2022-12-01 11:05:12 +11:00
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use crate::error;
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2023-01-17 10:45:02 +11:00
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use crate::error::assume_d3d11_init;
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2023-02-06 08:17:23 +11:00
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use crate::texture::D3D11InputView;
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use crate::util::d3d11_get_closest_format;
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use librashader_common::{ImageFormat, Size};
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use librashader_presets::Scale2D;
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use librashader_runtime::scaling::{MipmapSize, ViewportSize};
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2022-12-01 11:05:12 +11:00
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use windows::core::Interface;
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use windows::Win32::Graphics::Direct3D::D3D_SRV_DIMENSION_TEXTURE2D;
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2022-12-22 13:39:31 +11:00
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use windows::Win32::Graphics::Direct3D11::{
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ID3D11Device, ID3D11DeviceContext, ID3D11RenderTargetView, ID3D11ShaderResourceView,
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ID3D11Texture2D, D3D11_BIND_RENDER_TARGET, D3D11_BIND_SHADER_RESOURCE, D3D11_BOX,
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D3D11_CPU_ACCESS_FLAG, D3D11_FORMAT_SUPPORT_RENDER_TARGET, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE,
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D3D11_FORMAT_SUPPORT_TEXTURE2D, D3D11_RENDER_TARGET_VIEW_DESC, D3D11_RENDER_TARGET_VIEW_DESC_0,
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D3D11_RESOURCE_MISC_GENERATE_MIPS, D3D11_RTV_DIMENSION_TEXTURE2D,
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D3D11_SHADER_RESOURCE_VIEW_DESC, D3D11_SHADER_RESOURCE_VIEW_DESC_0, D3D11_TEX2D_RTV,
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D3D11_TEX2D_SRV, D3D11_TEXTURE2D_DESC, D3D11_USAGE_DEFAULT, D3D11_VIEWPORT,
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};
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2022-11-30 17:38:05 +11:00
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use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT, DXGI_SAMPLE_DESC};
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2022-11-29 17:57:04 +11:00
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2022-11-27 18:21:36 +11:00
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#[derive(Debug, Clone)]
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2022-12-01 11:05:12 +11:00
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pub(crate) struct OwnedFramebuffer {
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render: ID3D11Texture2D,
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pub(crate) size: Size<u32>,
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format: DXGI_FORMAT,
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device: ID3D11Device,
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context: ID3D11DeviceContext,
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max_mipmap: u32,
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}
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2022-11-29 17:57:04 +11:00
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impl OwnedFramebuffer {
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pub fn new(
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device: &ID3D11Device,
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context: &ID3D11DeviceContext,
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size: Size<u32>,
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format: ImageFormat,
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mipmap: bool,
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) -> error::Result<OwnedFramebuffer> {
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unsafe {
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let format = d3d11_get_closest_format(
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device,
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DXGI_FORMAT::from(format),
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D3D11_FORMAT_SUPPORT_TEXTURE2D.0
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| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE.0
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| D3D11_FORMAT_SUPPORT_RENDER_TARGET.0,
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);
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let desc = default_desc(size, format, 1);
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let mut render = None;
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device.CreateTexture2D(&desc, None, Some(&mut render))?;
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assume_d3d11_init!(render, "CreateTexture2D");
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Ok(OwnedFramebuffer {
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render,
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size,
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format,
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device: device.clone(),
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context: context.clone(),
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max_mipmap: if mipmap {
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size.calculate_miplevels()
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} else {
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1
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},
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})
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}
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}
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pub(crate) fn scale(
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&mut self,
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scaling: Scale2D,
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format: ImageFormat,
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viewport_size: &Size<u32>,
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source_size: &Size<u32>,
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should_mipmap: bool,
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) -> error::Result<Size<u32>> {
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let size = source_size.scale_viewport(scaling, *viewport_size);
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if self.size != size
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|| (should_mipmap && self.max_mipmap == 1)
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|| (!should_mipmap && self.max_mipmap != 1)
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{
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self.size = size;
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self.max_mipmap = if should_mipmap {
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size.calculate_miplevels()
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} else {
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1
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};
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2022-11-27 18:21:36 +11:00
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2022-11-29 17:57:04 +11:00
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self.init(
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size,
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if format == ImageFormat::Unknown {
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ImageFormat::R8G8B8A8Unorm
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} else {
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format
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},
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)?;
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}
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Ok(size)
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}
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pub fn init(&mut self, size: Size<u32>, format: ImageFormat) -> error::Result<()> {
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let format = d3d11_get_closest_format(
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&self.device,
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DXGI_FORMAT::from(format),
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D3D11_FORMAT_SUPPORT_TEXTURE2D.0
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| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE.0
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| D3D11_FORMAT_SUPPORT_RENDER_TARGET.0,
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);
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let desc = default_desc(size, format, self.max_mipmap);
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unsafe {
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let mut texture = None;
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self.device
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.CreateTexture2D(&desc, None, Some(&mut texture))?;
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assume_d3d11_init!(mut texture, "CreateTexture2D");
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std::mem::swap(&mut self.render, &mut texture);
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drop(texture)
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}
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self.format = format;
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self.size = size;
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Ok(())
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}
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pub fn create_shader_resource_view(&self) -> error::Result<ID3D11ShaderResourceView> {
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let mut srv = None;
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unsafe {
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self.device.CreateShaderResourceView(
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&self.render,
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Some(&D3D11_SHADER_RESOURCE_VIEW_DESC {
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Format: self.format,
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ViewDimension: D3D_SRV_DIMENSION_TEXTURE2D,
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Anonymous: D3D11_SHADER_RESOURCE_VIEW_DESC_0 {
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Texture2D: D3D11_TEX2D_SRV {
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MostDetailedMip: 0,
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MipLevels: u32::MAX,
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},
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},
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}),
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Some(&mut srv),
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)?;
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}
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assume_d3d11_init!(srv, "CreateShaderResourceView");
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Ok(srv)
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}
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pub fn create_render_target_view(&self) -> error::Result<ID3D11RenderTargetView> {
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let mut rtv = None;
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unsafe {
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self.device.CreateRenderTargetView(
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&self.render,
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Some(&D3D11_RENDER_TARGET_VIEW_DESC {
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Format: self.format,
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ViewDimension: D3D11_RTV_DIMENSION_TEXTURE2D,
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Anonymous: D3D11_RENDER_TARGET_VIEW_DESC_0 {
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Texture2D: D3D11_TEX2D_RTV { MipSlice: 0 },
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},
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}),
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Some(&mut rtv),
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)?
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}
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assume_d3d11_init!(rtv, "CreateRenderTargetView");
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Ok(rtv)
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}
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pub fn as_output_framebuffer(&self) -> error::Result<OutputFramebuffer> {
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Ok(OutputFramebuffer {
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rtv: self.create_render_target_view()?,
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size: self.size,
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viewport: default_viewport(self.size),
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})
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}
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2022-11-30 17:35:20 +11:00
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2023-01-13 18:54:16 +11:00
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pub fn copy_from(&mut self, image: &D3D11InputView) -> error::Result<()> {
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let original_resource: ID3D11Texture2D = unsafe {
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let resource = image.handle.GetResource()?;
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resource.cast()?
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};
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let format = unsafe {
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let mut desc = Default::default();
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original_resource.GetDesc(&mut desc);
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desc.Format
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};
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if self.size != image.size || format != self.format {
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2023-01-13 16:07:18 +11:00
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// eprintln!("[history] resizing");
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self.init(image.size, ImageFormat::from(format))?;
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}
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2022-12-01 16:24:24 +11:00
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// todo: improve mipmap generation?
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// will need a staging texture + full so might not be worth it.
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unsafe {
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self.context.CopySubresourceRegion(
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&self.render,
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0,
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0,
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0,
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0,
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&original_resource,
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0,
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Some(&D3D11_BOX {
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left: 0,
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top: 0,
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front: 0,
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right: self.size.width,
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bottom: self.size.height,
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back: 1,
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}),
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)
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}
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2022-12-10 17:50:54 +11:00
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let srvs = self.create_shader_resource_view()?;
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unsafe {
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self.context.GenerateMips(&srvs);
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}
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Ok(())
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}
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}
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#[derive(Debug, Clone)]
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pub(crate) struct OutputFramebuffer {
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pub rtv: ID3D11RenderTargetView,
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pub size: Size<u32>,
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pub viewport: D3D11_VIEWPORT,
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}
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2022-12-01 14:50:57 +11:00
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fn default_desc(size: Size<u32>, format: DXGI_FORMAT, mip_levels: u32) -> D3D11_TEXTURE2D_DESC {
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D3D11_TEXTURE2D_DESC {
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Width: size.width,
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Height: size.height,
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MipLevels: mip_levels,
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ArraySize: 1,
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Format: format,
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SampleDesc: DXGI_SAMPLE_DESC {
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Count: 1,
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Quality: 0,
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},
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Usage: D3D11_USAGE_DEFAULT,
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BindFlags: D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET,
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CPUAccessFlags: D3D11_CPU_ACCESS_FLAG(0),
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MiscFlags: D3D11_RESOURCE_MISC_GENERATE_MIPS,
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}
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}
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pub const fn default_viewport(size: Size<u32>) -> D3D11_VIEWPORT {
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D3D11_VIEWPORT {
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TopLeftX: 0.0,
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TopLeftY: 0.0,
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Width: size.width as f32,
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Height: size.height as f32,
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MinDepth: 0.0,
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MaxDepth: 1.0,
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}
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}
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