mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 00:01:31 +11:00
fix precision error in 4K
This commit is contained in:
parent
755b4bb400
commit
70167dab20
|
@ -498,7 +498,7 @@ void main()
|
||||||
float lum1 = color.r * 0.3 + color.g * 0.6 + color.b * 0.1;
|
float lum1 = color.r * 0.3 + color.g * 0.6 + color.b * 0.1;
|
||||||
|
|
||||||
|
|
||||||
color *= mix(mask((vTexCoord * params.OutputSize.xy) * 1.0001, color,lum1), vec3(1.0), lum1*global.preserve);
|
color *= mix(mask((vTexCoord * params.OutputSize.xy), color,lum1), vec3(1.0), lum1*global.preserve);
|
||||||
|
|
||||||
|
|
||||||
if (global.slotmask != 0.0) color *= SlotMask((vTexCoord * params.OutputSize.xy) * 1.0001, color);
|
if (global.slotmask != 0.0) color *= SlotMask((vTexCoord * params.OutputSize.xy) * 1.0001, color);
|
||||||
|
|
Loading…
Reference in a new issue