Commit graph

75 commits

Author SHA1 Message Date
hunterk 582b9fe1ec move the HDR shaders to their own directory, since they have specific requirements 2021-12-30 17:41:07 -06:00
Autechre f8651de0f5
Merge pull request #209 from MajorPainTheCactus/master
Added HDR shader chain to be used with associated pull request 'Added…
2021-12-22 02:17:33 +01:00
majorpainthecactus 46cbd81131 Added HDR shader chain to be used with associated pull request 'Added support for HDR shaders #13390' in the RetroArch repository 2021-12-22 00:25:08 +00:00
hunterk d052454535 update bob-deinterlacing and remove now-redundant bob-and-ghost 2021-10-13 19:20:23 -05:00
hunterk 70256e15f6
add more blurs, ss-gamma-ramp, updated nds color (#176)
* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs
2021-05-27 21:41:42 -05:00
Dogway ba36486cb2
Add glass.slang (#169)
Glass shader for CRT related artifacts
2021-02-17 12:20:18 -06:00
Dogway eb1a213dee grade.slang - gamma and temperature rework 2020-12-17 22:54:07 +00:00
hunterk 9e9804c428 switch interlacing's detection to use OriginalSize to improve compatibility with prescaling passes 2020-12-08 14:10:07 -06:00
hunterk 547e9671bd move/add stereoscopic-3D shaders to match glsl repo 2020-09-08 15:35:43 -05:00
Dogway e7c699f7fe Update grade.slang 2020-07-27 20:34:45 +01:00
Dogway 1d654b5049 grade - compute white point in CIExy 2020-07-27 17:42:36 +01:00
Dogway 8ee69f0a78
update grade.slang (#145)
* update grade.slang

Gamma pipeline relogic
Fix LUT implementation
Fix rolled_gain function
New otuput space: Rec.709
Fixed some defaults (output space to 4.0, and temperature to D55)

* update.slang

fix back output space default
2020-07-10 11:47:44 -05:00
Dogway 4260ef8f8b Create grade.slang 2020-06-22 14:40:53 +01:00
Syhles 4754896dc6
Missing rgb_grain selection? 2020-04-29 01:22:38 -04:00
hunterk 239b6f01be add modular image adjustment shader 2020-04-28 22:37:24 -05:00
Dogway 49c860f6ac
Update white_point.slang 2020-03-31 18:55:49 +01:00
Dogway 993d463a2c
Update white_point.slang
Ported updated white_point.glsl to slang format.
2020-03-31 10:36:51 +01:00
hunterk ef7bbb1b82 move simple scanline shaders out of misc and fix hlsl function name collision 2019-12-16 11:19:39 -06:00
hunterk 1bb122b476 add accessibility_mods shader 2019-08-06 12:32:19 -05:00
hunterk 240d2b5b90 forgot license block for bead 2019-08-01 16:02:28 -05:00
hunterk 78ba1dbcc9 add bead by request :) 2019-08-01 16:01:43 -05:00
hunterk 3d694820d1 move ascii to misc and delete preset 2019-08-01 08:35:50 -05:00
hunterk 968325ddb3 add torridgristle's Jzazbz code to colorspace-tools 2019-07-04 22:52:11 -05:00
hunterk e9dfc8143e fix broken paths and add edge-detect shader; closes #101 2019-05-22 14:24:40 -05:00
hunterk e6d6393744 add cgwg-famicom-geom and move all raw palette shaders into a new subdir 2019-05-20 14:58:19 -05:00
hunterk b340d6cee3 add white_point and update color-mangler 2019-05-02 13:20:07 -05:00
hunterk f8459caaf1 add some shaders and LUTs from torridgristle and crt-royale-xm29 preset 2018-12-04 22:29:25 -06:00
hunterk 5936c56809 update anti-flicker description and license block 2018-03-30 08:35:38 -05:00
hunterk 4b672912a5 add anti-flicker shader 2018-03-29 16:06:57 -05:00
hunterk 994fc49f12 prevent rounding errors with deinterlacing shaders 2018-03-20 20:28:08 -05:00
hunterk 8d2bf6a8fe add snes-blend-and-bob shader 2018-02-16 16:38:09 -06:00
hunterk 75090978fb update snes-hires-blend to match glsl; make image-adjustment play nicer with others 2018-02-14 10:44:24 -06:00
hunterk 3b1a4b3319 add cmyk-halftone-dot shaders and preset 2017-10-11 14:32:36 -05:00
hunterk fa779f3162 add RiskyJumps' scanlines-sine-abs shader 2017-07-11 10:24:41 -05:00
hunterk 1358afeace add cocktail-cab and bob shaders 2017-07-10 16:10:49 -05:00
hunterk 58a0a9d75d add scanline-fract shader 2017-07-05 16:30:53 -05:00
hunterk 4d9b8bb8e5 add deband shader from mpv 2017-05-09 15:47:08 -05:00
Monroe88 cbcfab04eb Backport colorimetry shader from common-shaders 2017-05-07 02:08:44 -05:00
Monroe88 4c489de948 (nes-color-decoder) Backport changes from common-shaders 2017-05-07 01:49:26 -05:00
Monroe88 4fa3dbefa4 (nes-color-decoder) Use correct level when color is 0xE and 0xF 2017-05-02 22:24:21 -05:00
Monroe88 b399e43ac4 (nes-color-decoder) Use degrees for the Hue parameter 2017-04-25 19:43:34 -05:00
Monroe88 37d13c8b06 (nes-color-decoder) Uniquely name the parameters to avoid conflicts 2017-04-21 23:21:46 -05:00
Monroe88 aa3638d4ec Add a NTSC NES color decoder shader, based on Bisqwit's code 2017-04-20 00:43:11 -05:00
Monroe88 77460b14ed Indentation nits 2017-04-08 16:01:17 -05:00
Monroe88 5a5167e9f5 Add a YIQ Hue adjustment shader 2017-04-08 15:54:27 -05:00
hunterk 6a9f22741c add super-xbr shaders and presets 2017-04-06 15:42:27 -05:00
hunterk 9f4fdeb75a add anaglyph-to-sbs shader 2017-03-17 12:20:29 -05:00
hunterk 5e7bc955a8 add anaglyph-to-sbs shader 2017-03-17 12:19:06 -05:00
hunterk 2327241390 change default of scanline shader to remove horizontal mask effect 2017-03-14 22:00:48 -05:00
hunterk a414020804 add CMYK conversion matrices to colorspace-tools 2017-03-13 14:31:40 -05:00