Commit graph

61 commits

Author SHA1 Message Date
chyyran 47f6e0f10e chore: Release 2024-02-07 00:00:18 -05:00
chyyran fb2bcc5d52 chore: Release 2024-02-06 21:41:00 -05:00
chyyran f6268a621c chore: Release 2024-02-06 19:20:37 -05:00
chyyran fa3b6bf5fc chore: Release 2023-11-30 02:11:33 -05:00
chyyran ee0587310c chore: Release 2023-11-30 02:07:12 -05:00
chyyran ab8072c4f7 chore: Release 2023-04-23 18:52:14 -04:00
chyyran 020fac87ba deps: upgrade to windows 0.48.0 2023-04-23 01:44:28 -04:00
chyyran 31235971db chore: Release 2023-02-21 21:07:17 -05:00
chyyran ac1494bee1 chore: Release 2023-02-21 17:09:10 -05:00
chyyran e2901b4a59 chore: Release 2023-02-19 15:38:43 -05:00
chyyran 85ea566575 chore: Release 2023-02-18 00:29:01 -05:00
chyyran b780ca2a90 chore: Release 2023-02-17 01:13:52 -05:00
chyyran 7ebc3da94b chore: Release 2023-02-16 01:11:55 -05:00
chyyran 0eb9859cc4 build(docs.rs): try a default-feature based approach 2023-02-16 01:09:43 -05:00
chyyran 284d644f99 cache: make cache opt-in by default so docs.rs can build sqlite properly 2023-02-16 00:54:22 -05:00
chyyran f42328280a tests: split tests into their own crates 2023-02-16 00:39:36 -05:00
chyyran 7d6701aa4e chore: Release 2023-02-15 22:58:34 -05:00
chyyran 0000fdbdec chore: Release 2023-02-15 18:40:06 -05:00
chyyran 604edfb78f cache: implement transparent shader object cache
supported objects:

- SPIR-V artifacts
- Validated DXIL artifacts
- DXBC artifacts
- OpenGL Program Binaries
- Vulkan Pipeline caches
- D3D12 CACHED_PIPELINE_STATE
2023-02-15 18:08:47 -05:00
chyyran 893c58c53d chore: Release 2023-02-13 00:41:53 -05:00
chyyran abadfb3ee1 d3d12: use dxc to compile mipmap shader
removes fxc dependency completely.
Also slim down windows-rs features where only needed for testing.
2023-02-12 13:03:31 -05:00
chyyran cc3e50611e chore: Release 2023-02-08 21:22:33 -05:00
chyyran 771a0896d7 chore: Release 2023-02-08 18:55:46 -05:00
chyyran 5ebc248078 chore: Release 2023-02-08 18:49:11 -05:00
chyyran 9847e5e603 chore: Release 2023-02-08 18:47:36 -05:00
chyyran 07d9869f85 chore: Release 2023-02-08 18:44:40 -05:00
chyyran c02416314e preprocess: fix dev dependency 2023-02-08 18:44:30 -05:00
chyyran ccc2539e2f chore: Release 2023-02-08 03:09:03 -05:00
chyyran 45dbdc6157 chore: Release 2023-02-07 20:05:12 -05:00
chyyran d6e1f2ca16 chore: Release 2023-02-07 02:32:55 -05:00
chyyran cb4dc418cd chore: Release 2023-02-06 19:23:06 -05:00
chyyran 8588021a6e chore: Release 2023-02-06 02:48:40 -05:00
chyyran 37cb3493ca chore: Release 2023-02-06 02:21:19 -05:00
chyyran 3db89e5351 vk/11/12: bind VBO only once per frame to save on draw calls. 2023-02-06 00:23:37 -05:00
chyyran f5fe3e37ef rt(d3d11/vk): allow for parallel shader compilation
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
chyyran b7a44f25f3 chore: Release 2023-01-29 22:49:26 -05:00
chyyran 3db4c332eb chore: Release 2023-01-28 01:50:33 -05:00
chyyran e415e46200 chore: Release 2023-01-21 02:33:50 -05:00
chyyran 341d8825c6 build: switch to custom fork of spirv_cross temporarily 2023-01-21 02:33:09 -05:00
chyyran 9cdf646681 build: only build d3d11 stuff for windows 2023-01-21 01:54:06 -05:00
chyyran acca9ce6f6 d3d11: update to windows-rs 0.44 2023-01-16 18:45:02 -05:00
chyyran fceda0e99d chore: Release 2023-01-15 20:06:59 -05:00
chyyran 6c593dda79 chore: Release 2023-01-15 03:20:59 -05:00
chyyran 3691f6579c chore: Release 2023-01-15 03:01:50 -05:00
chyyran 173ffc53e4 chore: Release 2023-01-14 20:13:33 -05:00
chyyran 831ba3d357 docs: more surgically avoid linux linking to windows symbols 2023-01-14 20:13:15 -05:00
chyyran 87a08a83f2 chore: Release 2023-01-14 19:06:14 -05:00
chyyran 45e5de0f21 docs: define windows targets 2023-01-14 19:05:15 -05:00
chyyran e320e093e2 build: fix missing symbols on linux 2023-01-14 18:56:31 -05:00
chyyran c85565a8f7 chore: Release 2023-01-14 17:23:06 -05:00