Commit graph

111 commits

Author SHA1 Message Date
chyyran ac66b1b6f6 style: fix warnings 2024-08-09 00:56:44 -04:00
chyyran 3fb6e3843e dep: update to windows 0.58 2024-08-02 00:56:28 -04:00
chyyran 3cda5b706d rt(d3d12): get rid of size in inputview 2024-08-02 00:16:52 -04:00
chyyran 0a9fa16855 rt: update for new TAIT scope rules 2024-06-14 18:17:36 -04:00
chyyran 10ad2d927c rt(d3d12): make descriptor heap lockfree 2024-02-28 18:30:59 -05:00
chyyran 7719b939f9 rt(d3d11): upgrade to windows 0.52 2024-02-26 21:17:30 -05:00
chyyran c7d1d347a4 rt: unify drawquad type 2024-02-22 01:16:42 -05:00
chyyran 95ac8adc20 rt(d3d12,d3d11): remove unused COLOR attribute in quad 2024-02-22 01:16:42 -05:00
chyyran 7ef3780222 fmt: cargo fmt 2024-02-19 12:39:44 -05:00
chyyran 50aa582fa8 reflect(d3d12): fakesign dxil blobs to avoid needing dxil.dll 2024-02-19 09:54:19 -05:00
chyyran 6fbc4b3075 fmt: cargo fmt 2024-02-14 20:50:17 -05:00
chyyran b348e8591f lib: use a faster hashmap implementation 2024-02-14 20:50:17 -05:00
chyyran cc93e37701 reflect: get rid of redundant shader compiler argument 2024-02-14 03:08:09 -05:00
chyyran 1aedb1bea7 rt: auto-impl parameters 2024-02-14 03:08:09 -05:00
chyyran daf30c83c0 rt: add Rotation, TotalSubFrames, CurrentSubFrame uniform semantics 2024-02-12 01:58:05 -05:00
chyyran 3c3f024ef8 preset: add original scaletype
As defined in https://github.com/libretro/RetroArch/pull/15937
2024-02-12 01:58:05 -05:00
chyyran 4762055dc1 reflect(msl): naga msl implementation 2024-02-11 15:48:01 -05:00
chyyran d0a5224c10 dep: upgrade librashader-spirv-cross 2024-02-11 15:48:01 -05:00
chyyran c67e9f4801 reflect: move folder structure around to be a little better 2024-02-11 15:48:01 -05:00
chyyran e1f62fc984 reflect: remove ShaderOutputCompiler and just delegate to FromCompilation 2024-02-11 15:48:01 -05:00
chyyran b98d86a940 reflect: allow specifying output toolchain 2024-02-11 15:48:01 -05:00
chyyran 252f685967 reflect: abstract away output compiler into its own trait 2024-02-11 15:48:01 -05:00
chyyran a7ca391ef6 reflect: abstract away input compiler from compilation 2024-02-11 15:48:01 -05:00
chyyran abbec84594 rt(d3d12): rename quad_render to draw_quad 2024-02-11 15:48:01 -05:00
chyyran 2fbc7f92da capi: add preset_ctx C API 2024-02-09 02:49:31 -05:00
chyyran 4da6c98655 rt: add driver context + path context for FilterChain::load_with_path 2024-02-09 02:02:13 -05:00
chyyran 7c0190004f rt(d3d12): remove unnecessary unstable features
div_ceil has been stabilized, and we don't really make use of const trait impl
2024-02-03 22:06:55 -05:00
chyyran 96f937586c build: clean unused features 2024-02-03 03:01:16 -05:00
chyyran 80325fda9e fmt: cargo fmt 2024-02-03 02:42:52 -05:00
chyyran f5da7d8421 fmt: cargo fmt 2023-07-20 02:40:13 -04:00
chyyran 59cc3deb09 rt: fix TAIT usages 2023-07-20 02:40:13 -04:00
chyyran 020fac87ba deps: upgrade to windows 0.48.0 2023-04-23 01:44:28 -04:00
chyyran 650aecbe10 d3d11/12: fix sampler set creation 2023-02-21 21:06:47 -05:00
chyyran ded8851e16 d3d11/12: fix sampler set creation 2023-02-21 17:08:24 -05:00
chyyran af6f58981e vk: move internal frame count to common 2023-02-16 21:16:42 -05:00
chyyran a6b1e0a412 capi: use unwrap_unchecked when we're certain a value is not null. 2023-02-16 18:23:56 -05:00
chyyran 8ed244f6fa rt: clean up sampler sets 2023-02-16 18:19:38 -05:00
chyyran 0adf3505ec rt: mark frame and create APIs unsafe
This doesn't cause an API break in the C API but we don't actually make an attempt to verify that it's safe to access any of the device contexts.
2023-02-16 17:33:47 -05:00
chyyran f42328280a tests: split tests into their own crates 2023-02-16 00:39:36 -05:00
chyyran 2ca6aecfe4 cache: clean up cache api 2023-02-15 18:08:47 -05:00
chyyran e7645a5592 rt: expose cache disable option in filter options 2023-02-15 18:08:47 -05:00
chyyran 604edfb78f cache: implement transparent shader object cache
supported objects:

- SPIR-V artifacts
- Validated DXIL artifacts
- DXBC artifacts
- OpenGL Program Binaries
- Vulkan Pipeline caches
- D3D12 CACHED_PIPELINE_STATE
2023-02-15 18:08:47 -05:00
chyyran 07fac4d1e9 rt: load luts with multiple threads 2023-02-14 02:56:06 -05:00
chyyran f2357f9ab1 d3d12: add proper fallback for output textures that need mipmapping 2023-02-12 23:30:32 -05:00
chyyran d6bbdb43fd d3d12: no need to build hlsl if not needed 2023-02-12 22:49:23 -05:00
chyyran abadfb3ee1 d3d12: use dxc to compile mipmap shader
removes fxc dependency completely.
Also slim down windows-rs features where only needed for testing.
2023-02-12 13:03:31 -05:00
chyyran 0eac766685 capi: expose deferred API and make order consistent.
gotta get all these ABI breaks done before release.
2023-02-11 15:30:20 -05:00
chyyran fa6cd87c60 vk/11/12: allow gpu-deferred creation of filter chains 2023-02-11 02:44:07 -05:00
chyyran 3c15a3a523 rt: fix history framebuffer requirements and unify framebuffer initialization logic 2023-02-11 00:20:35 -05:00
chyyran 0cb6f6a346 d3d11: be agnostic about deferred contexts
This brings the D3D11 API more in line with the D3D12 and Vulkan runtimes. To get the old behaviour with immediate contexts, just pass a NULL context.
2023-02-10 18:08:13 -05:00