MajorPainTheCactus
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e755fbb0f2
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Refactored shader to support shadow and dot masks - added crt-shadow-mask-hdr.slang, crt-dot-mask-hdr.slang Added Bang & Olufsen TV preset (shadow mask) Added Toshiba Microfilter TV preset (dot mask) Renamed crt-sony-pvm-4k-hdr.slang to more general crt-aperture-grille-hdr.slang Moved header files into an include directory
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2022-02-06 22:12:18 +00:00 |
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majorpainthecactus
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d265f56309
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Fixed BGR Fixed scaling instructions Broke up horizontal attributes into their own channels i.e we now have horizontal beam characteristics Dabbled with values accordingly
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2022-02-05 23:09:54 +00:00 |
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majorpainthecactus
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e9a37d97dd
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Fixed up 20L4 to latest version of shader - this needs fixing up again
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2022-02-04 21:55:51 +00:00 |
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majorpainthecactus
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99246550c5
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Improved colour accuracy Improved phosphor shapes Broke out curves into seperate channels Cleaned up shader parameters Simplified code
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2022-02-04 21:55:51 +00:00 |
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majorpainthecactus
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0af8be9016
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Major improvement to the Sony PVM 4K HDR shader Refactored it into a single pass for simplicity and speed Rewrote a lot of the curves Defaulted to a new mask RGBX Added ability for scanlines to overlap Broke out HDR and inverse tonemapper into headers
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2022-01-29 22:58:56 +00:00 |
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majorpainthecactus
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dd50fe6410
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Increased sharpness to better match my PVM 2730
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2022-01-07 16:42:37 +00:00 |
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majorpainthecactus
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dc11427819
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Fixed glitch in centre of screen when using certain aspect ratio's.
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2022-01-07 14:22:59 +00:00 |
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majorpainthecactus
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94c514fe80
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Better colour match the PVM 2730
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2022-01-01 21:56:55 +00:00 |
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hunterk
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582b9fe1ec
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move the HDR shaders to their own directory, since they have specific requirements
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2021-12-30 17:41:07 -06:00 |
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