Features:
- uniform-nearest shader with parameterizable horizontal and vertical blur
- can be used to mimic horizontal composite effects and vertical software blur
- has a parameterizable colour bleeding option
https://forums.libretro.com/t/gizmo-blur-shader/41514
Changes:
* Guest Advanced updated to crt-guest-advanced-2023-02-25-release1
* Improvements to the new Magic Glow feature
* Turn Magic Glow on and Increase the Glow amount to see the effect
* New Slot Mask Mitigation option to reduce moire
* Added/Restored Guest's Raster Bloom as well as Overscan control
* Updated Comments in presets to use # instead of // as per @hunterk's request
* Added rotation option for Rotate CRT Tube:
* -1 = 90 Degrees Clockwise (or 270 Counter Clockwise)
* 0 = No Rotation
* 1 = 90 Degrees Counter Clockwise
* Added groundwork for the wildcard replacement feature so presets will auto rotate and not flip in the future
* Added DREZ presets which keep the horizontal resolution
* Helpful for applying to modern games, these two are good to try
* `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp`
* `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-480p.slangp`
* Also looks good on MVC2, try `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp`
* Updated preset capability and performance table
* Added contrast for signal noise
* Added some more Sinden presets for SCREEN-ONLY and POTATO
* Added Screen Region to Resolution Debug text
* Good for getting the screen region pixel coordinates if you need them
* Adjusted Ambient Lighting Scaling when using the Inherit Zoom scale mode
* Now when you zoom out it is much less likely to generate a black frame covering the outer parts of the background image
* The minimum size of the lighting texture will be close to the height of the current viewport
* This reduces the likelihood that we will see the cutoff
* ScaleFx: Exposed more of the settings so they can be tweaked
* Default Settings changed:
* ScaleFx Threshold: now 0.43 (was 0.5)
* ScaleFx Filter Corners: now 0 (was 1)
* These settings result in a slighly clearer picture and less rounding of square corners
* SMOOTH-ADV ntsc presets: ntsc_scale adjusted so it visually matches the regular ADV ntsc presets
* add TATE mode to mame_hlsl
* add crt-guest-dr-venom2 shaders and presets
* get rid of weird character in filename
* add updated crt-hyllian shaders and presets
* update guest's deconvergence to latest
* more gdv updates
* forgot one