MajorPainTheCactus
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6be1217655
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Rename and rebranding to Sony Megatron
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2022-03-11 12:57:09 +00:00 |
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MajorPainTheCactus
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b2162f07af
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Added SDR mode Added saturation colour grade Fixed sondy pvm shader brightness
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2022-03-11 00:01:10 +00:00 |
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MajorPainTheCactus
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248f0a775c
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Added gamma, brightness and contrast controls
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2022-03-07 21:57:58 +00:00 |
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MajorPainTheCactus
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5e6351e2c7
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Moved scanline_size out to main shader for easier integration with HSM
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2022-03-05 15:53:41 +00:00 |
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MajorPainTheCactus
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55e0796400
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Fixed gamma curve - was using sRGB now using rec.601 / rec.709 gamma curve Added NTSC-U, NTSC-J, PAL colour systems and corresponding default white points Added colour grading: white temperature, brightness, contrast
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2022-03-05 15:40:20 +00:00 |
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MajorPainTheCactus
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573cde5945
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Renamed parameters and added 'hcrt' prefix to them.
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2022-02-28 21:51:08 +00:00 |
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MajorPainTheCactus
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b0e9044a72
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Standardized the code to the general RetroArch shaders standard
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2022-02-27 12:31:28 +00:00 |
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MajorPainTheCactus
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ced4c91384
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Fixed a load of bugs with vertical and horizontal convergence
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2022-02-26 13:06:28 +00:00 |
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MajorPainTheCactus
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c36d5be84d
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Simplified the shader framework to have one master shader instead of three which meant I can remove a whole load of files
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2022-02-25 20:33:25 +00:00 |
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MajorPainTheCactus
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c511d122c1
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Added Viewsonic SuperClear A90f+ simulation Added numerous shadow masks
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2022-02-10 21:53:13 +00:00 |
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MajorPainTheCactus
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ff7baae3d1
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Fixed up the presets for Bang & Olufsen MX8000 and Sony PVM 20L4 Added ability to dial out the horizontal blur to widen black gaps Defaulted the main shaders to standard settings not for any TV
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2022-02-07 22:29:54 +00:00 |
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MajorPainTheCactus
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e755fbb0f2
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Refactored shader to support shadow and dot masks - added crt-shadow-mask-hdr.slang, crt-dot-mask-hdr.slang Added Bang & Olufsen TV preset (shadow mask) Added Toshiba Microfilter TV preset (dot mask) Renamed crt-sony-pvm-4k-hdr.slang to more general crt-aperture-grille-hdr.slang Moved header files into an include directory
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2022-02-06 22:12:18 +00:00 |
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majorpainthecactus
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d265f56309
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Fixed BGR Fixed scaling instructions Broke up horizontal attributes into their own channels i.e we now have horizontal beam characteristics Dabbled with values accordingly
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2022-02-05 23:09:54 +00:00 |
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majorpainthecactus
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99246550c5
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Improved colour accuracy Improved phosphor shapes Broke out curves into seperate channels Cleaned up shader parameters Simplified code
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2022-02-04 21:55:51 +00:00 |
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majorpainthecactus
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0af8be9016
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Major improvement to the Sony PVM 4K HDR shader Refactored it into a single pass for simplicity and speed Rewrote a lot of the curves Defaulted to a new mask RGBX Added ability for scanlines to overlap Broke out HDR and inverse tonemapper into headers
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2022-01-29 22:58:56 +00:00 |
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majorpainthecactus
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dd50fe6410
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Increased sharpness to better match my PVM 2730
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2022-01-07 16:42:37 +00:00 |
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majorpainthecactus
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dc11427819
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Fixed glitch in centre of screen when using certain aspect ratio's.
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2022-01-07 14:22:59 +00:00 |
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majorpainthecactus
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94c514fe80
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Better colour match the PVM 2730
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2022-01-01 21:56:55 +00:00 |
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hunterk
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582b9fe1ec
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move the HDR shaders to their own directory, since they have specific requirements
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2021-12-30 17:41:07 -06:00 |
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