2022-11-19 17:55:49 +11:00
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#![feature(strict_provenance)]
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2022-11-20 17:09:05 +11:00
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#![feature(type_alias_impl_trait)]
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2022-11-19 17:55:49 +11:00
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2022-11-20 10:48:54 +11:00
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mod binding;
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2022-11-20 14:09:01 +11:00
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mod filter_chain;
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2022-11-20 15:16:57 +11:00
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mod filter_pass;
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mod framebuffer;
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2022-11-20 15:16:19 +11:00
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mod render_target;
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2022-11-20 15:16:57 +11:00
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mod util;
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2022-11-14 16:14:05 +11:00
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2022-11-30 17:38:05 +11:00
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mod gl;
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pub mod options;
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2022-11-27 08:47:48 +11:00
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mod samplers;
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2022-11-30 16:39:42 +11:00
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mod texture;
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2022-11-27 08:47:48 +11:00
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2022-11-30 16:39:42 +11:00
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pub mod error;
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2022-11-21 18:56:03 +11:00
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pub use filter_chain::FilterChain;
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2022-11-22 08:21:50 +11:00
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pub use framebuffer::Viewport;
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2022-11-21 18:56:03 +11:00
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2022-11-30 16:39:42 +11:00
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pub mod gl3 {
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pub use super::framebuffer::GLImage;
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pub type FilterChain = super::filter_chain::FilterChain<super::gl::gl3::CompatibilityGL>;
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2022-11-30 17:38:05 +11:00
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pub type Viewport<'a> = super::framebuffer::Viewport<
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'a,
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<super::gl::gl3::CompatibilityGL as super::gl::GLInterface>::Framebuffer,
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>;
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2022-11-30 16:39:42 +11:00
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}
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pub mod gl46 {
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pub use super::framebuffer::GLImage;
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pub type FilterChain = super::filter_chain::FilterChain<super::gl::gl46::DirectStateAccessGL>;
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2022-11-30 17:38:05 +11:00
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pub type Viewport<'a> = super::framebuffer::Viewport<
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'a,
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<super::gl::gl46::DirectStateAccessGL as super::gl::GLInterface>::Framebuffer,
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>;
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2022-11-30 16:39:42 +11:00
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}
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2022-11-22 17:56:39 +11:00
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2022-11-09 17:11:25 +11:00
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#[cfg(test)]
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mod tests {
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use super::*;
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2022-11-20 15:16:57 +11:00
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use crate::filter_chain::FilterChain;
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2022-11-09 17:11:25 +11:00
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2022-11-12 13:52:22 +11:00
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#[test]
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2022-11-22 17:56:39 +11:00
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fn triangle_gl() {
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let (glfw, window, events, shader, vao) = gl::gl3::hello_triangle::setup();
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2022-11-22 08:21:50 +11:00
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let mut filter =
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2022-11-30 17:38:05 +11:00
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FilterChain::load_from_path("../test/slang-shaders/vhs/VHSPro.slangp", None)
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// FilterChain::load_from_path("../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", None)
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.unwrap();
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2022-11-30 16:39:42 +11:00
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gl::gl3::hello_triangle::do_loop(glfw, window, events, shader, vao, &mut filter);
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}
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#[test]
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fn triangle_gl46() {
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let (glfw, window, events, shader, vao) = gl::gl46::hello_triangle::setup();
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let mut filter =
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FilterChain::load_from_path("../test/slang-shaders/vhs/VHSPro.slangp", None)
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// FilterChain::load_from_path("../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", None)
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.unwrap();
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gl::gl46::hello_triangle::do_loop(glfw, window, events, shader, vao, &mut filter);
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2022-11-12 13:52:22 +11:00
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}
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2022-11-09 17:11:25 +11:00
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}
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