2022-12-22 13:39:31 +11:00
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use crate::{error, util};
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2022-12-10 17:25:36 +11:00
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use ash::vk;
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use librashader_common::ImageFormat;
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use librashader_reflect::back::ShaderCompilerOutput;
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use librashader_reflect::reflect::semantics::{TextureBinding, UboReflection};
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use librashader_reflect::reflect::ShaderReflection;
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2022-12-22 13:39:31 +11:00
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use std::ffi::CStr;
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2022-12-10 17:25:36 +11:00
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pub struct PipelineDescriptors {
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pub replicas: u32,
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pub layout_bindings: Vec<vk::DescriptorSetLayoutBinding>,
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2022-12-22 13:39:31 +11:00
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pub pool_sizes: Vec<vk::DescriptorPoolSize>,
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}
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impl PipelineDescriptors {
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pub fn new(duplicates: u32) -> Self {
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Self {
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replicas: duplicates,
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layout_bindings: vec![],
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pool_sizes: vec![],
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}
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}
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pub fn add_ubo_binding(&mut self, ubo_meta: Option<&UboReflection>) {
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if let Some(ubo_meta) = ubo_meta && !ubo_meta.stage_mask.is_empty() {
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let ubo_mask = util::binding_stage_to_vulkan_stage(ubo_meta.stage_mask);
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2022-12-10 17:25:36 +11:00
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self.layout_bindings.push(vk::DescriptorSetLayoutBinding {
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binding: ubo_meta.binding,
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descriptor_type: vk::DescriptorType::UNIFORM_BUFFER,
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descriptor_count: 1,
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stage_flags: ubo_mask,
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p_immutable_samplers: std::ptr::null(),
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});
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self.pool_sizes.push(vk::DescriptorPoolSize {
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ty: vk::DescriptorType::UNIFORM_BUFFER,
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descriptor_count: self.replicas,
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})
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}
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}
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pub fn add_texture_bindings<'a>(&mut self, textures: impl Iterator<Item = &'a TextureBinding>) {
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let texture_mask = vk::ShaderStageFlags::FRAGMENT;
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2022-12-10 17:25:36 +11:00
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for texture in textures {
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self.layout_bindings.push(vk::DescriptorSetLayoutBinding {
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binding: texture.binding,
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descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
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descriptor_count: 1,
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stage_flags: texture_mask,
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p_immutable_samplers: std::ptr::null(),
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});
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self.pool_sizes.push(vk::DescriptorPoolSize {
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ty: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
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descriptor_count: self.replicas,
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})
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}
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}
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pub fn binding_count(&self) -> usize {
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self.layout_bindings.len()
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}
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pub fn bindings(&self) -> &[vk::DescriptorSetLayoutBinding] {
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self.layout_bindings.as_ref()
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}
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2022-12-22 13:39:31 +11:00
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pub fn create_descriptor_set_layout(
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&self,
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device: &ash::Device,
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) -> error::Result<vk::DescriptorSetLayout> {
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2022-12-10 17:25:36 +11:00
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unsafe {
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let layout = device.create_descriptor_set_layout(
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&vk::DescriptorSetLayoutCreateInfo::builder()
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.bindings(self.bindings())
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.build(),
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None,
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)?;
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Ok(layout)
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}
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}
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}
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pub struct PipelineLayoutObjects {
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pub layout: vk::PipelineLayout,
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pub pool: vk::DescriptorPool,
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pub descriptor_sets: Vec<vk::DescriptorSet>,
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pub descriptor_set_layout: [vk::DescriptorSetLayout; 1],
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}
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impl PipelineLayoutObjects {
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pub fn new(
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reflection: &ShaderReflection,
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replicas: u32,
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device: &ash::Device,
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) -> error::Result<Self> {
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let mut descriptors = PipelineDescriptors::new(replicas);
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descriptors.add_ubo_binding(reflection.ubo.as_ref());
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descriptors.add_texture_bindings(reflection.meta.texture_meta.values());
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let mut descriptor_set_layout = [descriptors.create_descriptor_set_layout(device)?];
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let pipeline_create_info =
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vk::PipelineLayoutCreateInfo::builder().set_layouts(&descriptor_set_layout);
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let pipeline_create_info = if let Some(push_constant) = &reflection.push_constant {
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let stage_mask = util::binding_stage_to_vulkan_stage(push_constant.stage_mask);
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let push_constant_range = [vk::PushConstantRange::builder()
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.stage_flags(stage_mask)
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.size(push_constant.size)
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.build()];
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pipeline_create_info
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.push_constant_ranges(&push_constant_range)
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.build()
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} else {
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pipeline_create_info.build()
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};
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2022-12-22 13:39:31 +11:00
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let layout = unsafe { device.create_pipeline_layout(&pipeline_create_info, None)? };
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let pool = unsafe {
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2022-12-22 13:39:31 +11:00
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device.create_descriptor_pool(
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&vk::DescriptorPoolCreateInfo::builder()
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.max_sets(replicas)
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.pool_sizes(&descriptors.pool_sizes)
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.build(),
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None,
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)?
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};
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let mut descriptor_sets = Vec::new();
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let alloc_info = vk::DescriptorSetAllocateInfo::builder()
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.descriptor_pool(pool)
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.set_layouts(&descriptor_set_layout)
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.build();
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for _ in 0..replicas {
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unsafe { descriptor_sets.push(device.allocate_descriptor_sets(&alloc_info)?) }
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}
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2022-12-22 13:39:31 +11:00
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let descriptor_sets: Vec<vk::DescriptorSet> =
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descriptor_sets.into_iter().flatten().collect();
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2022-12-10 17:25:36 +11:00
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return Ok(PipelineLayoutObjects {
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layout,
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descriptor_set_layout,
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descriptor_sets,
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pool,
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});
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2022-12-10 17:25:36 +11:00
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}
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}
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pub struct VulkanShaderModule {
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shader: vk::ShaderModule,
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device: ash::Device,
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}
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impl VulkanShaderModule {
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pub fn new(
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device: &ash::Device,
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info: &vk::ShaderModuleCreateInfo,
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) -> error::Result<VulkanShaderModule> {
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Ok(VulkanShaderModule {
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shader: unsafe { device.create_shader_module(info, None)? },
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device: device.clone(),
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})
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}
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}
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impl Drop for VulkanShaderModule {
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fn drop(&mut self) {
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unsafe { self.device.destroy_shader_module(self.shader, None) }
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}
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}
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pub struct VulkanGraphicsPipeline {
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2022-12-29 16:50:48 +11:00
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pub layout: PipelineLayoutObjects,
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2023-01-10 16:45:48 +11:00
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pub pipeline: vk::Pipeline,
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}
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impl VulkanGraphicsPipeline {
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pub fn new(
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device: &ash::Device,
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cache: &vk::PipelineCache,
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shader_assembly: &ShaderCompilerOutput<Vec<u32>>,
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reflection: &ShaderReflection,
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replicas: u32,
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) -> error::Result<VulkanGraphicsPipeline> {
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2022-12-10 17:25:36 +11:00
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// shader_vulkan 1927 (init_pipeline_layout)
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let pipeline_layout = PipelineLayoutObjects::new(&reflection, replicas, device)?;
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let input_assembly = vk::PipelineInputAssemblyStateCreateInfo::builder()
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.topology(vk::PrimitiveTopology::TRIANGLE_STRIP)
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.build();
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let vao_state = [
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vk::VertexInputAttributeDescription {
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location: 0,
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binding: 0,
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format: vk::Format::R32G32_SFLOAT,
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offset: 0,
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},
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vk::VertexInputAttributeDescription {
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location: 1,
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binding: 0,
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format: vk::Format::R32G32_SFLOAT,
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offset: (2 * std::mem::size_of::<f32>()) as u32,
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},
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];
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let input_binding = vk::VertexInputBindingDescription::builder()
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.binding(0)
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.stride(4 * std::mem::size_of::<f32>() as u32)
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.input_rate(vk::VertexInputRate::VERTEX)
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.build();
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let pipeline_input_state = vk::PipelineVertexInputStateCreateInfo::builder()
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.vertex_binding_descriptions(&[input_binding])
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.vertex_attribute_descriptions(&vao_state)
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.build();
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let raster_state = vk::PipelineRasterizationStateCreateInfo::builder()
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.polygon_mode(vk::PolygonMode::FILL)
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.cull_mode(vk::CullModeFlags::NONE)
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.front_face(vk::FrontFace::COUNTER_CLOCKWISE)
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.depth_clamp_enable(false)
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.rasterizer_discard_enable(false)
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.depth_bias_enable(false)
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.line_width(1.0)
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.build();
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let blend_state = vk::PipelineColorBlendStateCreateInfo::builder()
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.attachments(&[vk::PipelineColorBlendAttachmentState::builder()
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.blend_enable(false)
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.color_write_mask(vk::ColorComponentFlags::from_raw(0xf))
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.build()])
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.build();
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let viewport_state = vk::PipelineViewportStateCreateInfo::builder()
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.viewport_count(1)
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.scissor_count(1)
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.build();
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let depth_stencil_state = vk::PipelineDepthStencilStateCreateInfo::builder()
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.depth_test_enable(false)
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.depth_write_enable(false)
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.stencil_test_enable(false)
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.depth_bounds_test_enable(false)
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.min_depth_bounds(1.0)
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.max_depth_bounds(1.0)
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.build();
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let multisample_state = vk::PipelineMultisampleStateCreateInfo::builder()
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.rasterization_samples(vk::SampleCountFlags::TYPE_1)
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.build();
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let dynamic_state = vk::PipelineDynamicStateCreateInfo::builder()
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.dynamic_states(&[vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR])
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.build();
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let vertex_info = vk::ShaderModuleCreateInfo::builder()
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.code(shader_assembly.vertex.as_ref())
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.build();
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let fragment_info = vk::ShaderModuleCreateInfo::builder()
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.code(shader_assembly.fragment.as_ref())
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.build();
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let vertex_module = VulkanShaderModule::new(device, &vertex_info)?;
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let fragment_module = VulkanShaderModule::new(device, &fragment_info)?;
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let shader_stages = [
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vk::PipelineShaderStageCreateInfo::builder()
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.stage(vk::ShaderStageFlags::VERTEX)
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.name(unsafe { CStr::from_bytes_with_nul_unchecked(b"main\0") })
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.module(vertex_module.shader.clone())
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.build(),
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vk::PipelineShaderStageCreateInfo::builder()
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.stage(vk::ShaderStageFlags::FRAGMENT)
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.name(unsafe { CStr::from_bytes_with_nul_unchecked(b"main\0") })
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.module(fragment_module.shader.clone())
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.build(),
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];
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let pipeline_info = vk::GraphicsPipelineCreateInfo::builder()
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.stages(&shader_stages)
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.vertex_input_state(&pipeline_input_state)
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.input_assembly_state(&input_assembly)
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.rasterization_state(&raster_state)
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.color_blend_state(&blend_state)
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.multisample_state(&multisample_state)
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.viewport_state(&viewport_state)
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.depth_stencil_state(&depth_stencil_state)
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.dynamic_state(&dynamic_state)
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.layout(pipeline_layout.layout)
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.build();
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let pipeline = unsafe {
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// panic_safety: if this is successful this should return 1 pipelines.
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device
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.create_graphics_pipelines(cache.clone(), &[pipeline_info], None)
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.map_err(|e| e.1)
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.unwrap()[0]
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};
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Ok(VulkanGraphicsPipeline {
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layout: pipeline_layout,
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pipeline,
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})
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}
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}
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