valence/src/config.rs

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use std::any::Any;
use std::net::{Ipv4Addr, SocketAddr, SocketAddrV4};
use std::panic::{RefUnwindSafe, UnwindSafe};
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use async_trait::async_trait;
use tokio::runtime::Handle as TokioHandle;
use crate::client::ClientMut;
use crate::{ident, Identifier, NewClientData, Server, Text, Ticks, WorldId, WorldsMut};
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/// A trait containing callbacks which are invoked by the running Minecraft
/// server.
///
/// The config is used from multiple threads and must therefore implement
/// `Send` and `Sync`. From within a single thread, methods are never invoked
/// recursively by the library. In other words, a mutex can be aquired at
/// the beginning of a method and released at the end without risk of
/// deadlocking.
///
/// This trait uses the [async_trait](https://docs.rs/async-trait/latest/async_trait/) attribute macro.
/// This will be removed once `impl Trait` in return position in traits is
/// available in stable rust.
#[async_trait]
#[allow(unused_variables)]
pub trait Config: Any + Send + Sync + UnwindSafe + RefUnwindSafe {
/// Called once at startup to get the maximum number of connections allowed
/// to the server. Note that this includes all connections, not just those
/// past the login stage.
///
/// You will want this value to be somewhere above the maximum number of
/// players, since status pings should still succeed even when the server is
/// full.
fn max_connections(&self) -> usize;
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/// Called once at startup to get the socket address the server will
/// be bound to.
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///
/// # Default Implementation
/// Returns `127.0.0.1:25565`.
fn address(&self) -> SocketAddr {
SocketAddrV4::new(Ipv4Addr::new(127, 0, 0, 1), 25565).into()
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}
/// Called once at startup to get the tick rate, which is the number of game
/// updates that should occur in one second.
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///
/// On each game update (tick), the server is expected to update game logic
/// and respond to packets from clients. Once this is complete, the server
/// will sleep for any remaining time until a full tick has passed.
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///
/// The tick rate must be greater than zero.
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///
/// Note that the official Minecraft client only processes packets at 20hz,
/// so there is little benefit to a tick rate higher than 20.
///
/// # Default Implementation
/// Returns `20`, which is the same as Minecraft's official server.
fn tick_rate(&self) -> Ticks {
20
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}
/// Called once at startup to get the "online mode" option, which determines
/// if client authentication and encryption should take place.
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///
/// When online mode is disabled, malicious clients can give themselves any
/// username and UUID they want, potentially gaining privileges they
/// might not otherwise have. Additionally, encryption is only enabled in
/// online mode. For these reasons online mode should only be disabled
/// for development purposes and enabled on servers exposed to the
/// internet.
///
/// # Default Implementation
/// Returns `true`.
fn online_mode(&self) -> bool {
true
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}
/// Called once at startup to get the capacity of the buffer used to
/// hold incoming packets.
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///
/// A larger capcity reduces the chance of packet loss but increases
/// potential memory usage.
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///
/// # Default Implementation
/// An unspecified value is returned that should be adequate in most
/// situations.
fn incoming_packet_capacity(&self) -> usize {
32
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}
/// Called once at startup to get the capacity of the buffer used to
/// hold outgoing packets.
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///
/// A larger capcity reduces the chance of packet loss due to a full buffer
/// but increases potential memory usage.
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///
/// # Default Implementation
/// An unspecified value is returned that should be adequate in most
/// situations.
fn outgoing_packet_capacity(&self) -> usize {
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512
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}
/// Called once at startup to get a handle to the tokio runtime the server
/// will use.
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///
/// If a handle is not provided, the server will create its own tokio
/// runtime.
///
/// # Default Implementation
/// Returns `None`.
fn tokio_handle(&self) -> Option<TokioHandle> {
None
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}
/// Called once at startup to get the list of [`Dimension`]s usable on the
/// server.
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///
/// The dimensions traversed by [`Server::dimensions`] will be in the same
/// order as the `Vec` returned by this function.
///
/// The number of elements in the returned `Vec` must be in \[1, u16::MAX].
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/// Additionally, the documented requirements on the fields of [`Dimension`]
/// must be met.
///
/// # Default Implementation
/// Returns `vec![Dimension::default()]`.
fn dimensions(&self) -> Vec<Dimension> {
vec![Dimension::default()]
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}
/// Called once at startup to get the list of [`Biome`]s usable on the
/// server.
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///
/// The biomes traversed by [`Server::biomes`] will be in the same
/// order as the `Vec` returned by this function.
///
/// The number of elements in the returned `Vec` must be in \[1, u16::MAX].
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/// Additionally, the documented requirements on the fields of [`Biome`]
/// must be met.
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///
/// # Default Implementation
/// Returns `vec![Dimension::default()]`.
fn biomes(&self) -> Vec<Biome> {
vec![Biome::default()]
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}
/// Called when the server receives a Server List Ping query.
/// Data for the response can be provided or the query can be ignored.
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///
/// This method is called from within a tokio runtime.
///
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/// # Default Implementation
/// The query is ignored.
async fn server_list_ping(&self, server: &Server, remote_addr: SocketAddr) -> ServerListPing {
ServerListPing::Ignore
}
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/// Called asynchronously for each client after successful authentication
/// (if online mode is enabled) to determine if they can continue to join
/// the server. On success, [`Config::join`] is called with the new
/// client. If this method returns with `Err(reason)`, then the client is
/// immediately disconnected with the given reason.
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///
/// This method is the appropriate place to perform asynchronous
/// operations such as database queries which may take some time to
/// complete. If you need access to the worlds on the server and don't need
/// async, see [`Config::join`].
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///
/// This method is called from within a tokio runtime.
///
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/// # Default Implementation
/// The client is allowed to join unconditionally.
async fn login(&self, server: &Server, ncd: &NewClientData) -> Result<(), Text> {
Ok(())
}
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/// Called after a successful [`Config::login`] to determine what world the
/// new client should join. If this method returns with `Err(reason)`, then
/// the client is immediately disconnected with the given reason.
///
/// If the returned [`WorldId`] is invalid, then the client is disconnected.
///
/// This method is called from within a tokio runtime.
fn join(&self, server: &Server, client: ClientMut, worlds: WorldsMut) -> Result<WorldId, Text>;
/// Called after the server is created, but prior to accepting connections
/// and entering the update loop.
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///
/// This is useful for performing initialization work with a guarantee that
/// no connections to the server will be made until this function returns.
///
/// This method is called from within a tokio runtime.
fn init(&self, server: &Server, worlds: WorldsMut) {}
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/// Called once at the beginning of every server update (also known as
/// a "tick").
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///
/// The frequency of server updates can be configured by `update_duration`
/// in [`ServerConfig`].
///
/// This method is called from within a tokio runtime.
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///
/// # Default Implementation
/// The default implementation does nothing.
fn update(&self, server: &Server, worlds: WorldsMut);
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}
/// The result of the [`server_list_ping`](Handler::server_list_ping) callback.
#[derive(Debug)]
pub enum ServerListPing<'a> {
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/// Responds to the server list ping with the given information.
Respond {
online_players: i32,
max_players: i32,
description: Text,
/// The server's icon as the bytes of a PNG image.
/// The image must be 64x64 pixels.
///
/// No icon is used if the value is `None`.
favicon_png: Option<&'a [u8]>,
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},
/// Ignores the query and disconnects from the client.
Ignore,
}
/// A handle to a particular [`Dimension`] on the server.
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///
/// Dimension IDs must only be used on servers from which they originate.
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
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pub struct DimensionId(pub(crate) u16);
impl DimensionId {
pub fn to_index(self) -> usize {
self.0 as usize
}
}
/// The default dimension ID corresponds to the first element in the `Vec`
/// returned by [`Config::dimensions`].
impl Default for DimensionId {
fn default() -> Self {
Self(0)
}
}
/// Contains the configuration for a dimension type.
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///
/// In Minecraft, "dimension" and "dimension type" are two different concepts.
/// For instance, the Overworld and Nether are dimensions, each with
/// their own dimension type. A dimension in this library is analogous to a
/// [`World`](crate::World) while [`Dimension`] represents a
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/// dimension type.
#[derive(Clone, Debug)]
pub struct Dimension {
/// When false, compases will spin randomly.
pub natural: bool,
/// Must be between 0.0 and 1.0.
pub ambient_light: f32,
/// Must be between 0 and 24000.
pub fixed_time: Option<u16>,
/// Determines what skybox/fog effects to use.
pub effects: DimensionEffects,
/// The minimum height in which blocks can exist in this dimension.
///
/// `min_y` must meet the following conditions:
/// * `min_y % 16 == 0`
/// * `-2032 <= min_y <= 2016`
pub min_y: i32,
/// The total height in which blocks can exist in this dimension.
///
/// `height` must meet the following conditions:
/// * `height % 16 == 0`
/// * `0 <= height <= 4064`
/// * `min_y + height <= 2032`
pub height: i32,
// TODO: The following fields should be added if they can affect the
// appearance of the dimension to clients.
// * infiniburn
// * respawn_anchor_works
// * has_skylight
// * bed_works
// * has_raids
// * logical_height
// * coordinate_scale
// * ultrawarm
// * has_ceiling
}
impl Default for Dimension {
fn default() -> Self {
Self {
natural: true,
ambient_light: 1.0,
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fixed_time: None,
effects: DimensionEffects::Overworld,
min_y: -64,
height: 384,
}
}
}
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum DimensionEffects {
Overworld,
TheNether,
TheEnd,
}
/// Identifies a particular [`Biome`].
///
/// Biome IDs are always valid and are cheap to copy and store.
#[derive(Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
pub struct BiomeId(pub(crate) u16);
impl BiomeId {
pub fn to_index(self) -> usize {
self.0 as usize
}
}
/// Contains the configuration for a biome.
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#[derive(Clone, Debug)]
pub struct Biome {
/// The unique name for this biome. The name can be
/// seen in the F3 debug menu.
pub name: Identifier,
pub precipitation: BiomePrecipitation,
pub sky_color: u32,
pub water_fog_color: u32,
pub fog_color: u32,
pub water_color: u32,
pub foliage_color: Option<u32>,
pub grass_color_modifier: BiomeGrassColorModifier,
pub music: Option<BiomeMusic>,
pub ambient_sound: Option<Identifier>,
pub additions_sound: Option<BiomeAdditionsSound>,
pub mood_sound: Option<BiomeMoodSound>,
pub particle: Option<BiomeParticle>,
// TODO: The following fields should be added if they can affect the appearance of the biome to
// clients.
// * depth: f32
// * temperature: f32
// * scale: f32
// * downfall: f32
// * category
// * temperature_modifier
// * grass_color (misleading name?)
}
impl Default for Biome {
fn default() -> Self {
Self {
name: ident!("plains"),
precipitation: BiomePrecipitation::Rain,
sky_color: 7907327,
water_fog_color: 329011,
fog_color: 12638463,
water_color: 4159204,
foliage_color: None,
grass_color_modifier: BiomeGrassColorModifier::None,
music: None,
ambient_sound: None,
additions_sound: None,
mood_sound: None,
particle: None,
}
}
}
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum BiomePrecipitation {
Rain,
Snow,
None,
}
impl Default for BiomePrecipitation {
fn default() -> Self {
Self::Rain
}
}
/// Minecraft handles grass colors for swamps and dark oak forests in a special
/// way.
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum BiomeGrassColorModifier {
Swamp,
DarkForest,
None,
}
impl Default for BiomeGrassColorModifier {
fn default() -> Self {
Self::None
}
}
#[derive(Clone, Debug)]
pub struct BiomeMusic {
pub replace_current_music: bool,
pub sound: Identifier,
pub min_delay: i32,
pub max_delay: i32,
}
#[derive(Clone, Debug)]
pub struct BiomeAdditionsSound {
pub sound: Identifier,
pub tick_chance: f64,
}
#[derive(Clone, Debug)]
pub struct BiomeMoodSound {
pub sound: Identifier,
pub tick_delay: i32,
pub offset: f64,
pub block_search_extent: i32,
}
#[derive(Clone, Debug)]
pub struct BiomeParticle {
pub probability: f32,
pub typ: Identifier,
}