These are the same as seat_set_focus, but accept a specific type rather
than using nodes. Doing this adds more typesafety and lets us avoid
using &con->node which looks a little ugly.
This fixes a crash that pretty much nobody would ever come across. If
you have a bindsym for "focus" with no arguments and run it from an
empty workspace, sway would crash because it assumes `container` is not
NULL.
seat_execute_command needs to check the flags on `binding_copy`, as
`binding` will be a dangling pointer after a reload command.
handle_keyboard_key needs to set the next_repeat_binding for
non-reloads prior to executing the command in case the binding is
freed by the reload command.
* Was crashing when a view was moved to the scratchpad (prev focus had
no parent).
* Was crashing when a hidden scratchpad view unmaps because it has no
workspace.
When changing focus from a view in one workspace to an empty workspace
using `focus <direction>`, the view in the previous workspace would keep
focused styling. This is because the check to unfocus it was only done
in the container case and not workspace case, so it's been moved out of
both.
This commit changes the meaning of sway_container so that it only refers
to layout containers and view containers. Workspaces, outputs and the
root are no longer known as containers. Instead, root, outputs,
workspaces and containers are all a type of node, and containers come in
two types: layout containers and view containers.
In addition to the above, this implements type safe variables. This
means we use specific types such as sway_output and sway_workspace
instead of generic containers or nodes. However, it's worth noting that
in a few places places (eg. seat focus and transactions) referring to
them in a generic way is unavoidable which is why we still use nodes in
some places.
If you want a TL;DR, look at node.h, as well as the struct definitions
for root, output, workspace and container. Note that sway_output now
contains a workspaces list, and workspaces now contain a tiling and
floating list, and containers now contain a pointer back to the
workspace.
There are now functions for seat_get_focused_workspace and
seat_get_focused_container. The latter will return NULL if a workspace
itself is focused. Most other seat functions like seat_get_focus and
seat_set_focus now accept and return nodes.
In the config->handler_context struct, current_container has been
replaced with three pointers: node, container and workspace. node is the
same as what current_container was, while workspace is the workspace
that the node resides on and container is the actual container, which
may be NULL if a workspace itself is focused.
The global root_container variable has been replaced with one simply
called root, which is a pointer to the sway_root instance.
The way outputs are created, enabled, disabled and destroyed has
changed. Previously we'd wrap the sway_output in a container when it is
enabled, but as we don't have containers any more it needs a different
approach. The output_create and output_destroy functions previously
created/destroyed the container, but now they create/destroy the
sway_output. There is a new function output_disable to disable an output
without destroying it.
Containers have a new view property. If this is populated then the
container is a view container, otherwise it's a layout container. Like
before, this property is immutable for the life of the container.
Containers have both a `sway_container *parent` and
`sway_workspace *workspace`. As we use specific types now, parent cannot
point to a workspace so it'll be NULL for containers which are direct
children of the workspace. The workspace property is set for all
containers, except those which are hidden in the scratchpad as they have
no workspace.
In some cases we need to refer to workspaces in a container-like way.
For example, workspaces have layout and children, but when using
specific types this makes it difficult. Likewise, it's difficult for a
container to get its parent's layout when the parent could be another
container or a workspace. To make it easier, some helper functions have
been created: container_parent_layout and container_get_siblings.
container_remove_child has been renamed to container_detach and
container_replace_child has been renamed to container_replace.
`container_handle_fullscreen_reparent(con, old_parent)` has had the
old_parent removed. We now unfullscreen the workspace when detaching the
container, so this function is simplified and only needs one argument
now.
container_notify_subtree_changed has been renamed to
container_update_representation. This is more descriptive of its
purpose. I also wanted to be able to call it with whatever container was
changed rather than the container's parent, which makes bubbling up to
the workspace easier.
There are now state structs per node thing. ie. sway_output_state,
sway_workspace_state and sway_container_state.
The focus, move and layout commands have been completely refactored to
work with the specific types. I considered making these a separate PR,
but I'd be backporting my changes only to replace them again, and it's
easier just to test everything at once.
Fixes#2568
The binding that gets stored in the keyboard's `repeat_binding` would
get freed on reload, leaving a dangling pointer.
Rather than attempt to unset the keyboard's `repeat_binding` along with
the other bindings, I opted to just not set it for the reload command
because there's no point in reloading repeatedly by holding the binding.
This disables repeat bindings for the reload command.
As we now need to detect whether it's a reload command in two places,
I've added a binding flag to track whether it's a reload or not.
This moves the arrange_windows call into the arrange_layers function,
where we know the output actually needs to be arranged.
Additionally, we shouldn't set focus to the parent of an unknown
container type, because the parent may be an output and this causes a
crash because outputs can't have direct focus.
Fixes#2543
When we have type safety we'll need to have functions for
workspace_add_tiling and so on. This means the existing container
functions will be just for containers, so they are being moved to
container.c. At this point layout.c doesn't contain much else, so I've
relocated everything and removed the file.
* container_swap and its static functions have been moved to the swap
command and made static.
* container_recursive_resize has been moved to the resize command and
made static.
* The following have been moved to container.c:
* container_handle_fullscreen_reparent
* container_insert_child
* container_add_sibling
* container_add_child
* container_remove_child
* container_replace_child
* container_split
* enum movement_direction and sway_dir_to_wlr have been moved to util.c.
Side note: Several commands included layout.h which then included
root.h. With layout.h gone, root.h has to be included by those commands.
This changes the destroy functions to the following:
* output_begin_destroy
* output_destroy
* workspace_begin_destroy
* workspace_destroy
* container_begin_destroy
* container_destroy
* view_begin_destroy
* view_destroy
The terminology was `destroy` and `free`, and it has been changed to
`begin_destroy` and `destroy` respectively.
When the last output is disconnected, its workspaces will now be stashed
in the root. Upon connection of a new output they will be restored.
There is a new function `workspace_consider_destroy` which decides
whether the given workspace should be destroyed or not (ie. empty and
not visible).
Calling container_begin_destroy will no longer automatically reap the
parents. In some places we want to reap the parents and in some we
don't, so this is left to the caller.
container_reap_empty_recursive and container_reap_empty have been
combined into one function and it will recurse up the tree.
Workspaces previously had a magical `workspace->floating` container,
which had a layout of L_FLOATING and whose children were actual floating
views. This allowed some conveniences, but was a hacky solution because
the container has to be exempt from focus, coordinate transactions with
the workspace, and omit emitting IPC events (which we didn't do).
This commit changes it to be a list directly in the sway_workspace. The
L_FLOATING layout is no longer used so this has been removed as well.
* Fixes incorrect check in the swap command (it checked if the
containers had the L_FLOATING layout, but this layout applied to the
magical container).
* Introduces workspace_add_floating
This introduces the following `for_each` functions:
* root_for_each_workspace
* root_for_each_container
* output_for_each_workspace
* output_for_each_container
* workspace_for_each_container
And introduces the following `find` functions:
* root_find_output
* root_find_workspace
* root_find_container
* output_find_workspace
* output_find_container
* workspace_find_container
* container_find_child
And removes the following functions:
* container_descendants
* container_for_each_descendant
* container_find
This change is preparing the way for demoting sway_container. Eventually
these functions will accept and return sway_outputs, sway_workspaces and
sway_containers (meaning a C_CONTAINER or C_VIEW).
This change also makes it easy to handle abnormalities like the
workspace floating list, root's scratchpad list and (once implemented)
root's saved workspaces list for when there's no connected outputs.
Fixes#2467.
This commit introduces seat_get_focus_inactive_floating to supplement
seat_get_focus_inactive_tiling, and uses it during `focus mode_toggle`
which fixes a focus bug.
This also refactors the seat_get_focus_inactive functions so that they
do their selection logic themselves rather than offloading it to
seat_get_focus_by_type which was getting bloated. seat_get_focus_by_type
is now removed.
Lastly, this commit changes seat_get_focus to just return the first
container in the focus stack rather than looping and calling
seat_get_focus_by_type.
There was a separate function dispatch_cursor_button_floating which
dealt with the resize and move operations, but as resize is not really
limited to floating views, it doesn't make as much sense to have this
separate. So both functions are now combined into one.
Additionally, dispatch_cursor_button now uses a pattern of returning
early instead of using else-ifs.
* The OP_RESIZE seat operation has been renamed to OP_RESIZE_FLOATING,
and OP_RESIZE_TILING has been introduced.
* Similar to the above, seat_begin_resize and handle_resize_motion have
been renamed and tiling variants introduced.
* resize.c's resize_tiled has to be used, so container_resize_tiled has
been introduced in resize.c to allow external code to call it.
* Removes container_floating_move_to_container, instead opting to put
that logic in container_move_to
* In the seat code, focusing a floating view now updates the pending
state only and lets the next transaction carry it over to the current
state. This is required, otherwise it would crash.
* When unfullscreening a floating container, an output check is now done
to see if it should center it.
Calling container_at_view fails an assertion if the container isn't a
view. Calling tiling_container_at works correctly, as that function
checks if the container is a view and calls container_at_view if so.
* seat_set_focus_warp lacked a container NULL check
* view mapping code needs to use seat_get_focus_inactive
Also, seat_set_focus_warp triggered the wrong IPC event if focus was a
workspace, which resulted in swaybar not showing the workspace as
active.
When a container is moved from, say, workspace 1 to workspace 2, workspace 2 is focused in order to arrange the windows before focus is moved back to workspace 1, which caused a workspace:focus event from workspace 2 to workspace 1 to be emitted. This commit inhibits that event.
Fixes the render and container_at order for popups.
Fixes#2210
For rendering:
* render_view_surfaces has been renamed to render_view_toplevels
* render_view_toplevels now uses output_surface_for_each_surface (which
is now public), as that function uses wlr_surface_for_each_surface which
doesn't descend into popups
* Views now have a for_each_popup iterator, which is used by the
renderer to render the focused view's popups
* When rendering a popup, toplevels (xdg subsurfaces) of that popup are
also rendered
For sending frame done, the logic has been updated to match the
rendering logic:
* send_frame_done_container no longer descends into popups
* for_each_popup is used to send frame done to the focused view's popups
and their child toplevels
For container_at:
* floating_container_at is now static, which means it had to be moved
higher in the file.
* container_at now considers popups for the focused view before checking
containers.
* tiling_container_at has been introduced, so that it doesn't call
container_at recursively (it would check popups recursively if it did)
Now 'repeat_delay' and 'repeat_rate' control the initial delay
and rate (per second) of repeated binding invocations.
If the repeat delay is zero, binding repetition is disabled.
When the repeat rate is zero, the binding is repeated exactly
once, assuming no other key events intervene.
Each sway_keyboard is provided with a wayland timer event source.
When a valid keypress binding has been found, a callback to
handle_keyboard_repeat is set. Any key event will either clear
the callback or (if the new key event is a valid keypress binding)
delay the callback again.
This introduces seat_get_focus_inactive_tiling and updates
`focus mode_toggle` to use it instead, because the previous method
wasn't guaranteed to return a tiling view.
It would focus the split container rather than the child.
This commit makes it track the child and the split container separately
and send the surface click to the child.
Things worth noting:
* When a fullscreen view unmaps, the check to unset fullscreen on the
workspace has been moved out of view_unmap and into container_destroy,
because containers can be fullscreen too
* The calls to `container_reap_empty_recursive(workspace)` have been
removed from `container_set_floating`. That function reaps upwards so it
wouldn't do anything. I'm probably the one who originally added it...
* My fix (b14bd1b0b1) for the tabbed child
crash has a side effect where when you close a floating container, focus
is not given to the tiled container again. I've removed my fix and
removed the call to `send_cursor_motion` from `seat_set_focus_warp`. We
should consider calling it from somewhere earlier in the call stack.
After setting the keymap, try to enable NumLock and disable CapsLock.
This only works if sway has the xkb master state and controls the keyboard.
Prepare configuration settings for later use as well.
The crash only occurs if the mouse cursor is above the tabbed container
when the last child is closed.
Introduced in 03d49490cc, over a week ago
and unnoticed until now :O
The above commit changes the behaviour of a focus change. When you
change focus, it sends pointer motion which makes the client set a new
cursor image. We already had this behaviour for workspace switching, but
this commit adds it for view switching too, such as in a tabbed
container or when closing a view.
The sequence of events that leads to the crash is:
* The last child of a tabbed container unmaps, which triggers a
`destroy` event before we've cleaned up the child or reaped the tabbed
container.
* The seat code listens to the `destroy` event and removes the seat
container from the focus stack. As part of this, it decides to set focus
to the parent (my fix alters this decision).
* When setting focus to the new parent, the container motion is sent as
per the previously mentioned commit.
* The motion code uses `container_at`, which encounters the tabbed
container and its child in a half destroyed state, and everything blows
up from there.
`con->parent` is needed because scratchpad containers don't have parents
if they're hidden, so this probably fixes a crash when a hidden
scratchpad container closes too.
The `con->parent->children->length > 1` check should catch any cases
where the parent is about to be reaped.
This makes it so if you hold mod and right click on a surface to resize
it, the resize direction is chosen based on which quarter of the surface
you've clicked. The previous implementation only resized towards the
bottom right.
The mouse binding logic is inspired/copied from the
keyboard binding logic; we store a sorted list of the
currently pressed buttons, and trigger a binding when
the currently pressed (or just recently pressed, in
the case of a release binding) buttons, as well as
modifiers/container region, match those of a given
binding.
As the code to execute a binding is not very keyboard
specific, keyboard_execute_command is renamed to
seat_execute_command and moved to where the other
binding handling functions are. The call to
transaction_commit_dirty has been lifted out.
First, the existing sway_binding structure is given an
enumerated type code. As all flags to bindsym/bindcode
are boolean, a single uint32 is used to hold all flags.
The _BORDER, _CONTENTS, _TITLEBAR flags, when active,
indicate in which part of a container the binding can
trigger; to localize complexity, they do not overlap
with the command line arguments, which center around
_TITLEBAR being set by default.
The keyboard handling code is adjusted for this change,
as is binding_key_compare; note that BINDING_LOCKED
is *not* part of the key portion of the binding.
Next, list of mouse bindings is introduced and cleaned up.
Finally, the binding command parsing code is extended
to handle the case where bindsym is used to describe
a mouse binding rather than a keysym binding; the
difference between the two may be detected as late as
when the first key/button is parsed, or as early as
the first flag. As bindings can have multiple
keycodes/keysyms/buttons, mixed keysym/button sequences
are prohibited.
cursor_set_image only uploads the named image if it doesn't match the
previous named image. This means when setting the cursor image to a
surface as given by a client, we have to clear the currently stored
image.
Also does a few other related things:
* Now uses enum wlr_edges instead of our own enum resize_edge
* Now uses wlr_xcursor_get_resize_name and removes our own
find_resize_edge_name
* Renames drag to move for consistency
This implements the following:
* `floating_modifier` configuration directive
* Drag a floating window by its title bar
* Hold mod + drag a floating window from anywhere
* Resize a floating view by dragging the border
* Resize a floating view by holding mod and right clicking anywhere on
the view
* Resize a floating view and keep aspect ratio by holding shift while
resizing using either method
* Mouse cursor turns into resize when hovering floating border or corner
The directive sets the timeout before an urgent view becomes normal
again after switching to it from another workspace.
Also:
* When an xwayland surface removes the urgent hint while the timer is
active, we now ignore the request. This happens as soon as the view
receives focus, so it was effectively making the timer pointless.
* The timeout is now only applied when switching to it from another
workspace.
Fixes#2303, as well as a crash.
To replicate the crash:
* Have multiple outputs
* In config: for_window [<criteria>] workspace foo
* Also in config: workspace foo output <left-output-name>
* Focus the right output, and ensure workspace foo doesn't exist
* Launch the app that triggers the criteria
When the view maps, it calls workspace_switch which calls
send_set_focus which calls cursor_send_pointer_motion which calls
transaction_commit_dirty. This call to transaction_commit_dirty is not
meant to happen at this time because the tree isn't guaranteed to be in
a consistent state, but I'm not sure how exactly this leads to the crash
or render issues.
In this case the transaction is already committed by the view
implementation's handle_map function. So the solution is to remove it
from cursor_send_pointer_motion and add it to the other functions in
cursor.c which call cursor_send_pointer_motion.
This allows to send wl_pointer.enter when switching between views
in a split/tabbed layout for instance. This (1) updates the cursor
image accordingly (2) makes it unnecessary to move the mouse before
scrolling. It's harmless to always call cursor_send_pointer_motion
because in case the focused surface hasn't changed this is a no-op.
The `last_focus != NULL` condition is required otherwise
cursor_send_pointer_motion will crash when sway starts up (the
sway_output doesn't yet have a workspace).
Introduces a command to manually set urgency, as well as rendering of
urgent views, sending the IPC event, removing urgency after focused for
one second, and matching urgent views via criteria.
Rather than maintain copies of the entire focus stack, this PR
transactionises the focus by introducing two new properties to the
container state and using those when rendering.
* `bool focused` means this container has actual focus. Only one
container should have this equalling true in its current state.
* `struct sway_container *focus_inactive_child` points to the immediate
child that was most recently focused (eg. for tabbed and stacked
containers).
This commit introduces a scroll_button option, which is intended to be
used with scroll_method. Now user can edit his sway config and add an
scroll_button option to device section.
When you have an unfocused container (so one view is focused_inactive),
and you focus any other view in that container, the view with
focused_inactive was not damaged. This is because we damaged the
previous focus and new focus, but needed to damage the parent of the new
focus.
Fixes#2192.
seat_get_active_current_child is intended to return a child of the given
container which has finished its mapping transaction and is able to be
rendered on screen. The previous implementation was capable of returning
a pending child, which caused a child of a tabbed or stacked view to be
rendered prematurely while it was mapping.
* Ensure that modifier keys are identified even when the next key does
not produce a keysym. This requires that modifier change tracking
be done for each sway_shortcut_state.
* Permit regular and --release shortcuts on the same key combination.
Distinct bindings are identified for press and release cases; note
that the release binding needs to be identified for both key press
and key release events.
* Maintain ascending sort order for the shortcut state list, and keep
track of the number of pressed key ids, for simpler (and hence
faster) searching of the list of key bindings.
* Move binding duplicate detection into get_active_binding to avoid
duplicating error messages.
seat_get_active_child is used for tabbed and stacked containers to get
the active child. The previous implementation used seat_get_focus_inactive
then ascended the tree to the child of the tabbed/stacked container, but
this fails when the workspace itself is stacked or tabbed and the most
recently active child is floating.
The new implementation takes a more simple approach, where it directly
scans the focus stack for the first immediate child which isn't the
floating container.
Fixes#2098.
The same shortcut algorithm is now used for keycodes,
raw keysyms, and translated keysyms. Pressed keysyms
are now stored in association with the keycodes that
generated them. Modifier keycodes (and associated
keysyms) are identified retroactively by the subsequent
change to the modifier flags.