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another texCoord fix
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@ -41,7 +41,7 @@ layout(location = 0) out vec2 vTexCoord;
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void main()
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void main()
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{
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{
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gl_Position = global.MVP * Position;
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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vTexCoord = TexCoord * 1.001;
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}
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}
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#pragma stage fragment
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#pragma stage fragment
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