chyyran
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c67e9f4801
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reflect: move folder structure around to be a little better
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2024-02-11 15:48:01 -05:00 |
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chyyran
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252f685967
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reflect: abstract away output compiler into its own trait
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2024-02-11 15:48:01 -05:00 |
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chyyran
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abbec84594
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rt(d3d12): rename quad_render to draw_quad
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2024-02-11 15:48:01 -05:00 |
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chyyran
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020fac87ba
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deps: upgrade to windows 0.48.0
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2023-04-23 01:44:28 -04:00 |
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chyyran
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0adf3505ec
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rt: mark frame and create APIs unsafe
This doesn't cause an API break in the C API but we don't actually make an attempt to verify that it's safe to access any of the device contexts.
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2023-02-16 17:33:47 -05:00 |
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chyyran
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2ca6aecfe4
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cache: clean up cache api
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2023-02-15 18:08:47 -05:00 |
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chyyran
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e7645a5592
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rt: expose cache disable option in filter options
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2023-02-15 18:08:47 -05:00 |
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chyyran
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604edfb78f
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cache: implement transparent shader object cache
supported objects:
- SPIR-V artifacts
- Validated DXIL artifacts
- DXBC artifacts
- OpenGL Program Binaries
- Vulkan Pipeline caches
- D3D12 CACHED_PIPELINE_STATE
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2023-02-15 18:08:47 -05:00 |
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chyyran
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f2357f9ab1
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d3d12: add proper fallback for output textures that need mipmapping
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2023-02-12 23:30:32 -05:00 |
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chyyran
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abadfb3ee1
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d3d12: use dxc to compile mipmap shader
removes fxc dependency completely.
Also slim down windows-rs features where only needed for testing.
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2023-02-12 13:03:31 -05:00 |
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chyyran
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121209da10
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fmt: clean up warnings
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2023-02-09 21:06:58 -05:00 |
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chyyran
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5e99ddf73c
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vk/d3d12: recompile pipelines on incompatible output format.
This also involves changes to the C API, since we're breaking API anyways
might as well unify some type names. No breakages for D3D11.
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2023-02-08 21:21:40 -05:00 |
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chyyran
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ec619ec5e2
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d3d12: clean up API for d3d12
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2023-02-06 01:05:19 -05:00 |
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chyyran
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99954f011f
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dx12: fix mipmapping
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2023-02-05 23:20:01 -05:00 |
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chyyran
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1fe4b47981
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dx12: use versionedrootsignature
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2023-02-05 22:31:34 -05:00 |
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chyyran
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227cae6405
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fmt: clean up d3d12
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2023-02-05 20:05:22 -05:00 |
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chyyran
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a3589cc794
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d3d12: make panic free
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2023-02-05 19:58:51 -05:00 |
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chyyran
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b81b2b1d25
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fmt: run clippy
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2023-02-05 18:34:30 -05:00 |
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chyyran
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2d2ed22e9a
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fmt: run cargo fmt
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2023-02-05 16:19:22 -05:00 |
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chyyran
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72c9548c7a
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d3d12: use hlsl as a fallback pipeline
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2023-02-05 01:54:56 -05:00 |
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chyyran
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f677666900
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d3d12: initial implementation of spirv-to-dxil
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2023-02-05 01:05:42 -05:00 |
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chyyran
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c29cc51ed5
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d3d12: render to intermediate buffers
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2023-02-01 02:08:50 -05:00 |
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chyyran
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03b4a7574e
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d3d12: filter chain pass
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2023-02-01 02:08:50 -05:00 |
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chyyran
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c28e5195c2
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d3d12: texture infrastructure
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2023-02-01 02:08:50 -05:00 |
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chyyran
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c2bef7f985
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d3d12: upload shaders
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2023-02-01 02:08:50 -05:00 |
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