Commit graph

378 commits

Author SHA1 Message Date
chyyran 0ceb70d799 d3d12: take hello triangle from windows-rs 2023-02-01 02:08:50 -05:00
chyyran 599c21e06a vk: fix bad imports 2023-01-31 01:27:37 -05:00
chyyran 82ad516db0 d3d11/vk: render intermediate passes with identity matrix 2023-01-31 00:53:55 -05:00
chyyran b996d60e9b test(d3d11): make args test harness 2023-01-30 19:48:54 -05:00
chyyran 6cb2859058 presets: default to nearest neighbour scaling for presets with unspecified filter 2023-01-30 19:30:47 -05:00
chyyran 18e1f758cd rt: apply filter settings before drawing frame 2023-01-30 19:30:23 -05:00
chyyran da2fb7adca vk: make choice of render pass format dependent on the shader 2023-01-30 01:31:14 -05:00
chyyran b7a44f25f3 chore: Release 2023-01-29 22:49:26 -05:00
chyyran abcd3bdc24 d3d11: set the proper sampler for each pass input 2023-01-29 22:19:08 -05:00
chyyran b861ba6711 doc: clarify license terms 2023-01-29 21:59:27 -05:00
chyyran 964da2874c fmt: format pass 2023-01-29 21:31:38 -05:00
chyyran 92caad292c runtime: scale output framebuffers according to the previous inputs rather than original size. 2023-01-29 21:26:11 -05:00
chyyran 3c13dc8277 test(d3d11): allow hello_triangle to take image as input 2023-01-29 21:19:18 -05:00
chyyran 2d6a967c7f d3d11: generate mipmaps for inputs if requested 2023-01-29 19:04:34 -05:00
chyyran 8b6481abc1 fmt: run clippy and rustfmt 2023-01-29 02:30:58 -05:00
Ronny Chan dffea95370
reflect: allow binding uniform names to both UBO and Push Constants (#4) 2023-01-29 01:57:09 -05:00
chyyran c3aecd336b vk: remove debug from hello triangle example 2023-01-29 01:25:22 -05:00
chyyran 8ea989514d binding: test for BindUniform before writing to buffer 2023-01-29 01:23:54 -05:00
chyyran b0dde6eda2 d3d11/vk: fix default mvp 2023-01-28 13:11:14 -05:00
chyyran 43b7d6fb53 preprocess: support latin-1 encoding 2023-01-28 11:58:59 -05:00
chyyran b5ce7ce30d tests: add imgui example for dx11
Currently only dx11 is available for testing but plan is to verify correctness of bindings with others.
2023-01-28 03:07:56 -05:00
chyyran 3db4c332eb chore: Release 2023-01-28 01:50:33 -05:00
chyyran 7900f8538e capi: swap width and height back 2023-01-27 18:17:35 -05:00
chyyran 1e99c169db d3d11: rebind vertices each pass 2023-01-27 01:22:53 -05:00
chyyran 07944f9c29 doc(capi): fix d3d11 param docs 2023-01-27 00:40:48 -05:00
chyyran cc97be6a0c d3d11: default to -O3 for compiling shaders 2023-01-27 00:27:06 -05:00
chyyran 3d0bdd0eac test: update slang-shaders repo 2023-01-27 00:07:12 -05:00
chyyran 51d112fb7d examples: add another d3d11 c++ example 2023-01-26 23:47:27 -05:00
chyyran 4aa0e4450f examples: add d3d11 c++ examples 2023-01-26 23:18:10 -05:00
chyyran cdf94cee1f capi(d3d11): Don't drop passed in COM pointers 2023-01-26 23:12:56 -05:00
chyyran cb614319ff doc: clarify that static linking is possible not but officially supported 2023-01-26 19:14:38 -05:00
chyyran 8e67c637a5 capi: fix pointer type bindings for D3D11 2023-01-26 19:05:48 -05:00
Ronny Chan 62b0d590ad
capi: fix loader PFN type renames 2023-01-26 10:14:21 -05:00
chyyran fb827b7c24 vk: reallow usage of render passes for environments where dynamic rendering is not available
This implementation is greatly simplified compared to the older implementation where framebuffers were attached to output targets. Instead, the graphics pipeline object will create new framebuffers on the fly. The suggestion is still to use dynamic rendering for best performance.
2023-01-25 23:45:10 -05:00
chyyran 9397233a0c reflect: don't need error trait bound 2023-01-21 15:47:52 -05:00
chyyran 5d4eafe3bf deps: upgrade deps 2023-01-21 14:31:57 -05:00
chyyran e415e46200 chore: Release 2023-01-21 02:33:50 -05:00
chyyran 341d8825c6 build: switch to custom fork of spirv_cross temporarily 2023-01-21 02:33:09 -05:00
chyyran 9cdf646681 build: only build d3d11 stuff for windows 2023-01-21 01:54:06 -05:00
chyyran 7f01c9aad3 capi: fix height/width order 2023-01-21 00:33:44 -05:00
chyyran c20104703b capi: fix type renames 2023-01-21 00:15:09 -05:00
chyyran e1eb0ccb22 capi: fix outdated header definition 2023-01-20 23:43:45 -05:00
chyyran 08ca2963c5 doc: document reflect module 2023-01-19 18:59:39 -05:00
chyyran ef8b72b220 reflect: use a marker trait to remove need for macro when spelling out compilation artifact opaque type 2023-01-19 18:44:08 -05:00
chyyran 8dd60e2a5c doc: un-exempt librashader-runtime and add docs to show when they should be used. 2023-01-19 01:23:51 -05:00
chyyran 261710d639 reflect: move GlslangCompilation up a level and remove intermediate modules in reflect::front 2023-01-19 01:06:17 -05:00
chyyran b3dd378b5b reflect: simplify shaderpassmeta type declarations with a macro 2023-01-19 00:37:37 -05:00
chyyran fc54c7f65c reflect: move compile_preset_passes from librashader-runtime into librashader-reflect 2023-01-18 21:58:13 -05:00
chyyran 4e51704e35 reflect: abstract away preset compilation 2023-01-18 20:56:08 -05:00
chyyran 422253b42b doc: clean up docs 2023-01-18 19:39:36 -05:00