23 lines
392 B
C
23 lines
392 B
C
#ifndef FX_TEXTURE_H
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#define FX_TEXTURE_H
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#include <GLES2/gl2.h>
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#include <stdbool.h>
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#include <wlr/render/wlr_texture.h>
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struct fx_texture {
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GLuint target;
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GLuint id;
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bool has_alpha;
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int width;
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int height;
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};
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struct fx_texture fx_texture_create();
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struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *tex);
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void fx_texture_release(struct fx_texture *texture);
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#endif
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