metallic77
a6305a1789
Update ega.slang ( #426 )
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add CGA mode
2023-05-13 07:21:57 -05:00
metallic77
954467430c
Update fake-crt-geom-potato.slang ( #425 )
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* Update fake-crt-geom-potato.slang
* add retro-palettes
* Add EGA filter with dithering
2023-05-12 21:42:31 -05:00
Dogway
7ee946ee62
glass - update
2023-05-11 14:52:31 +01:00
Dogway
d425ae89f2
grade - refactor
2023-05-11 14:52:24 +01:00
metallic77
d114c41686
add night-mode ( #414 )
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* Update crt-consumer.slang
Removed NTSC as it conflicts with saturation/hue, and can be used as a separate pass anyway. Fixed some mistakes. Massive speed-up from 120 fps to 450 fps on Intel HD630.
* Update crt-gdv-mini-ultra.slang
Removed NTSC, some corrections too.
* Update zfast_crt_composite.slang
* Update fake-crt-geom.slang
* Add files via upload
* add night_mode
* Update lanczos16.slang
fix minor artifacts
* Brightness fix scanline.slang
Permanent Brightness fix. No need to adjust "SCANLINE_BASE_BRIGHTNESS.
* fix scanlines misalignment
2023-05-01 08:27:13 -05:00
hunterk
2b30c6089f
Make a bunch of implicit scaling settings explicit ( #375 )
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* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory
* remove extraneous file
* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
hunterk
37a46fd102
fix malformed presets ( #370 )
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* fix preset parsing issues from https://github.com/libretro/slang-shaders/issues/369
* one more preset fixed
* fix some malformed preset directives
* fix preset lines erroneously ending in semicolons
* fix another malformed preset directive
* make sure grade and glass at least load properly
* comment one more bad path
2023-02-24 07:35:58 -06:00
hunterk
b814c58f44
fix path in comment
2022-09-23 23:12:04 -05:00
hunterk
bc55ed1f7b
move all of the misc shaders into a subdir and give them presets to be in-line with the rest of the repo
2022-09-23 23:04:05 -05:00
hizzlekizzle
3f67e1870d
fix #255
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works around rounding differences on different GPUs/drivers
2022-07-23 07:45:56 -05:00
hunterk
582b9fe1ec
move the HDR shaders to their own directory, since they have specific requirements
2021-12-30 17:41:07 -06:00
Autechre
f8651de0f5
Merge pull request #209 from MajorPainTheCactus/master
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Added HDR shader chain to be used with associated pull request 'Added…
2021-12-22 02:17:33 +01:00
majorpainthecactus
46cbd81131
Added HDR shader chain to be used with associated pull request 'Added support for HDR shaders #13390 ' in the RetroArch repository
2021-12-22 00:25:08 +00:00
hunterk
d052454535
update bob-deinterlacing and remove now-redundant bob-and-ghost
2021-10-13 19:20:23 -05:00
hunterk
70256e15f6
add more blurs, ss-gamma-ramp, updated nds color ( #176 )
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* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs
2021-05-27 21:41:42 -05:00
Dogway
ba36486cb2
Add glass.slang ( #169 )
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Glass shader for CRT related artifacts
2021-02-17 12:20:18 -06:00
Dogway
eb1a213dee
grade.slang - gamma and temperature rework
2020-12-17 22:54:07 +00:00
hunterk
9e9804c428
switch interlacing's detection to use OriginalSize to improve compatibility with prescaling passes
2020-12-08 14:10:07 -06:00
hunterk
547e9671bd
move/add stereoscopic-3D shaders to match glsl repo
2020-09-08 15:35:43 -05:00
Dogway
e7c699f7fe
Update grade.slang
2020-07-27 20:34:45 +01:00
Dogway
1d654b5049
grade - compute white point in CIExy
2020-07-27 17:42:36 +01:00
Dogway
8ee69f0a78
update grade.slang ( #145 )
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* update grade.slang
Gamma pipeline relogic
Fix LUT implementation
Fix rolled_gain function
New otuput space: Rec.709
Fixed some defaults (output space to 4.0, and temperature to D55)
* update.slang
fix back output space default
2020-07-10 11:47:44 -05:00
Dogway
4260ef8f8b
Create grade.slang
2020-06-22 14:40:53 +01:00
Syhles
4754896dc6
Missing rgb_grain selection?
2020-04-29 01:22:38 -04:00
hunterk
239b6f01be
add modular image adjustment shader
2020-04-28 22:37:24 -05:00
Dogway
49c860f6ac
Update white_point.slang
2020-03-31 18:55:49 +01:00
Dogway
993d463a2c
Update white_point.slang
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Ported updated white_point.glsl to slang format.
2020-03-31 10:36:51 +01:00
hunterk
ef7bbb1b82
move simple scanline shaders out of misc and fix hlsl function name collision
2019-12-16 11:19:39 -06:00
hunterk
1bb122b476
add accessibility_mods shader
2019-08-06 12:32:19 -05:00
hunterk
240d2b5b90
forgot license block for bead
2019-08-01 16:02:28 -05:00
hunterk
78ba1dbcc9
add bead by request :)
2019-08-01 16:01:43 -05:00
hunterk
3d694820d1
move ascii to misc and delete preset
2019-08-01 08:35:50 -05:00
hunterk
968325ddb3
add torridgristle's Jzazbz code to colorspace-tools
2019-07-04 22:52:11 -05:00
hunterk
e9dfc8143e
fix broken paths and add edge-detect shader; closes #101
2019-05-22 14:24:40 -05:00
hunterk
e6d6393744
add cgwg-famicom-geom and move all raw palette shaders into a new subdir
2019-05-20 14:58:19 -05:00
hunterk
b340d6cee3
add white_point and update color-mangler
2019-05-02 13:20:07 -05:00
hunterk
f8459caaf1
add some shaders and LUTs from torridgristle and crt-royale-xm29 preset
2018-12-04 22:29:25 -06:00
hunterk
5936c56809
update anti-flicker description and license block
2018-03-30 08:35:38 -05:00
hunterk
4b672912a5
add anti-flicker shader
2018-03-29 16:06:57 -05:00
hunterk
994fc49f12
prevent rounding errors with deinterlacing shaders
2018-03-20 20:28:08 -05:00
hunterk
8d2bf6a8fe
add snes-blend-and-bob shader
2018-02-16 16:38:09 -06:00
hunterk
75090978fb
update snes-hires-blend to match glsl; make image-adjustment play nicer with others
2018-02-14 10:44:24 -06:00
hunterk
3b1a4b3319
add cmyk-halftone-dot shaders and preset
2017-10-11 14:32:36 -05:00
hunterk
fa779f3162
add RiskyJumps' scanlines-sine-abs shader
2017-07-11 10:24:41 -05:00
hunterk
1358afeace
add cocktail-cab and bob shaders
2017-07-10 16:10:49 -05:00
hunterk
58a0a9d75d
add scanline-fract shader
2017-07-05 16:30:53 -05:00
hunterk
4d9b8bb8e5
add deband shader from mpv
2017-05-09 15:47:08 -05:00
Monroe88
cbcfab04eb
Backport colorimetry shader from common-shaders
2017-05-07 02:08:44 -05:00
Monroe88
4c489de948
(nes-color-decoder) Backport changes from common-shaders
2017-05-07 01:49:26 -05:00
Monroe88
4fa3dbefa4
(nes-color-decoder) Use correct level when color is 0xE and 0xF
2017-05-02 22:24:21 -05:00