Commit graph

11 commits

Author SHA1 Message Date
hizzlekizzle 12fdb6562f
update crt-geom-deluxe to add brightness compensation; add bright pix… (#170)
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset

* forgot to update geom-deluxe preset

* fix various preset spec nits

* try to mellow out the raster bloom

Co-authored-by: hunterk <hunter_kaller@yahoo.com>
2021-03-01 15:11:53 -06:00
Nuno Pereira cbe3b4baf5 fixed round dots on Gameboy shaders 2020-07-12 01:49:51 +01:00
Tatsuya79 f94e503be7 GB borders nvidia fix and new presets. 2017-09-06 20:33:28 +02:00
hunterk 2dbc0d86e7 make dmg and gb-pocket console-borders match original Cg 2017-09-06 08:04:02 -05:00
Tatsuya79 f7e16dae8e Update GB profiles. 2017-08-22 00:26:11 +02:00
hunterk 2d61c916a2 make dmg and gb-pocket console-border shaders match original Cg versions more closely 2017-08-21 10:45:01 -05:00
Tatsuya79 2cf78f4693 GB borders new default and additions. 2017-07-25 19:10:10 +02:00
hunterk 573badab10 fix dmg and gb-pocket console-borders 2016-08-17 13:30:10 -05:00
Monroe88 26f4ccad95 Rearrange handheld folder to match common-shaders layout 2016-08-13 11:02:02 -05:00
Arzed Five e1dddbc3e0 (console-border) The presets had wrong paths, they're all fixed now.
Deleted the gb-pass#.slang files from the shader-files folder; we'll
just use what's in ../gameboy/shader-files instead.
2016-08-05 22:25:21 +01:00
hunterk 5cdda18c5c add dmg and gbp console-borders and fix gameboy shader 2016-08-05 15:07:34 -05:00