MajorPainTheCactus
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372ef75e5c
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Fixed phosphor gamut being applied when sRGB colour space is used Reorganised shader parameters to be more intuitive Moved base crt-sony-megatron.slngp into the shader directory to edge users away from using it directly Passed in texcoord to functions Added vertical center, vertical size, horizontal center, horizontal size, pin phase, pin amp Added gamm_correct.h for easier integration
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2022-04-09 21:53:37 +01:00 |
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MajorPainTheCactus
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57df3c0c12
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Added NTSC support to 'crappy tv' preset otherwise known as the AEG CTV-4800-VT
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2022-03-26 22:58:47 +00:00 |
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MajorPainTheCactus
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e24239523d
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Fixed all the presets as I hadn't included crt-sont-megatron.slangp - oops! Added SDR versions of all the shader presets for ease of use Renamed original presets with hdr postfix Inverted HDR shader value so SDR is on 0 and HDR is on 1
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2022-03-24 22:09:16 +00:00 |
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MajorPainTheCactus
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aba9624731
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Added black white mask on a 'hidden' value of 3.0 on CRT Type works for 4k/8K and all the TVL's Fixed up the sega virtua fighter some more - still have to cope with wider interference Removed ModInteger function
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2022-03-20 21:22:06 +00:00 |
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MajorPainTheCactus
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da1a96f04e
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Added 4K 300TVL support (8K still to do) Added Sony PVM 1910 simulation Added Virtua Fighter Arcade simulation (still a little early) Cleaned up parameters with uneeded/confusing instructions
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2022-03-17 21:33:41 +00:00 |
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MajorPainTheCactus
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2237891c65
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Optimised sony megatron shader by adding a three stage process and colour grading at lower source resolution
Fixed include path slashes
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2022-03-14 23:22:02 +00:00 |
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MajorPainTheCactus
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6be1217655
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Rename and rebranding to Sony Megatron
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2022-03-11 12:57:09 +00:00 |
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MajorPainTheCactus
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b2162f07af
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Added SDR mode Added saturation colour grade Fixed sondy pvm shader brightness
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2022-03-11 00:01:10 +00:00 |
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MajorPainTheCactus
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248f0a775c
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Added gamma, brightness and contrast controls
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2022-03-07 21:57:58 +00:00 |
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MajorPainTheCactus
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5e6351e2c7
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Moved scanline_size out to main shader for easier integration with HSM
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2022-03-05 15:53:41 +00:00 |
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MajorPainTheCactus
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55e0796400
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Fixed gamma curve - was using sRGB now using rec.601 / rec.709 gamma curve Added NTSC-U, NTSC-J, PAL colour systems and corresponding default white points Added colour grading: white temperature, brightness, contrast
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2022-03-05 15:40:20 +00:00 |
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MajorPainTheCactus
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573cde5945
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Renamed parameters and added 'hcrt' prefix to them.
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2022-02-28 21:51:08 +00:00 |
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MajorPainTheCactus
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b0e9044a72
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Standardized the code to the general RetroArch shaders standard
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2022-02-27 12:31:28 +00:00 |
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MajorPainTheCactus
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ced4c91384
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Fixed a load of bugs with vertical and horizontal convergence
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2022-02-26 13:06:28 +00:00 |
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MajorPainTheCactus
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c36d5be84d
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Simplified the shader framework to have one master shader instead of three which meant I can remove a whole load of files
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2022-02-25 20:33:25 +00:00 |
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MajorPainTheCactus
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c511d122c1
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Added Viewsonic SuperClear A90f+ simulation Added numerous shadow masks
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2022-02-10 21:53:13 +00:00 |
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MajorPainTheCactus
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ff7baae3d1
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Fixed up the presets for Bang & Olufsen MX8000 and Sony PVM 20L4 Added ability to dial out the horizontal blur to widen black gaps Defaulted the main shaders to standard settings not for any TV
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2022-02-07 22:29:54 +00:00 |
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MajorPainTheCactus
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e755fbb0f2
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Refactored shader to support shadow and dot masks - added crt-shadow-mask-hdr.slang, crt-dot-mask-hdr.slang Added Bang & Olufsen TV preset (shadow mask) Added Toshiba Microfilter TV preset (dot mask) Renamed crt-sony-pvm-4k-hdr.slang to more general crt-aperture-grille-hdr.slang Moved header files into an include directory
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2022-02-06 22:12:18 +00:00 |
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majorpainthecactus
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d265f56309
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Fixed BGR Fixed scaling instructions Broke up horizontal attributes into their own channels i.e we now have horizontal beam characteristics Dabbled with values accordingly
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2022-02-05 23:09:54 +00:00 |
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majorpainthecactus
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99246550c5
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Improved colour accuracy Improved phosphor shapes Broke out curves into seperate channels Cleaned up shader parameters Simplified code
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2022-02-04 21:55:51 +00:00 |
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majorpainthecactus
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0af8be9016
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Major improvement to the Sony PVM 4K HDR shader Refactored it into a single pass for simplicity and speed Rewrote a lot of the curves Defaulted to a new mask RGBX Added ability for scanlines to overlap Broke out HDR and inverse tonemapper into headers
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2022-01-29 22:58:56 +00:00 |
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majorpainthecactus
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dd50fe6410
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Increased sharpness to better match my PVM 2730
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2022-01-07 16:42:37 +00:00 |
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majorpainthecactus
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dc11427819
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Fixed glitch in centre of screen when using certain aspect ratio's.
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2022-01-07 14:22:59 +00:00 |
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majorpainthecactus
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94c514fe80
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Better colour match the PVM 2730
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2022-01-01 21:56:55 +00:00 |
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hunterk
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582b9fe1ec
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move the HDR shaders to their own directory, since they have specific requirements
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2021-12-30 17:41:07 -06:00 |
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