hizzlekizzle
136728053c
whoops, fix broken paths
2021-10-28 16:35:49 -05:00
hizzlekizzle
284e5fbba6
update gdv-kurozumi preset to match base shader
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fixes #199
2021-10-28 16:28:16 -05:00
Autechre
b935267568
Merge pull request #198 from brennier/patch-1
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Change interlace_detect to a bool when using hardcoded settings
2021-10-21 22:45:13 +02:00
Bennett Rennier
72d89fbd2c
Change interlace_detect to a bool when using hardcoded settings
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Fixes a compliation error that occurs if `RUNTIME_SHADER_PARAMS_ENABLE' is turned off. The inline function `is_interlaced' in the file `src/scanline-functions.h' expects `interlace_detect' to be a bool, not a float.
2021-10-21 13:11:41 -05:00
hunterk
ccef4b8693
Add a couple more stereoscopic 3D shaders ( #197 )
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* add a couple more stereoscopic 3D shaders
* missed one for some reason
2021-10-19 10:45:50 -05:00
hizzlekizzle
33bf8f7e66
Merge pull request #196 from hunterk/interlacing
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update bob-deinterlacing and remove now-redundant bob-and-ghost
2021-10-15 08:49:00 -05:00
hunterk
d052454535
update bob-deinterlacing and remove now-redundant bob-and-ghost
2021-10-13 19:20:23 -05:00
hizzlekizzle
e3a942c688
Merge pull request #194 from jntesteves/feature/smaa-fix
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SMAA: Fix color edge detection
2021-09-14 22:41:17 -05:00
Jonatas Esteves
629f08f7b1
SMAA: Fix color edge detection
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Fix incorrect calculation of local contrast adaption in color edge detection
This is the fix from PR iryoku/smaa#11
2021-09-13 22:15:35 -03:00
hizzlekizzle
a7b7e9179d
Merge pull request #193 from hunterk/master
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add technicolor shader
2021-09-12 14:53:35 -05:00
hunterk
8df7a20e99
add technicolor shader
2021-09-12 13:07:34 -05:00
hizzlekizzle
38de4161cd
Merge pull request #192 from jntesteves/feature/fsr-lfga
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SMAA and FSR: The 2nd Runner
2021-09-08 18:12:10 -05:00
Jonatas Esteves
b0b12b6a64
FSR: Improve quality of Film Grain and Anti-Aliasing
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- New implementation of Film Grain that doesn't suck, so we can turn it up a nod by default. Supports RGB noise and shaping the distribution curve to control noise modulation. The previous implementation was just a placeholder, it was very basic.
- Greatly increased Anti-Aliasing quality in default preset.
- Include license headers to make clear that all my contributions are released on the public domain under the terms of the Unlicense. Anyone can do whatever they want with this.
2021-09-08 18:17:29 -03:00
Jonatas Esteves
dd9994482c
SMAA: Expose more quality settings
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- Expose all the configuration settings used by the quality presets to allow fine-tuning of edge detection.
- Changed default edge detection technique from luma to color since in my tests that always yields better results.
- Increased quality to ultra in default preset.
- Deleted the duplication of the fragment shader part of the lib, as I figured out how to include the lib twice with different defines for the vertex and fragment passes. That is necessary probably because discard cannot be used in vertex shaders in RetroArch, indicated in a comment in the lib as a possible restriction in some compilers.
- Include license headers to make clear that all my contributions are released on the public domain under the terms of the Unlicense. Anyone can do whatever they want with this.
2021-09-08 18:17:29 -03:00
hizzlekizzle
788f73b930
Merge pull request #191 from hunterk/master
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move integer-scaling-scanlines to match other directories; create pre…
2021-09-05 17:37:08 -05:00
hunterk
a4344d6e24
move integer-scaling-scanlines to match other directories; create presets for other scanline shaders
2021-09-05 08:21:44 -05:00
Autechre
d864d51462
Update integer-scaling-scanlines.slang
2021-09-05 04:03:46 +02:00
hizzlekizzle
1676209f7c
Merge pull request #190 from MajorPainTheCactus/master
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Add integer scaling mode pixel perfect scanline shader
2021-09-04 14:08:28 -05:00
MajorPainTheCactus
65cb75e53c
Added integer scaling mode pixel perfect scanline shader for use with the new HDR mode in RetroArch
2021-09-04 11:17:02 +01:00
hizzlekizzle
4a8958f918
add Dranyth's modifications to ds hybrid view
2021-09-02 22:26:15 -05:00
hizzlekizzle
4f2076acd8
Merge pull request #189 from jntesteves/feature/fsr
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Add AMD FSR and remade SMAA
2021-09-02 07:44:34 -05:00
Jonatas Esteves
18eeb6db1d
Add AMD FSR Super Resolution Upscaler
2021-09-02 02:40:36 -03:00
Jonatas Esteves
a4da0992bb
New port of SMAA
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Adds a new port of SMAA. This includes the original sources unmodified. The original does a great job of ensuring compatibility with any shader compiler, so no need to modify it.
- Add a runtime toggle to choose edge detection technique;
- Position independent, doesn't need to be the first shader in a chain anymore.
2021-09-02 02:40:09 -03:00
hizzlekizzle
8f190244fd
Merge pull request #187 from barbudreadmon/patch-1
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fix zfast_crt for rotated games
2021-08-18 20:16:41 -05:00
barbudreadmon
b0c288b141
fix zfast_crt for rotated games
2021-08-18 17:11:38 +02:00
hizzlekizzle
543422668d
Merge pull request #185 from Tatsuya79/master
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update crt-geom-ntsc presets
2021-07-31 17:11:35 -05:00
Tatsuya79
c7e4342361
update crt-geom-ntsc presets
2021-07-30 22:45:07 +02:00
hizzlekizzle
3b1d4dd6eb
Merge pull request #184 from Tatsuya79/master
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update ntsc-tate and some ntsc presets
2021-07-30 09:28:16 -05:00
Tatsuya79
3075c3c351
update ntsc-tate and some ntsc presets
2021-07-30 16:26:46 +02:00
hunterk
8524a42da5
Add crt-guest-advanced, update other crt-guest, update ntsc-adaptive ( #183 )
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* update crt-guest, add advanced
* re-add some prematurely deleted GDV passes
* fix ntsc res behavior
* disable field-merging on 2-phase to allow MD rainbow artifacting
* remove unused function
2021-07-30 08:24:20 -05:00
hizzlekizzle
acd3205cc1
Merge pull request #182 from Tatsuya79/master
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ntsc-adaptive adreno optimisation
2021-07-05 16:20:28 -05:00
Tatsuya79
0a68f836b3
ntsc-adaptive adreno optimisation
2021-07-05 22:04:55 +02:00
hizzlekizzle
3f49a3f1fb
Merge pull request #181 from hunterk/master
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parameterize raw palette support for pal-r57shell and add a copy to t…
2021-06-20 09:20:37 -05:00
hunterk
997e85052d
parameterize raw palette support for pal-r57shell and add a copy to the nes_raw_palette directory
2021-06-19 21:55:10 -05:00
hizzlekizzle
123c67303c
Merge pull request #180 from Tatsuya79/patch-1
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parameterize ntsc-tate as ntsc-adaptive was
2021-06-10 08:37:12 -05:00
Tatsuya79
6f17bbcef5
parameterize ntsc-tate as ntsc-adaptive was
2021-06-10 01:23:03 +02:00
hizzlekizzle
74037941d2
Merge pull request #179 from Tatsuya79/master
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fix some presets parameters
2021-06-08 12:28:48 -05:00
Tatsuya79
babe0cfeff
fix some presets parameters
2021-06-08 10:17:39 +02:00
hunterk
7c1a778f4f
changes to ntsc-adaptive, more blurs, NDS color, gamma ramp ( #178 )
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* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs
* whoops, remove debug workaround
* remove reference to Cg shaders
* make ntsc-adaptive more custom, add RF preset, move some ntsc presets to 'presets'
2021-06-04 17:51:24 -05:00
hunterk
70256e15f6
add more blurs, ss-gamma-ramp, updated nds color ( #176 )
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* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs
2021-05-27 21:41:42 -05:00
hizzlekizzle
4b9d005bc2
Merge pull request #175 from Tatsuya79/ntsc-tate
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crt-geom: add vertical mode, ntsc-adaptive-tate, smart-morph updates
2021-05-22 09:42:15 -05:00
Tatsuya79
c2b113411f
Update crt-geom.slang
2021-05-22 15:21:57 +02:00
Tatsuya79
8a59989df4
ntsc-adaptive-tate, smart-morph additions
2021-05-22 15:16:23 +02:00
Tatsuya79
fa3321fbd7
crt-geom: add vertical mode, tate preset
2021-05-21 19:09:55 +02:00
hizzlekizzle
59b8a11d64
Merge pull request #172 from hunterk/master
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add fubax_vr, g-sharp_resampler; cleanups for stereoscopic, dithering…
2021-05-05 13:08:02 -05:00
hunterk
b27af2e1df
add fubax_vr, g-sharp_resampler; cleanups for stereoscopic, dithering shaders
2021-05-03 15:13:33 -05:00
hunterk
8e0b10aa2d
port 4xbr-hybrid-crt shader from Cg
2021-04-07 20:12:17 +02:00
hizzlekizzle
fda4d11824
Merge pull request #171 from Sanaki/master
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Update crt-fast-bilateral-super-xbr.slangp
2021-04-07 11:59:24 -05:00
hizzlekizzle
e5f2818021
fix crt-guest-dr-venom-fast smoothing pass
2021-04-04 08:52:46 -05:00
Sanaki
b5d2f0fede
Update crt-fast-bilateral-super-xbr.slangp
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Fix erroneous shader location
2021-03-30 23:59:11 +00:00