hunterk
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08433c4564
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blind commit ntsc
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2016-07-12 23:38:02 -05:00 |
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hunterk
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0ea5a88200
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blind commit for crt-geom
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2016-07-12 21:55:48 -05:00 |
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hizzlekizzle
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b5a1690f9a
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remove clamp fix that didn't work anyway
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2016-07-12 19:44:26 -05:00 |
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hunterk
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73db8b3fd2
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add crt-lottes
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2016-07-12 15:20:15 -05:00 |
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Hans-Kristian Arntzen
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aa9b5d4a67
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Add RT format test.
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2016-03-26 23:49:20 +01:00 |
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Hans-Kristian Arntzen
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765fe3a7cd
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Test for non-causal detection.
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2016-03-26 18:27:36 +01:00 |
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Hans-Kristian Arntzen
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ba78fde491
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Add #pragma name test.
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2016-03-26 17:59:00 +01:00 |
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Hans-Kristian Arntzen
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ba83dc0ae5
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Write some more ...
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2016-03-26 15:48:50 +01:00 |
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Hans-Kristian Arntzen
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14ed980456
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Start drafting ...
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2016-03-26 01:36:05 +01:00 |
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Hans-Kristian Arntzen
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1350a5f15d
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Add frame count test.
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2016-03-25 22:06:14 +01:00 |
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Hans-Kristian Arntzen
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05eb30b799
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Add feedback test shader.
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2016-03-25 19:18:26 +01:00 |
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Hans-Kristian Arntzen
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4289906520
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Add test for original history feature.
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2016-03-25 18:52:20 +01:00 |
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Hans-Kristian Arntzen
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7ea771e71f
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Use #include in crt/ shaders.
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2016-03-25 17:34:21 +01:00 |
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Hans-Kristian Arntzen
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1d33c8decb
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Use textureLodOffset. Save some ALU!
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2016-02-23 23:04:48 +01:00 |
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Hans-Kristian Arntzen
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7f80f00a4a
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Add basic gamma corrected linear and cubic filters.
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2016-02-23 22:03:33 +01:00 |
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Hans-Kristian Arntzen
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7b1827a213
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Add initial CRT-cubic and CRT-lanczos.
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2016-02-16 22:56:22 +01:00 |
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