2022-04-27 23:37:17 +10:00
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// Loudness War Winner: Because negative LUFS are boring
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// Copyright (C) 2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use nih_plug::prelude::*;
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use std::sync::Arc;
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2022-04-28 00:07:19 +10:00
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/// The length of silence after which the signal should start fading out into silence. This is to
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/// avoid outputting a constant DC signal.
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const SILENCE_FADEOUT_START_MS: f32 = 1000.0;
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/// The time it takes after `SILENCE_FADEOUT_START_MS` to fade from a full scale DC signal to silence.
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const SILENCE_FADEOUT_END_MS: f32 = SILENCE_FADEOUT_START_MS + 1000.0;
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2022-04-27 23:37:17 +10:00
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struct LoudnessWarWinner {
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params: Arc<LoudnessWarWinnerParams>,
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2022-04-28 00:07:19 +10:00
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/// The number of samples since the last non-zero sample. This is used to fade into silence when
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/// the input has also been silent for a while instead of outputting a constant DC signal. All
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/// channels need to be silent for a signal to be considered silent.
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num_silent_samples: u32,
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/// `SILENCE_FADEOUT_START_MS` converted to samples.
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silence_fadeout_start_samples: u32,
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/// `SILENCE_FADEOUT_END_MS` converted to samples.
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silence_fadeout_end_samples: u32,
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/// The length of the fadeout, in samples.
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silence_fadeout_length_samples: u32,
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}
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#[derive(Params)]
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struct LoudnessWarWinnerParams {
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/// The output gain, set to -24 dB by default because oof ouchie.
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#[id = "output"]
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output_gain: FloatParam,
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}
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impl Default for LoudnessWarWinner {
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fn default() -> Self {
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Self {
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params: Arc::new(LoudnessWarWinnerParams::default()),
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num_silent_samples: 0,
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silence_fadeout_start_samples: 0,
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silence_fadeout_end_samples: 0,
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silence_fadeout_length_samples: 0,
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}
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}
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}
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impl Default for LoudnessWarWinnerParams {
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fn default() -> Self {
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Self {
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output_gain: FloatParam::new(
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"Output Gain",
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util::db_to_gain(-24.0),
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// Because we're representing gain as decibels the range is already logarithmic
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FloatRange::Linear {
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min: util::db_to_gain(-24.0),
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max: util::db_to_gain(0.0),
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},
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)
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.with_smoother(SmoothingStyle::Logarithmic(10.0))
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.with_unit(" dB")
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.with_value_to_string(formatters::v2s_f32_gain_to_db(2))
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.with_string_to_value(formatters::s2v_f32_gain_to_db()),
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}
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}
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}
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impl Plugin for LoudnessWarWinner {
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const NAME: &'static str = "Loudness War Winner";
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const VENDOR: &'static str = "Robbert van der Helm";
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const URL: &'static str = "https://github.com/robbert-vdh/nih-plug";
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const EMAIL: &'static str = "mail@robbertvanderhelm.nl";
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const VERSION: &'static str = "0.1.0";
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const DEFAULT_NUM_INPUTS: u32 = 2;
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const DEFAULT_NUM_OUTPUTS: u32 = 2;
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fn params(&self) -> Arc<dyn Params> {
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// The explicit cast is not needed, but Rust Analyzer gets very upset when you don't do it
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self.params.clone() as Arc<dyn Params>
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}
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fn accepts_bus_config(&self, config: &BusConfig) -> bool {
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config.num_input_channels == config.num_output_channels && config.num_input_channels > 0
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}
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fn initialize(
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&mut self,
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_bus_config: &BusConfig,
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buffer_config: &BufferConfig,
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_context: &mut impl ProcessContext,
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) -> bool {
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self.silence_fadeout_start_samples =
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(SILENCE_FADEOUT_START_MS / 1000.0 * buffer_config.sample_rate).round() as u32;
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self.silence_fadeout_end_samples =
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(SILENCE_FADEOUT_END_MS / 1000.0 * buffer_config.sample_rate).round() as u32;
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self.silence_fadeout_length_samples =
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self.silence_fadeout_end_samples - self.silence_fadeout_start_samples;
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true
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}
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fn reset(&mut self) {
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// Start with silence, so we don't immediately output a DC signal if the plugin is inserted
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// on a silent channel
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self.num_silent_samples = self.silence_fadeout_end_samples;
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}
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fn process(
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&mut self,
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buffer: &mut Buffer,
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_context: &mut impl ProcessContext,
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) -> ProcessStatus {
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for mut channel_samples in buffer.iter_samples() {
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let output_gain = self.params.output_gain.smoothed.next();
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// TODO: Add a second parameter called "WIN HARDER" that bandpasses the signal around 5
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// kHz
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let mut is_silent = true;
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for sample in channel_samples.iter_mut() {
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is_silent &= *sample == 0.0;
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*sample = if *sample >= 0.0 { 1.0 } else { -1.0 } * output_gain;
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}
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// To avoid outputting a constant DC signal even when there's no input we'll slowly fade
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// into silence
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if is_silent {
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self.num_silent_samples += 1;
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if self.num_silent_samples >= self.silence_fadeout_end_samples {
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for sample in channel_samples {
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*sample = 0.0;
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}
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} else if self.num_silent_samples >= self.silence_fadeout_start_samples {
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let fadeout_gain = 1.0
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- ((self.num_silent_samples - self.silence_fadeout_start_samples) as f32
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/ self.silence_fadeout_length_samples as f32);
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for sample in channel_samples {
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*sample *= fadeout_gain;
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}
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}
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} else {
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self.num_silent_samples = 0;
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}
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}
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ProcessStatus::Normal
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}
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}
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impl ClapPlugin for LoudnessWarWinner {
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const CLAP_ID: &'static str = "nl.robbertvanderhelm.loudness-war-winner";
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const CLAP_DESCRIPTION: &'static str = "Win the loudness war with ease";
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const CLAP_FEATURES: &'static [&'static str] = &[
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"audio_effect",
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"stereo",
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"mono",
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"limiter",
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"distortion",
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"utility",
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"pain",
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];
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const CLAP_MANUAL_URL: &'static str = Self::URL;
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const CLAP_SUPPORT_URL: &'static str = Self::URL;
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}
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impl Vst3Plugin for LoudnessWarWinner {
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const VST3_CLASS_ID: [u8; 16] = *b"LoudnessWar.RvdH";
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const VST3_CATEGORIES: &'static str = "Fx|Dynamics|Distortion";
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}
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nih_export_clap!(LoudnessWarWinner);
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nih_export_vst3!(LoudnessWarWinner);
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