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nih-plug/src/wrapper/vst3.rs

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// nih-plug: plugins, but rewritten in Rust
// Copyright (C) 2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use lazy_static::lazy_static;
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use std::cell::{Cell, RefCell};
use std::collections::HashMap;
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use std::ffi::c_void;
use std::marker::PhantomData;
use std::mem;
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use vst3_sys::base::{kInvalidArgument, kNoInterface, kResultFalse, kResultOk, tresult, TBool};
use vst3_sys::base::{IPluginBase, IPluginFactory, IPluginFactory2, IPluginFactory3};
use vst3_sys::vst::TChar;
use vst3_sys::vst::{IComponent, IEditController};
use vst3_sys::VST3;
use widestring::U16CStr;
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use crate::params::ParamPtr;
use crate::plugin::{BusConfig, Plugin, Vst3Plugin};
use crate::wrapper::util::{hash_param_id, strlcpy, u16strlcpy};
// Alias needed for the VST3 attribute macro
use vst3_sys as vst3_com;
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/// Re-export for the wrapper.
pub use vst3_sys::sys::GUID;
/// The VST3 SDK version this is roughtly based on.
const VST3_SDK_VERSION: &str = "VST 3.6.14";
/// Right now the wrapper adds its own bypass parameter.
///
/// TODO: Actually use this parameter.
const BYPASS_PARAM_ID: &str = "bypass";
lazy_static! {
static ref BYPASS_PARAM_HASH: u32 = hash_param_id(BYPASS_PARAM_ID);
}
#[VST3(implements(IComponent, IEditController))]
pub struct Wrapper<P: Plugin> {
/// The wrapped plugin instance.
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plugin: P,
/// Whether the plugin is currently bypassed. This is not yet integrated with the `Plugin`
/// trait.
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bypass_state: Cell<bool>,
/// A mapping from parameter ID hashes (obtained from the string parameter IDs) to pointers to
/// parameters belonging to the plugin. As long as `plugin` does not get recreated, these
/// addresses will remain stable, as they are obtained from a pinned object.
param_by_hash: HashMap<u32, ParamPtr>,
/// The keys from `param_map` in a stable order.
param_hashes: Vec<u32>,
/// The default normalized parameter value for every parameter in `param_ids`. We need to store
/// this in case the host requeries the parmaeter later.
param_defaults_normalized: Vec<f32>,
/// Mappings from parameter hashes back to string parameter indentifiers. Useful for debug
/// logging and when handling plugin state.
param_id_hashes: HashMap<u32, &'static str>,
/// The current bus configuration, modified through `IAudioProcessor::setBusArrangements()`.
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current_bus_config: RefCell<BusConfig>,
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}
impl<P: Plugin> Wrapper<P> {
pub fn new() -> Box<Self> {
let mut wrapper = Self::allocate(
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P::default(), // plugin
Cell::new(false), // bypass_state
HashMap::new(), // param_by_hash
Vec::new(), // param_hashes
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Vec::new(), // param_defaults_normalized
HashMap::new(), // param_id_hashes
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// Some hosts, like the current version of Bitwig and Ardour at the time of writing,
// will try using the plugin's default not yet initialized bus arrangement. Because of
// that, we'll always initialize this configuration even before the host requests a
// channel layout.
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RefCell::new(BusConfig {
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num_input_channels: P::DEFAULT_NUM_INPUTS,
num_output_channels: P::DEFAULT_NUM_OUTPUTS,
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}),
);
// This is a mapping from the parameter IDs specified by the plugin to pointers to thsoe
// parameters. Since the object returned by `params()` is pinned, these pointers are safe to
// dereference as long as `wrapper.plugin` is alive
let param_map = wrapper.plugin.params().param_map();
nih_debug_assert!(
!param_map.contains_key(BYPASS_PARAM_ID),
"The wrapper alread yadds its own bypass parameter"
);
wrapper.param_by_hash = param_map
.iter()
.map(|(id, p)| (hash_param_id(id), *p))
.collect();
wrapper.param_hashes = wrapper.param_by_hash.keys().copied().collect();
wrapper.param_defaults_normalized = wrapper
.param_hashes
.iter()
.map(|hash| unsafe { wrapper.param_by_hash[hash].normalized_value() })
.collect();
wrapper.param_id_hashes = param_map
.into_keys()
.map(|id| (hash_param_id(id), id))
.collect();
wrapper
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}
}
impl<P: Plugin> IPluginBase for Wrapper<P> {
unsafe fn initialize(&self, _context: *mut c_void) -> tresult {
// We currently don't need or allow any initialization logic
kResultOk
}
unsafe fn terminate(&self) -> tresult {
kResultOk
}
}
impl<P: Plugin> IComponent for Wrapper<P> {
unsafe fn get_controller_class_id(&self, _tuid: *mut vst3_sys::IID) -> tresult {
// We won't separate the edit controller to keep the implemetnation a bit smaller
kNoInterface
}
unsafe fn set_io_mode(&self, _mode: vst3_sys::vst::IoMode) -> tresult {
// This would need to integrate with the GUI, which we currently don't have
kResultOk
}
unsafe fn get_bus_count(
&self,
type_: vst3_sys::vst::MediaType,
_dir: vst3_sys::vst::BusDirection,
) -> i32 {
// All plugins currently only have a single input and a single output bus
match type_ {
x if x == vst3_sys::vst::MediaTypes::kAudio as i32 => 1,
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_ => 0,
}
}
unsafe fn get_bus_info(
&self,
type_: vst3_sys::vst::MediaType,
dir: vst3_sys::vst::BusDirection,
index: i32,
info: *mut vst3_sys::vst::BusInfo,
) -> tresult {
match type_ {
t if t == vst3_sys::vst::MediaTypes::kAudio as i32 => {
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*info = mem::zeroed();
let info = &mut *info;
info.media_type = vst3_sys::vst::MediaTypes::kAudio as i32;
info.bus_type = vst3_sys::vst::BusTypes::kMain as i32;
info.flags = vst3_sys::vst::BusFlags::kDefaultActive as u32;
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match (dir, index) {
(d, 0) if d == vst3_sys::vst::BusDirections::kInput as i32 => {
info.direction = vst3_sys::vst::BusDirections::kInput as i32;
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info.channel_count =
self.current_bus_config.borrow().num_input_channels as i32;
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u16strlcpy(&mut info.name, "Input");
kResultOk
}
(d, 0) if d == vst3_sys::vst::BusDirections::kOutput as i32 => {
info.direction = vst3_sys::vst::BusDirections::kOutput as i32;
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info.channel_count =
self.current_bus_config.borrow().num_output_channels as i32;
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u16strlcpy(&mut info.name, "Output");
kResultOk
}
_ => kInvalidArgument,
}
}
_ => kInvalidArgument,
}
}
unsafe fn get_routing_info(
&self,
in_info: *mut vst3_sys::vst::RoutingInfo,
out_info: *mut vst3_sys::vst::RoutingInfo,
) -> tresult {
*out_info = mem::zeroed();
let in_info = &*in_info;
let out_info = &mut *out_info;
match (in_info.media_type, in_info.bus_index) {
(t, 0) if t == vst3_sys::vst::MediaTypes::kAudio as i32 => {
out_info.media_type = vst3_sys::vst::MediaTypes::kAudio as i32;
out_info.bus_index = in_info.bus_index;
out_info.channel = in_info.channel;
kResultOk
}
_ => kInvalidArgument,
}
}
unsafe fn activate_bus(
&self,
type_: vst3_sys::vst::MediaType,
_dir: vst3_sys::vst::BusDirection,
index: i32,
_state: vst3_sys::base::TBool,
) -> tresult {
// We don't need any special handling here
match (type_, index) {
(t, 0) if t == vst3_sys::vst::MediaTypes::kAudio as i32 => kResultOk,
_ => kInvalidArgument,
}
}
unsafe fn set_active(&self, _state: TBool) -> tresult {
// We don't need any special handling here
kResultOk
}
unsafe fn set_state(&self, _state: *mut c_void) -> tresult {
// TODO: Implemnt state saving and restoring
kResultFalse
}
unsafe fn get_state(&self, _state: *mut c_void) -> tresult {
// TODO: Implemnt state saving and restoring
kResultFalse
}
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}
impl<P: Plugin> IEditController for Wrapper<P> {
unsafe fn set_component_state(&self, _state: *mut c_void) -> tresult {
// We have a single file component, so we don't need to do anything here
kResultOk
}
unsafe fn set_state(&self, state: *mut c_void) -> tresult {
// We have a single file component, so there's only one `set_state()` function. Unlike C++,
// Rust allows you to have multiple methods with the same name when they're provided by
// different treats, but because of the Rust implementation the host may call either of
// these functions depending on how they're implemented
IComponent::set_state(self, state)
}
unsafe fn get_state(&self, state: *mut c_void) -> tresult {
// Same for this function
IComponent::get_state(self, state)
}
unsafe fn get_parameter_count(&self) -> i32 {
// NOTE: We add a bypass parameter ourselves on index `self.param_ids.len()`, so these
// indices are all off by one
self.param_hashes.len() as i32 + 1
}
unsafe fn get_parameter_info(
&self,
param_index: i32,
info: *mut vst3_sys::vst::ParameterInfo,
) -> tresult {
// Parameter index `self.param_ids.len()` is our own bypass parameter
if param_index < 0 || param_index > self.param_hashes.len() as i32 {
return kInvalidArgument;
}
*info = std::mem::zeroed();
let info = &mut *info;
if param_index == self.param_hashes.len() as i32 {
info.id = hash_param_id(BYPASS_PARAM_ID);
u16strlcpy(&mut info.title, "Bypass");
u16strlcpy(&mut info.short_title, "Bypass");
u16strlcpy(&mut info.units, "");
info.step_count = 0;
info.default_normalized_value = 0.0;
info.unit_id = vst3_sys::vst::kRootUnitId;
info.flags = vst3_sys::vst::ParameterFlags::kCanAutomate as i32
| vst3_sys::vst::ParameterFlags::kIsBypass as i32;
} else {
let param_hash = &self.param_hashes[param_index as usize];
let default_value = &self.param_defaults_normalized[param_index as usize];
let param_ptr = &self.param_by_hash[param_hash];
info.id = *param_hash;
u16strlcpy(&mut info.title, param_ptr.name());
u16strlcpy(&mut info.short_title, param_ptr.name());
u16strlcpy(&mut info.units, param_ptr.unit());
// TODO: Don't forget this when we add enum parameters
info.step_count = 0;
info.default_normalized_value = *default_value as f64;
info.unit_id = vst3_sys::vst::kRootUnitId;
info.flags = vst3_sys::vst::ParameterFlags::kCanAutomate as i32;
}
kResultOk
}
unsafe fn get_param_string_by_value(
&self,
id: u32,
value_normalized: f64,
string: *mut TChar,
) -> tresult {
// Somehow there's no length there, so we'll assume our own maximum
let dest = &mut *(string as *mut [TChar; 128]);
if id == *BYPASS_PARAM_HASH {
if value_normalized > 0.5 {
u16strlcpy(dest, "Bypassed")
} else {
u16strlcpy(dest, "Enabled")
}
kResultOk
} else if let Some(param_ptr) = self.param_by_hash.get(&id) {
u16strlcpy(
dest,
&param_ptr.normalized_value_to_string(value_normalized as f32),
);
kResultOk
} else {
kInvalidArgument
}
}
unsafe fn get_param_value_by_string(
&self,
id: u32,
string: *const TChar,
value_normalized: *mut f64,
) -> tresult {
let string = match U16CStr::from_ptr_str(string as *const u16).to_string() {
Ok(s) => s,
Err(_) => return kInvalidArgument,
};
if id == *BYPASS_PARAM_HASH {
let value = match string.as_str() {
"Bypassed" => 1.0,
"Enabled" => 0.0,
_ => return kResultFalse,
};
*value_normalized = value;
kResultOk
} else if let Some(param_ptr) = self.param_by_hash.get(&id) {
let value = match param_ptr.string_to_normalized_value(&string) {
Some(v) => v as f64,
None => return kResultFalse,
};
*value_normalized = value;
kResultOk
} else {
kInvalidArgument
}
}
unsafe fn normalized_param_to_plain(&self, id: u32, value_normalized: f64) -> f64 {
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if id == *BYPASS_PARAM_HASH {
value_normalized
} else if let Some(param_ptr) = self.param_by_hash.get(&id) {
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param_ptr.preview_unnormalized(value_normalized as f32) as f64
} else {
0.5
}
}
unsafe fn plain_param_to_normalized(&self, id: u32, plain_value: f64) -> f64 {
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if id == *BYPASS_PARAM_HASH {
plain_value.clamp(0.0, 1.0)
} else if let Some(param_ptr) = self.param_by_hash.get(&id) {
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param_ptr.preview_normalized(plain_value as f32) as f64
} else {
0.5
}
}
unsafe fn get_param_normalized(&self, id: u32) -> f64 {
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if id == *BYPASS_PARAM_HASH {
if self.bypass_state.get() {
1.0
} else {
0.0
}
} else if let Some(param_ptr) = self.param_by_hash.get(&id) {
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param_ptr.normalized_value() as f64
} else {
0.5
}
}
unsafe fn set_param_normalized(&self, id: u32, value: f64) -> tresult {
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if id == *BYPASS_PARAM_HASH {
self.bypass_state.set(value >= 0.5);
kResultOk
} else if let Some(param_ptr) = self.param_by_hash.get(&id) {
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param_ptr.set_normalized_value(value as f32);
kResultOk
} else {
kInvalidArgument
}
}
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unsafe fn set_component_handler(&self, _handler: *mut c_void) -> tresult {
// TODO: Use this when we add GUI support
kResultOk
}
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unsafe fn create_view(&self, _name: vst3_sys::base::FIDString) -> *mut c_void {
// We currently don't support GUIs
std::ptr::null_mut()
}
}
#[VST3(implements(IPluginFactory, IPluginFactory2, IPluginFactory3))]
pub struct Factory<P: Vst3Plugin> {
/// The exposed plugin's GUID. Instead of generating this, we'll just let the programmer decide
/// on their own.
cid: GUID,
/// The type will be used for constructing plugin instances later.
_phantom: PhantomData<P>,
}
impl<P: Vst3Plugin> Factory<P> {
pub fn new() -> Box<Self> {
Self::allocate(
GUID {
data: P::VST3_CLASS_ID,
},
PhantomData::default(),
)
}
}
impl<P: Vst3Plugin> IPluginFactory for Factory<P> {
unsafe fn get_factory_info(&self, info: *mut vst3_sys::base::PFactoryInfo) -> tresult {
*info = mem::zeroed();
let info = &mut *info;
strlcpy(&mut info.vendor, P::NAME);
strlcpy(&mut info.url, P::URL);
strlcpy(&mut info.email, P::EMAIL);
info.flags = vst3_sys::base::FactoryFlags::kUnicode as i32;
kResultOk
}
unsafe fn count_classes(&self) -> i32 {
// We don't do shell plugins, and good of an idea having separated components and edit
// controllers in theory is, few software can use it, and doing that would make our simple
// microframework a lot less simple
1
}
unsafe fn get_class_info(&self, index: i32, info: *mut vst3_sys::base::PClassInfo) -> tresult {
if index != 0 {
return kInvalidArgument;
}
*info = mem::zeroed();
let info = &mut *info;
info.cid = self.cid;
info.cardinality = vst3_sys::base::ClassCardinality::kManyInstances as i32;
strlcpy(&mut info.category, "Audio Module Class");
strlcpy(&mut info.name, P::NAME);
kResultOk
}
unsafe fn create_instance(
&self,
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cid: *const vst3_sys::IID,
_iid: *const vst3_sys::IID,
obj: *mut *mut vst3_sys::c_void,
) -> tresult {
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if *cid != self.cid {
return kNoInterface;
}
*obj = Box::into_raw(Wrapper::<P>::new()) as *mut vst3_sys::c_void;
kResultOk
}
}
impl<P: Vst3Plugin> IPluginFactory2 for Factory<P> {
unsafe fn get_class_info2(
&self,
index: i32,
info: *mut vst3_sys::base::PClassInfo2,
) -> tresult {
if index != 0 {
return kInvalidArgument;
}
*info = mem::zeroed();
let info = &mut *info;
info.cid = self.cid;
info.cardinality = vst3_sys::base::ClassCardinality::kManyInstances as i32;
strlcpy(&mut info.category, "Audio Module Class");
strlcpy(&mut info.name, P::NAME);
info.class_flags = 1 << 1; // kSimpleModeSupported
strlcpy(&mut info.subcategories, P::VST3_CATEGORIES);
strlcpy(&mut info.vendor, P::VENDOR);
strlcpy(&mut info.version, P::VERSION);
strlcpy(&mut info.sdk_version, VST3_SDK_VERSION);
kResultOk
}
}
impl<P: Vst3Plugin> IPluginFactory3 for Factory<P> {
unsafe fn get_class_info_unicode(
&self,
index: i32,
info: *mut vst3_sys::base::PClassInfoW,
) -> tresult {
if index != 0 {
return kInvalidArgument;
}
*info = mem::zeroed();
let info = &mut *info;
info.cid = self.cid;
info.cardinality = vst3_sys::base::ClassCardinality::kManyInstances as i32;
strlcpy(&mut info.category, "Audio Module Class");
u16strlcpy(&mut info.name, P::NAME);
info.class_flags = 1 << 1; // kSimpleModeSupported
strlcpy(&mut info.subcategories, P::VST3_CATEGORIES);
u16strlcpy(&mut info.vendor, P::VENDOR);
u16strlcpy(&mut info.version, P::VERSION);
u16strlcpy(&mut info.sdk_version, VST3_SDK_VERSION);
kResultOk
}
unsafe fn set_host_context(&self, _context: *mut c_void) -> tresult {
// We don't need to do anything with this
kResultOk
}
}
/// Export a VST3 plugin from this library using the provided plugin type.
///
/// TODO: Come up with some way to hae Cargo spit out a VST3 module. Is that possible without a
/// custom per-plugin build script?
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#[macro_export]
macro_rules! nih_export_vst3 {
($plugin_ty:ty) => {
#[no_mangle]
pub extern "system" fn GetPluginFactory() -> *mut ::std::ffi::c_void {
let factory = ::nih_plug::wrapper::vst3::Factory::<$plugin_ty>::new();
Box::into_raw(factory) as *mut ::std::ffi::c_void
}
// We don't need any special initialization logic, so all of these module entry point
// functions just return true all the time
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// These two entry points are used on Linux, and they would theoretically also be used on
// the BSDs:
// https://github.com/steinbergmedia/vst3_public_sdk/blob/c3948deb407bdbff89de8fb6ab8500ea4df9d6d9/source/main/linuxmain.cpp#L47-L52
#[no_mangle]
#[cfg(all(target_family = "unix", not(target_os = "macos")))]
pub extern "C" fn ModuleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool {
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true
}
#[no_mangle]
#[cfg(all(target_family = "unix", not(target_os = "macos")))]
pub extern "C" fn ModuleExit() -> bool {
true
}
// These two entry points are used on macOS:
// https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/macmain.cpp#L60-L61
#[no_mangle]
#[cfg(target_os = "macos")]
pub extern "C" fn bundleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool {
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true
}
#[no_mangle]
#[cfg(target_os = "macos")]
pub extern "C" fn bundleExit() -> bool {
true
}
// And these two entry points are used on Windows:
// https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/dllmain.cpp#L59-L60
#[no_mangle]
#[cfg(target_os = "windows")]
pub extern "system" fn InitModule() -> bool {
true
}
#[no_mangle]
#[cfg(target_os = "windows")]
pub extern "system" fn DeinitModule() -> bool {
true
}
};
}