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Update bilinear-adjustable.slang
Fix rounding issues in some devices.
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@ -38,7 +38,7 @@ layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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vTexCoord = TexCoord*1.0001;
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}
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