chyyran
f2357f9ab1
d3d12: add proper fallback for output textures that need mipmapping
2023-02-12 23:30:32 -05:00
chyyran
d6bbdb43fd
d3d12: no need to build hlsl if not needed
2023-02-12 22:49:23 -05:00
chyyran
abadfb3ee1
d3d12: use dxc to compile mipmap shader
...
removes fxc dependency completely.
Also slim down windows-rs features where only needed for testing.
2023-02-12 13:03:31 -05:00
chyyran
29a1fa05d8
ci: upload profile path build artifacts
2023-02-11 18:37:35 -05:00
chyyran
4745401795
ci: build "debug" profile
2023-02-11 18:30:28 -05:00
chyyran
bc45729a51
build: replace cargo post with custom buildscript
2023-02-11 18:12:14 -05:00
chyyran
cff4f650c9
ld: add a flag to check if the instance is loaded
...
Also explicitly create function pointers to NULL, otherwise
null instance is technically unsound to call.
Practically if the create function is unloaded, so will the frame
function, but we should be consistent with the safety model.
2023-02-11 16:40:33 -05:00
chyyran
d925dc95c6
capi: expose helpers to ensure ABI version compatibility
2023-02-11 15:37:21 -05:00
chyyran
0eac766685
capi: expose deferred API and make order consistent.
...
gotta get all these ABI breaks done before release.
2023-02-11 15:30:20 -05:00
chyyran
fa6cd87c60
vk/11/12: allow gpu-deferred creation of filter chains
2023-02-11 02:44:07 -05:00
chyyran
800b6e7b4b
d3d11: cleanup todo
2023-02-11 01:18:04 -05:00
chyyran
f73cce83d5
doc(readme): nit: retroarch has drivers, not runtimes
2023-02-11 01:09:25 -05:00
chyyran
45314a61c5
vk: make internal frame count wrap
2023-02-11 00:35:13 -05:00
chyyran
3c15a3a523
rt: fix history framebuffer requirements and unify framebuffer initialization logic
2023-02-11 00:20:35 -05:00
chyyran
115382d8f0
gl: rename capi Framebuffer handle to 'fbo' to make it more clear.
2023-02-11 00:19:53 -05:00
chyyran
0cb6f6a346
d3d11: be agnostic about deferred contexts
...
This brings the D3D11 API more in line with the D3D12 and Vulkan runtimes. To get the old behaviour with immediate contexts, just pass a NULL context.
2023-02-10 18:08:13 -05:00
chyyran
512a4c0050
rt: make runtimes thread safe and document thread safety guarantees
2023-02-10 03:20:59 -05:00
chyyran
7f17569b58
doc(vk): correct render pass docs
2023-02-10 01:09:43 -05:00
chyyran
a19ea7cf7d
gl: remove support for POT textures
2023-02-10 00:59:22 -05:00
chyyran
2b250db353
capi: make _opt* structs more forwards compatible
...
yay another abi break 🙃
hopefully for the last time
2023-02-09 23:44:39 -05:00
chyyran
121209da10
fmt: clean up warnings
2023-02-09 21:06:58 -05:00
chyyran
55e800b67e
d3d12: fix mipmaps again
2023-02-09 19:44:01 -05:00
chyyran
8cfe59c7aa
doc(readme): spacing
2023-02-09 18:39:02 -05:00
chyyran
009e740610
vk: use gpu-allocator for memory allocations
2023-02-09 18:14:55 -05:00
chyyran
336094cad9
d3d11: properly clear history framebuffers
2023-02-09 00:42:46 -05:00
chyyran
2adb23c01f
gl: remove unused prints
2023-02-08 21:32:09 -05:00
chyyran
cc3e50611e
chore: Release
2023-02-08 21:22:33 -05:00
chyyran
5e99ddf73c
vk/d3d12: recompile pipelines on incompatible output format.
...
This also involves changes to the C API, since we're breaking API anyways
might as well unify some type names. No breakages for D3D11.
2023-02-08 21:21:40 -05:00
chyyran
771a0896d7
chore: Release
2023-02-08 18:55:46 -05:00
chyyran
5ebc248078
chore: Release
2023-02-08 18:49:11 -05:00
chyyran
3e334536c3
preprocess: stick presets on beta 16 i guess
2023-02-08 18:48:58 -05:00
chyyran
9847e5e603
chore: Release
2023-02-08 18:47:36 -05:00
chyyran
c475a4cd9d
reflect: fix feature flag for dxil
2023-02-08 18:47:22 -05:00
chyyran
07d9869f85
chore: Release
2023-02-08 18:44:40 -05:00
chyyran
c02416314e
preprocess: fix dev dependency
2023-02-08 18:44:30 -05:00
chyyran
b2a915eb7a
preprocess: fix dev dependency
2023-02-08 18:41:50 -05:00
chyyran
beef0960f3
doc: doc rendertarget
2023-02-08 03:41:44 -05:00
chyyran
44b2a797b4
test: add test for shader preprocess
2023-02-08 03:37:21 -05:00
chyyran
2128945c06
test: add test for shader preprocess
2023-02-08 03:28:27 -05:00
chyyran
85497e47c1
build: untangle spirv-to-dxil from non-d3d12 paths
2023-02-08 03:21:28 -05:00
chyyran
ccc2539e2f
chore: Release
2023-02-08 03:09:03 -05:00
chyyran
48a1b28665
presets: greatly improve path resolution logic and parsing of invalid constructs
2023-02-08 03:06:25 -05:00
chyyran
4947eff4d1
doc(rt): doc scaling
2023-02-08 00:04:46 -05:00
chyyran
59e0b5da86
rt: unify render target logic
2023-02-07 23:14:39 -05:00
chyyran
06161b5aad
rt: make scale framebuffers a lot nicer to use
2023-02-07 22:02:08 -05:00
chyyran
45dbdc6157
chore: Release
2023-02-07 20:05:12 -05:00
chyyran
79ed9c222a
doc: clarify build dependencies
2023-02-07 20:05:03 -05:00
chyyran
d1771a8b25
api: fix feature flags to allow building a proper subset of librashader
2023-02-07 18:50:33 -05:00
chyyran
07b20fecdc
d3d11: fall back to singlethreaded shader compile if device was single threaded
2023-02-07 17:27:44 -05:00
chyyran
dcc6280b4f
doc: document cmake dependency
2023-02-07 03:02:13 -05:00