mod tests {
use super::*;
use crate::filter_chain::{FilterChainVulkan, Vulkan};
use crate::hello_triangle::vulkan_base::VulkanBase;
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#[test]
fn triangle_vk() {
let entry = unsafe {
ash::Entry::load().unwrap()
};
let base = VulkanBase::new(entry).unwrap();
let mut filter = FilterChainVulkan::load_from_path(
&base,
"../test/slang-shaders/border/gameboy-player/gameboy-player-crt-royale.slangp",
None
).unwrap();
crate::hello_triangle::main(base, filter)
// let base = hello_triangle_old::ExampleBase::new(900, 600);
// // let mut filter = FilterChainVulkan::load_from_path(
// // (base.device.clone(), base.present_queue.clone(), base.device_memory_properties.clone()),
// // "../test/slang-shaders/border/gameboy-player/gameboy-player-crt-royale.slangp",
// // None
// // )
//
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// let mut filter = FilterChainVulkan::load_from_path(
// (
// base.device.clone(),
// base.present_queue.clone(),
// base.device_memory_properties.clone(),
// ),
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// "../test/slang-shaders/border/gameboy-player/gameboy-player-crt-royale.slangp",
// None,
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// )
// // FilterChain::load_from_path("../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", None)
// .unwrap();
// hello_triangle_old::main(base, filter);
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}
}