Commit graph

19 commits

Author SHA1 Message Date
MajorPainTheCactus 6be1217655 Rename and rebranding to Sony Megatron 2022-03-11 12:57:09 +00:00
MajorPainTheCactus b2162f07af Added SDR mode Added saturation colour grade Fixed sondy pvm shader brightness 2022-03-11 00:01:10 +00:00
MajorPainTheCactus 248f0a775c Added gamma, brightness and contrast controls 2022-03-07 21:57:58 +00:00
MajorPainTheCactus 5e6351e2c7 Moved scanline_size out to main shader for easier integration with HSM 2022-03-05 15:53:41 +00:00
MajorPainTheCactus 55e0796400 Fixed gamma curve - was using sRGB now using rec.601 / rec.709 gamma curve Added NTSC-U, NTSC-J, PAL colour systems and corresponding default white points Added colour grading: white temperature, brightness, contrast 2022-03-05 15:40:20 +00:00
MajorPainTheCactus 573cde5945 Renamed parameters and added 'hcrt' prefix to them. 2022-02-28 21:51:08 +00:00
MajorPainTheCactus b0e9044a72 Standardized the code to the general RetroArch shaders standard 2022-02-27 12:31:28 +00:00
MajorPainTheCactus ced4c91384 Fixed a load of bugs with vertical and horizontal convergence 2022-02-26 13:06:28 +00:00
MajorPainTheCactus c36d5be84d Simplified the shader framework to have one master shader instead of three which meant I can remove a whole load of files 2022-02-25 20:33:25 +00:00
MajorPainTheCactus c511d122c1 Added Viewsonic SuperClear A90f+ simulation Added numerous shadow masks 2022-02-10 21:53:13 +00:00
MajorPainTheCactus ff7baae3d1 Fixed up the presets for Bang & Olufsen MX8000 and Sony PVM 20L4 Added ability to dial out the horizontal blur to widen black gaps Defaulted the main shaders to standard settings not for any TV 2022-02-07 22:29:54 +00:00
MajorPainTheCactus e755fbb0f2 Refactored shader to support shadow and dot masks - added crt-shadow-mask-hdr.slang, crt-dot-mask-hdr.slang Added Bang & Olufsen TV preset (shadow mask) Added Toshiba Microfilter TV preset (dot mask) Renamed crt-sony-pvm-4k-hdr.slang to more general crt-aperture-grille-hdr.slang Moved header files into an include directory 2022-02-06 22:12:18 +00:00
majorpainthecactus d265f56309 Fixed BGR Fixed scaling instructions Broke up horizontal attributes into their own channels i.e we now have horizontal beam characteristics Dabbled with values accordingly 2022-02-05 23:09:54 +00:00
majorpainthecactus 99246550c5 Improved colour accuracy Improved phosphor shapes Broke out curves into seperate channels Cleaned up shader parameters Simplified code 2022-02-04 21:55:51 +00:00
majorpainthecactus 0af8be9016 Major improvement to the Sony PVM 4K HDR shader Refactored it into a single pass for simplicity and speed Rewrote a lot of the curves Defaulted to a new mask RGBX Added ability for scanlines to overlap Broke out HDR and inverse tonemapper into headers 2022-01-29 22:58:56 +00:00
majorpainthecactus dd50fe6410 Increased sharpness to better match my PVM 2730 2022-01-07 16:42:37 +00:00
majorpainthecactus dc11427819 Fixed glitch in centre of screen when using certain aspect ratio's. 2022-01-07 14:22:59 +00:00
majorpainthecactus 94c514fe80 Better colour match the PVM 2730 2022-01-01 21:56:55 +00:00
hunterk 582b9fe1ec move the HDR shaders to their own directory, since they have specific requirements 2021-12-30 17:41:07 -06:00