Jay Oster
960bfb9b3f
clippy
2019-10-07 00:31:49 -07:00
Jay Oster
d815bb464b
Refactor simple-invaders
2019-10-06 13:53:08 -07:00
Jay Oster
1e5621c820
Refactor the stepper
2019-10-06 03:31:16 -07:00
Jay Oster
63369b8fe0
Fix CI
...
- `--workspace` is a nightly-only arg
2019-10-06 02:41:41 -07:00
Jay Oster
aa9fdf56bf
Enable clippy and tests on the entire workspace
2019-10-06 02:31:29 -07:00
Jay Oster
3b7638a012
Initial simple-invaders WIP
...
- Currently animates two flavors of invader in their usual formation
- Lots left to do, but this is a good start
2019-10-06 02:24:07 -07:00
Jay Oster
2847a8bd39
Update docs
2019-10-04 22:48:29 -07:00
Jay Oster
b7d1623e67
Include missing module
2019-10-04 22:45:30 -07:00
Jay Oster
4d2d313faa
Implement Renderer::factory()
as a client would
...
- I had to move the texture state back to `Pixels` for now ... not satusfied with this yet
2019-10-04 22:43:45 -07:00
Jay Oster
8dc33fcf4e
Enable clippy in CI ( #2 )
...
* Enable clippy in CI
- Removed beta and nightly channels to prevent build breakage
- Fixed some lints noted by `pedantic` and `nursery` level (but not denying these levels by default)
2019-10-04 21:35:00 -07:00
Jay Oster
889d1ae44a
clippy
2019-10-04 21:08:24 -07:00
Jay Oster
c994b35a5c
Settle on an interface for PixelsBuilder::add_render_pass()
...
- Accepts a closure (factory function) which itself accepts references to the `wgpu` instances needed for rendering
- This solves a need for creating `RenderPass` objects with a lot of `Option` types and trying to update them dynamically after the fact
- In other words, this is an RAII implementation
- `RenderPass` objects are created during the `PixelsBuilder` build stage
- It should prevent patterns where half-created `RenderPass` objects are necessary
2019-10-04 20:52:32 -07:00
Jay Oster
26860496a8
Consolidate Renderer
state and support multiple render passes
2019-10-04 00:59:40 -07:00
Jay Oster
ac400f6122
Remove redundant fields
2019-10-03 23:28:13 -07:00
Jay Oster
64cd487c37
Merge Pixels::update()
with Pixels::render()
...
- Adds `PixelsBuilder::texture_format()` to configure the format for the pixel buffer
2019-10-03 23:16:23 -07:00
Jay Oster
7a858089bf
First pass at CI support ( #1 )
...
* First pass at CI support
* Fix MSRV (required by wgpu)
* Winit requires MSRV 1.36.0 on Linux, add rustfmt to CI, add CI badge to README
* Don't forget to install rustfmt
2019-10-03 22:59:54 -07:00
Jay Oster
300b51a342
Update README
2019-10-02 21:11:33 -07:00
Jay Oster
d0391be62a
Initial pass with texture rendering
...
- The example app generates a scaled version of pixel Ferris as a test.
- TODO:
- Pixel aspect ratio is still unsupported
- The `RenderPass` trait is incomplete
2019-10-02 20:22:20 -07:00
Jay Oster
38ce5c186d
Rewrite all doc comments to wrap at 100 characters (was 80)
2019-10-02 01:07:11 -07:00
Jay Oster
70306c5cfd
Add RenderPass
trait and refactor PixelsBuilder
2019-10-02 00:53:41 -07:00
Jay Oster
2ec43fccd1
Cleanly separate the two texture dimensions
...
- The pixel buffer dimensions
- The surface texture dimensions
2019-10-01 22:00:37 -07:00
Jay Oster
44f5b67c9e
Remove shaders from PixelsOptions
...
- This is the first step toward refactoring the rendering pipeline
- These will be replaced by optional render passes
2019-10-01 18:36:40 -07:00
Jay Oster
5519aafd18
Use RedrawRequested
...
- THis will likely change after https://github.com/rust-windowing/winit/issues/1082 lands
2019-09-29 18:42:31 -07:00
Jay Oster
2ec303812f
Remove deprecated error variants
2019-09-29 17:42:40 -07:00
Jay Oster
337241c866
Switch to vk_shader_macros
2019-09-29 17:40:05 -07:00
Jay Oster
9f1afdd3b3
Update README
2019-09-29 15:11:59 -07:00
Jay Oster
17bb0cbf32
Update logo
2019-09-29 15:08:39 -07:00
Jay Oster
785ac0a5b1
Update README
2019-09-29 14:31:31 -07:00
Jay Oster
9c12f77788
Update README
2019-09-29 14:28:02 -07:00
Jay Oster
16cb9fd1a2
Transparent background
2019-09-29 14:27:45 -07:00
Jay Oster
a5f091933d
Better logo
2019-09-29 14:26:44 -07:00
Jay Oster
8c7c67ef69
Add README
2019-09-28 04:09:06 -07:00
Jay Oster
c4d762d5f5
Rename the Error
type and add docs for the variants.
2019-09-25 23:47:04 -07:00
Jay Oster
f0d7c84a3f
Minor code hygiene.
2019-09-25 23:11:36 -07:00
Jay Oster
cc4976079b
Initial commit.
...
- Just a copy of the wgpu `hello-triangle` example for now... more to come!
2019-09-25 23:07:30 -07:00