chyyran
85497e47c1
build: untangle spirv-to-dxil from non-d3d12 paths
2023-02-08 03:21:28 -05:00
chyyran
ccc2539e2f
chore: Release
2023-02-08 03:09:03 -05:00
chyyran
48a1b28665
presets: greatly improve path resolution logic and parsing of invalid constructs
2023-02-08 03:06:25 -05:00
chyyran
45dbdc6157
chore: Release
2023-02-07 20:05:12 -05:00
chyyran
d1771a8b25
api: fix feature flags to allow building a proper subset of librashader
2023-02-07 18:50:33 -05:00
chyyran
d6e1f2ca16
chore: Release
2023-02-07 02:32:55 -05:00
chyyran
cb4dc418cd
chore: Release
2023-02-06 19:23:06 -05:00
chyyran
3ad67d9539
dep: upgrade to spirv-to-dxil 0.3
2023-02-06 19:22:53 -05:00
chyyran
8588021a6e
chore: Release
2023-02-06 02:48:40 -05:00
chyyran
37cb3493ca
chore: Release
2023-02-06 02:21:19 -05:00
chyyran
9a898f2cba
build: try letting cmake take care of meson and ninja.
2023-02-06 01:42:43 -05:00
chyyran
3cdf3aa105
doc(d3d12): clean up docs for d3d12
2023-02-06 01:25:06 -05:00
chyyran
3db89e5351
vk/11/12: bind VBO only once per frame to save on draw calls.
2023-02-06 00:23:37 -05:00
chyyran
f077f86bad
dx12: cleanup and micro-opts
2023-02-05 21:49:55 -05:00
chyyran
f5fe3e37ef
rt(d3d11/vk): allow for parallel shader compilation
...
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
chyyran
f677666900
d3d12: initial implementation of spirv-to-dxil
2023-02-05 01:05:42 -05:00
chyyran
53e3732a93
d3d12: complete mipmapper
2023-02-01 02:08:50 -05:00
chyyran
2f82c5f430
d3d12: implement sampler palette
2023-02-01 02:08:50 -05:00
chyyran
0ceb70d799
d3d12: take hello triangle from windows-rs
2023-02-01 02:08:50 -05:00
chyyran
b7a44f25f3
chore: Release
2023-01-29 22:49:26 -05:00
chyyran
43b7d6fb53
preprocess: support latin-1 encoding
2023-01-28 11:58:59 -05:00
chyyran
3db4c332eb
chore: Release
2023-01-28 01:50:33 -05:00
chyyran
fb827b7c24
vk: reallow usage of render passes for environments where dynamic rendering is not available
...
This implementation is greatly simplified compared to the older implementation where framebuffers were attached to output targets. Instead, the graphics pipeline object will create new framebuffers on the fly. The suggestion is still to use dynamic rendering for best performance.
2023-01-25 23:45:10 -05:00
chyyran
5d4eafe3bf
deps: upgrade deps
2023-01-21 14:31:57 -05:00
chyyran
e415e46200
chore: Release
2023-01-21 02:33:50 -05:00
chyyran
341d8825c6
build: switch to custom fork of spirv_cross temporarily
2023-01-21 02:33:09 -05:00
chyyran
e1eb0ccb22
capi: fix outdated header definition
2023-01-20 23:43:45 -05:00
chyyran
fc54c7f65c
reflect: move compile_preset_passes from librashader-runtime into librashader-reflect
2023-01-18 21:58:13 -05:00
chyyran
479015d223
api: clean up spirv-cross related apis
2023-01-16 19:35:23 -05:00
chyyran
acca9ce6f6
d3d11: update to windows-rs 0.44
2023-01-16 18:45:02 -05:00
chyyran
fceda0e99d
chore: Release
2023-01-15 20:06:59 -05:00
chyyran
aea440f194
reflect: remove rspirv
...
When naga is more mature (i.e. with support for COMBINED_IMAGE_SAMPLER), `naga::Module` handles everything we need with a more ergonomic API
2023-01-15 20:06:36 -05:00
chyyran
d97e16b31a
rt: reduce image dependencies
2023-01-15 15:49:02 -05:00
chyyran
40e4ce908f
preprocess: store parameters in FxHashMap
2023-01-15 14:06:38 -05:00
chyyran
6c593dda79
chore: Release
2023-01-15 03:20:59 -05:00
chyyran
3691f6579c
chore: Release
2023-01-15 03:01:50 -05:00
chyyran
173ffc53e4
chore: Release
2023-01-14 20:13:33 -05:00
chyyran
87a08a83f2
chore: Release
2023-01-14 19:06:14 -05:00
chyyran
c85565a8f7
chore: Release
2023-01-14 17:23:06 -05:00
chyyran
92dd105c43
chore: Release
2023-01-14 02:57:23 -05:00
chyyran
f49c78912b
docs: expose sys objects
2023-01-13 23:58:59 -05:00
chyyran
54150e9bea
chore: Release
2023-01-13 19:35:05 -05:00
chyyran
3e628093ae
capi: finish capi for vulkan
2023-01-13 18:10:20 -05:00
chyyran
60f2ae6da8
chore: Release
2023-01-13 03:20:13 -05:00
chyyran
dc6e8f9a2c
vk: clean up docs
2023-01-13 02:10:07 -05:00
chyyran
43bd53a92b
chore: general clean up and format
2023-01-13 01:48:04 -05:00
chyyran
1d07c66239
vk: hello triangle swapchain
2023-01-04 00:49:42 -05:00
chyyran
4393f5c871
capi: capi reflect api
2023-01-02 18:22:52 -05:00
chyyran
a8840829aa
vk: begin infra for vk runtime
2022-12-05 21:01:15 -05:00
chyyran
843c438e31
capi: move header generation to postbuild
2022-12-05 17:30:48 -05:00
chyyran
212d5fd7eb
chore: Release
2022-12-05 02:12:18 -05:00
chyyran
30067df4d6
chore: Release
2022-12-05 00:24:16 -05:00
chyyran
2cce27ecb9
capi: make function pointer types for everything
2022-12-05 00:06:37 -05:00
chyyran
6ab03ecc99
capi: more docs
2022-12-04 22:48:57 -05:00
chyyran
8a782da0e8
chore: Release
2022-12-03 21:26:02 -05:00
chyyran
b569de1522
capi: basic capi for presets and gl
2022-12-03 18:33:01 -05:00
chyyran
1665770615
rt: move image into runtime
2022-12-01 17:11:42 -05:00
chyyran
ba41055a58
rel(0.1.0-alpha.1): update workspace for alpha
2022-12-01 02:07:21 -05:00
chyyran
acab02e401
doc: general add docs and clean up
2022-11-30 22:50:57 -05:00
chyyran
6519a78df2
d3d11: make error unboxed
2022-11-30 17:59:55 -05:00
chyyran
7acf208f39
d3d11: implement history
2022-11-30 01:35:20 -05:00
chyyran
538672e355
gl: abstract away gl3 and dsa
2022-11-30 00:39:50 -05:00
chyyran
ae257d8574
runtime: move some runtime commonalities into runtime crate
2022-11-29 00:23:48 -05:00
chyyran
83b7cd38a0
gl/reflect: abstract away common uniform storage buffers
2022-11-28 22:56:20 -05:00
chyyran
5078015605
gl46: implement DSA version of gl runtime
2022-11-28 18:56:35 -05:00
chyyran
46bc8a9e70
build: move dx11 -> d3d11
2022-11-26 15:58:26 -05:00
chyyran
4c4a918b9f
d3d11: gen samplers
2022-11-26 15:55:14 -05:00
chyyran
dadfb6ba33
dx11: begin to work on dx11 implementation
2022-11-24 01:37:16 -05:00
chyyran
5d476d5229
dx11: hello_triangle
2022-11-22 01:56:39 -05:00
chyyran
1579516d25
fmt: clean up unused items
2022-11-21 16:21:50 -05:00
chyyran
80fa30e54e
preprocess: move ShaderSource to preprocess and rename common def libs
2022-11-21 16:13:37 -05:00
chyyran
c06751eca9
gl: load luts
2022-11-17 00:08:11 -05:00
chyyran
d37fc0ccb5
gl: clean up the huge lib.rs file
2022-11-14 01:49:51 -05:00
chyyran
848d87021c
gl: start work on frame history
2022-11-14 00:14:05 -05:00
chyyran
6fcee1691f
gl: implement hello triangle test for further debug
2022-11-11 21:52:22 -05:00
chyyran
bbefc3ced3
gl: expose compiler in gl result
2022-11-11 02:26:57 -05:00
chyyran
41f721aa6d
reflect: clean up public reflect API a little
2022-11-11 01:44:41 -05:00
chyyran
993359115e
reflect: hide spirv details from consumer
2022-11-09 01:51:10 -05:00
chyyran
301b8bf209
gl: add name mapping to gl compiler
2022-11-09 01:11:25 -05:00
chyyran
f1280202e5
hlsl: implement hlsl reflection
2022-11-07 00:25:11 -05:00
chyyran
3a0b545ad2
reflect: more work on semantics binding
2022-10-25 22:13:39 -04:00
chyyran
6ab3775b23
reflect: some cursed experiments
2022-10-25 01:47:41 -04:00
chyyran
36a885e55a
reflect: partially implement reflection
2022-10-23 23:22:26 -04:00
chyyran
0f91b9a49e
reflect: add reflection crate
2022-10-23 02:36:41 -04:00
chyyran
de161373a9
api: do some renaming of structs
2022-10-21 21:04:00 -04:00
chyyran
2f85ea9f24
preprocess: add preprocessor module with include resolver
2022-10-21 01:12:17 -04:00
chyyran
c5b0ce211c
presets: implement path resolution logic
2022-10-19 22:47:43 -04:00
chyyran
f43a57d29f
chore: move src to root
2022-10-18 17:46:46 -04:00