hunterk
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27b36311a1
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update scalefx shaders
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2017-03-02 13:37:31 -06:00 |
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hunterk
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8243af2064
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fix oversampling
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2017-03-02 10:35:59 -06:00 |
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hunterk
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eedf3a8c09
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fix crash when curvature isn't defined
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2017-03-02 10:20:49 -06:00 |
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hunterk
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81faa39b3f
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add crt-interlaced-halation and quilez shaders and presets
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2017-02-28 14:50:17 -06:00 |
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hunterk
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973ccff893
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whoops, revert previous commit
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2017-02-28 08:03:02 -06:00 |
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hunterk
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520b0de700
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fix missing param in fast-bilateral
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2017-02-28 07:59:15 -06:00 |
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hunterk
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ca3976c8aa
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update presets for cubic reorganization
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2017-02-27 16:20:19 -06:00 |
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hunterk
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663b947102
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organize cubic subdir like the others
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2017-02-27 16:18:12 -06:00 |
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hunterk
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5580b7a821
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fix for nvidia shield
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2017-02-10 20:38:52 -06:00 |
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hunterk
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7e4a696634
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whoops, fix hq2x credits block
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2017-02-10 10:18:36 -06:00 |
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hunterk
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351b7fc712
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add SameBoy's clever hq2x shader
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2017-02-10 10:17:05 -06:00 |
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hunterk
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873a40890e
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add working omniscale shader
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2017-02-10 10:05:33 -06:00 |
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hunterk
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f951ebabeb
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add omniscale-legacy shader and fix coord issue with ddt
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2017-02-09 16:36:52 -06:00 |
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hunterk
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6d7617f9d8
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add scalefx and dreamscape shaders
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2017-01-30 08:51:12 -06:00 |
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hizzlekizzle
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5007dcc68f
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Merge pull request #51 from Monroe88/tvout2
Add tvout and tvout+interlacing presets into the 'presets' folder
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2017-01-28 19:19:58 -06:00 |
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Monroe88
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ee862758ed
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Add tvout and tvout+interlacing presets into the 'presets' folder
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2017-01-27 21:51:55 -06:00 |
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hunterk
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88905023f7
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add ntsc-phosphorlut preset
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2017-01-26 16:24:50 -06:00 |
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hunterk
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b21a18bc5f
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add phosphorlut shader
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2017-01-26 16:08:16 -06:00 |
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hunterk
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ef130f1a00
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fix for weird issue on nvidia shield
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2017-01-24 20:30:32 -06:00 |
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hunterk
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16f670e623
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fix weird issue on nvidia shield
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2017-01-24 20:20:24 -06:00 |
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hunterk
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ec86a37a4e
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add tvout-tweaks shader
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2017-01-23 16:56:16 -06:00 |
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hunterk
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b63a904399
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add bevel shader
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2017-01-23 16:34:10 -06:00 |
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hunterk
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3f8da2fe14
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add smootheststep shader
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2017-01-23 16:23:57 -06:00 |
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hunterk
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6c35ed7673
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add scalenx shaders
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2017-01-23 15:08:27 -06:00 |
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hunterk
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0acd9db91c
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whoops, already had so moving it to top
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2017-01-19 14:13:15 -06:00 |
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hunterk
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6d868df91a
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add author block to AANN
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2017-01-19 14:09:16 -06:00 |
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hunterk
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8df1213ad5
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add pixellate license
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2017-01-19 13:48:22 -06:00 |
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hunterk
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87c4e92a8b
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fix undershot in automatic prescale at exact integer scales
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2017-01-19 10:08:19 -06:00 |
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hunterk
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7f57e74535
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fix some dumb mistakes
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2017-01-18 12:45:32 -06:00 |
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hunterk
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9846f2de0b
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add option to interpolate in linear gamma
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2017-01-17 16:38:39 -06:00 |
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hunterk
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f8fac3677b
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add crt-hyllian-multipass
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2017-01-17 10:16:54 -06:00 |
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hunterk
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c144d3d1aa
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blind port of xbr-lv2.glsl
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2017-01-15 17:14:52 -06:00 |
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hunterk
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5f1b86f316
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add bayer-matrix, gendither and gdapt shaders
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2017-01-06 12:55:29 -06:00 |
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hunterk
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7c2c7406ab
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change some gl_FragCoords to match spec doc
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2017-01-06 12:55:04 -06:00 |
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hizzlekizzle
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4aa0679176
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add default auto-pre-scale to sharp-bilinear
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2016-12-30 08:28:09 -06:00 |
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hizzlekizzle
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6918720885
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Merge pull request #49 from Monroe88/color
Update handheld color shaders to version 8.
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2016-12-29 20:13:47 -06:00 |
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Monroe88
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93afc2f8fe
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Update handheld color shaders to version 8.
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2016-12-29 20:05:45 -06:00 |
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hunterk
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8009dea4d7
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break glow-trails to its own shader and add vector-glow presets
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2016-12-20 15:36:43 -06:00 |
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hunterk
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54d09899b4
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add deinterlacing shader
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2016-12-13 12:14:02 -06:00 |
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hunterk
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6d39ee668e
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add 4x and 5x xBRZ
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2016-12-12 11:12:56 -06:00 |
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hunterk
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59218b85b0
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add xbr-lv3-noblend shaders ported from guest to nonworking
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2016-12-12 09:17:49 -06:00 |
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hunterk
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c2060a3a5a
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Merge branch 'master' of https://github.com/libretro/slang-shaders
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2016-12-12 08:38:00 -06:00 |
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hunterk
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eebe663f78
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add 6xbrz from guest
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2016-12-12 08:37:17 -06:00 |
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hizzlekizzle
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f029113ceb
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Merge pull request #48 from rz5/master
(glow) Enforce the R8G8B8A8_SRGB format from within the shaders
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2016-12-08 19:43:54 -06:00 |
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hizzlekizzle
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ee05ea7f18
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whoops, too much
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2016-12-08 13:24:37 -06:00 |
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hizzlekizzle
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a8394785d1
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increase grain on vcr shader
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2016-12-08 13:22:43 -06:00 |
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Arzed Five
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b8f930c86b
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(glow) Enforce the R8G8B8A8_SRGB format from within the shaders
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2016-12-08 17:49:41 +00:00 |
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hunterk
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0640cc2cca
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force srgb framebuffers in crt-royale passes
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2016-12-07 21:14:21 -06:00 |
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hizzlekizzle
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588bccd4a8
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switch to 16-bit float framebuffer instead of 32
looks the same to me.
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2016-12-07 12:05:05 -06:00 |
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hizzlekizzle
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578f733d47
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Merge pull request #47 from rz5/master
(gtu-famicom) Style nits, changed div by 2 with mul by 0.5
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2016-12-07 07:49:17 -06:00 |
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