chyyran
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252f685967
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reflect: abstract away output compiler into its own trait
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2024-02-11 15:48:01 -05:00 |
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chyyran
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abbec84594
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rt(d3d12): rename quad_render to draw_quad
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2024-02-11 15:48:01 -05:00 |
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chyyran
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7c0190004f
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rt(d3d12): remove unnecessary unstable features
div_ceil has been stabilized, and we don't really make use of const trait impl
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2024-02-03 22:06:55 -05:00 |
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chyyran
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96f937586c
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build: clean unused features
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2024-02-03 03:01:16 -05:00 |
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chyyran
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0adf3505ec
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rt: mark frame and create APIs unsafe
This doesn't cause an API break in the C API but we don't actually make an attempt to verify that it's safe to access any of the device contexts.
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2023-02-16 17:33:47 -05:00 |
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chyyran
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f42328280a
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tests: split tests into their own crates
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2023-02-16 00:39:36 -05:00 |
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chyyran
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604edfb78f
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cache: implement transparent shader object cache
supported objects:
- SPIR-V artifacts
- Validated DXIL artifacts
- DXBC artifacts
- OpenGL Program Binaries
- Vulkan Pipeline caches
- D3D12 CACHED_PIPELINE_STATE
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2023-02-15 18:08:47 -05:00 |
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chyyran
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f2357f9ab1
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d3d12: add proper fallback for output textures that need mipmapping
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2023-02-12 23:30:32 -05:00 |
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chyyran
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abadfb3ee1
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d3d12: use dxc to compile mipmap shader
removes fxc dependency completely.
Also slim down windows-rs features where only needed for testing.
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2023-02-12 13:03:31 -05:00 |
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chyyran
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fa6cd87c60
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vk/11/12: allow gpu-deferred creation of filter chains
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2023-02-11 02:44:07 -05:00 |
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chyyran
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3c15a3a523
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rt: fix history framebuffer requirements and unify framebuffer initialization logic
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2023-02-11 00:20:35 -05:00 |
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chyyran
|
55e800b67e
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d3d12: fix mipmaps again
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2023-02-09 19:44:01 -05:00 |
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chyyran
|
5e99ddf73c
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vk/d3d12: recompile pipelines on incompatible output format.
This also involves changes to the C API, since we're breaking API anyways
might as well unify some type names. No breakages for D3D11.
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2023-02-08 21:21:40 -05:00 |
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chyyran
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48a1b28665
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presets: greatly improve path resolution logic and parsing of invalid constructs
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2023-02-08 03:06:25 -05:00 |
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chyyran
|
59e0b5da86
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rt: unify render target logic
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2023-02-07 23:14:39 -05:00 |
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chyyran
|
7ba2b26baa
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d3d12: optimize barriers
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2023-02-06 21:56:24 -05:00 |
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chyyran
|
f14f918068
|
d3d12: use HV 2016 when compiling HLSL pipelines
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2023-02-06 21:24:55 -05:00 |
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chyyran
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4dcbdadb4f
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capi: publish d3d12
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2023-02-06 02:17:30 -05:00 |
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chyyran
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3cdf3aa105
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doc(d3d12): clean up docs for d3d12
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2023-02-06 01:25:06 -05:00 |
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chyyran
|
ec619ec5e2
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d3d12: clean up API for d3d12
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2023-02-06 01:05:19 -05:00 |
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chyyran
|
a3589cc794
|
d3d12: make panic free
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2023-02-05 19:58:51 -05:00 |
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chyyran
|
271788b9c6
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d3d12: implement history
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2023-02-05 18:03:38 -05:00 |
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chyyran
|
6a1138f0dc
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d3d12: allow force hlsl
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2023-02-05 17:30:55 -05:00 |
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chyyran
|
2d2ed22e9a
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fmt: run cargo fmt
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2023-02-05 16:19:22 -05:00 |
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chyyran
|
66a4b1a648
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doc: document d3d12 differences
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2023-02-05 02:22:28 -05:00 |
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chyyran
|
72c9548c7a
|
d3d12: use hlsl as a fallback pipeline
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2023-02-05 01:54:56 -05:00 |
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chyyran
|
e66c2a628f
|
d3d12: run final pass
|
2023-02-01 18:09:34 -05:00 |
|
chyyran
|
03b4a7574e
|
d3d12: filter chain pass
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2023-02-01 02:08:50 -05:00 |
|
chyyran
|
c28e5195c2
|
d3d12: texture infrastructure
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2023-02-01 02:08:50 -05:00 |
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chyyran
|
17203692f0
|
d3d12: make framebuffer
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2023-02-01 02:08:50 -05:00 |
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chyyran
|
22599285d3
|
d3d12: load vertex buffers
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2023-02-01 02:08:50 -05:00 |
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chyyran
|
c2bef7f985
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d3d12: upload shaders
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2023-02-01 02:08:50 -05:00 |
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chyyran
|
8bb02d31e9
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d3d12: sketch out mipmap gen
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2023-02-01 02:08:50 -05:00 |
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