fix paths and comments in maxDR preset

This commit is contained in:
hunterk 2020-08-11 15:12:33 -05:00
parent e38e31d142
commit 31888eeb25

View file

@ -1,16 +1,16 @@
*****************************************************************
Guest-dr-venom-maxDR
A PVM/BVM-style preset for guest-dr-venom created with the goal of maximizing the dynamic range of the image.
For best results, increase your LCD backlight to 100%. Color settings may need to be adjusted per-system or per-game; see the shader notes within grade.slang for suggestions. Color temp may also need to be adjusted depending on the color temp of your display.
Preset created by Nesguy at Libretro forums (https://forums.libretro.com/). Feedback and suggestions are welcome :)
*****************************************************************
#*****************************************************************
#Guest-dr-venom-maxDR
#
#A PVM/BVM-style preset for guest-dr-venom created with the goal of maximizing the dynamic range of the image.
#
#For best results, increase your LCD backlight to 100%. Color settings may need to be adjusted per-system or per-game; see the shader notes within grade.slang for suggestions. Color temp may also need to be adjusted depending on the color temp of your display.
#
#Preset created by Nesguy at Libretro forums (https://forums.libretro.com/). Feedback and suggestions are welcome :)
#*****************************************************************
shaders = "8"
shader0 = "shaders_slang/misc/grade.slang"
shader0 = "../misc/grade.slang"
filter_linear0 = "true"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
@ -21,7 +21,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders_slang/crt/shaders/guest/afterglow.slang"
shader1 = "../crt/shaders/guest/afterglow.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
@ -32,7 +32,7 @@ scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_slang/crt/shaders/guest/avg-lum.slang"
shader2 = "../crt/shaders/guest/avg-lum.slang"
filter_linear2 = "true"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "true"
@ -43,7 +43,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders_slang/crt/shaders/guest/linearize.slang"
shader3 = "../crt/shaders/guest/linearize.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
@ -54,7 +54,7 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders_slang/crt/shaders/guest/blur_horiz.slang"
shader4 = "../crt/shaders/guest/blur_horiz.slang"
filter_linear4 = "true"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
@ -65,7 +65,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders_slang/crt/shaders/guest/blur_vert.slang"
shader5 = "../crt/shaders/guest/blur_vert.slang"
filter_linear5 = "true"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
@ -76,7 +76,7 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders_slang/crt/shaders/guest/linearize_scanlines.slang"
shader6 = "../crt/shaders/guest/linearize_scanlines.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
@ -87,7 +87,7 @@ scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders_slang/crt/shaders/guest/crt-guest-dr-venom.slang"
shader7 = "../crt/shaders/guest/crt-guest-dr-venom.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
@ -190,15 +190,15 @@ interm = "1.000000"
bloom = "0.000000"
scans = "1.000000"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3"
SamplerLUT1 = "shaders_slang/crt/shaders/guest/lut/sony_trinitron1.png"
SamplerLUT1 = "../crt/shaders/guest/lut/sony_trinitron1.png"
SamplerLUT1_linear = "true"
SamplerLUT1_wrap_mode = "clamp_to_border"
SamplerLUT1_mipmap = "false"
SamplerLUT2 = "shaders_slang/crt/shaders/guest/lut/sony_trinitron2.png"
SamplerLUT2 = "../crt/shaders/guest/lut/sony_trinitron2.png"
SamplerLUT2_linear = "true"
SamplerLUT2_wrap_mode = "clamp_to_border"
SamplerLUT2_mipmap = "false"
SamplerLUT3 = "shaders_slang/crt/shaders/guest/lut/other1.png"
SamplerLUT3 = "../crt/shaders/guest/lut/other1.png"
SamplerLUT3_linear = "true"
SamplerLUT3_wrap_mode = "clamp_to_border"
SamplerLUT3_mipmap = "false"