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91 commits

Author SHA1 Message Date
Ryan Johnson
f4d36554d7
Make replaceable blocks place correctly in the building example. ()
Closes 

Note that this is a band-aid solution to a more general problem. In the
future, there should be a function in the `block` module to handle all
these placement rules.
2022-10-21 04:55:15 -07:00
Ryan Johnson
ce457a3d20
Add prelude module to valence. ()
This removes boilerplate code in the examples and reduces friction when getting started.
2022-10-21 04:54:32 -07:00
Carson McManus
9faac7a0fb
add open_inventory to clients () 2022-10-16 14:12:36 -07:00
Carson McManus
59ca1ab573
Set up Inventory module ()
This is a very rough version of the inventory module and associated features. This will be a good base to start building something more robust.

- adds a player inventory to all clients
- makes clients keep track of what inventory they have open
- adds very naive state sync for inventories

related:  

# Test plans

### Building

1. run `building` example
2. pick any block from creative
3. place it
4. pick a different block from creative
5. place 2
6. break the last one
7. see that both remaining blocks don't become dirt

### Chest inventories

1. run `chest` example
2. sneak to give yourself a stone block
3. open the chest (it's invisible on top of the stone block)
4. place stone in chest
5. see the stone moving around in the chest

## Known Issues

To be fixed in later PRs

- It's very easy to duplicate items if you take the stone out of the chest on the same tick as the server trying to move the item.
- The chest is invisible when you spawn in. It appears if you break it.
- `get_slot` and `set_slot` can panic.
2022-10-15 19:47:02 -07:00
Ryan Johnson
056b4ebd32
Correctly encode biomes () 2022-10-13 18:19:35 -07:00
Sekky61
a29542b467
Dying and respawning ()
* `RespawnRequest` client event

* `CombatDeath` packet

* `kill` client method

* `death.rs` example

* clippy lint fix

* Clean up examples

* Fix formatting

* `win_game`, `set_respawn_screen` client methods

* respawn screen no longer deferred
This means that death example does not have respawn screen now.

Co-authored-by: Ryan <ryanj00a@gmail.com>
2022-10-12 11:11:33 -07:00
Ryan Johnson
153cde1a04
Chunk Rewrite With Paletted Containers ()
The current approach to managing chunk data is misconceived. This new approach uses genuine paletted containers and does not suffer from complexities caused by caching. As a result, memory usage (according to htop) in the terrain example with render distance = 32 has gone from 785 megs to 137 megs. That's 17.4% of the memory it used to use. Terrain generation speed was not affected.
2022-10-07 15:52:55 -07:00
Ryan
5a686a0e8b Derive terrain seed from current day
It's easier to test things when the terrain isn't constantly changing.
2022-10-07 00:17:14 -07:00
Carson McManus
47538ea05c
Refactor Slot ()
* create ItemStack type

* move slot back into protocol

* change DropItemStack to use ItemStack, because it's imposible to drop nothing
2022-09-26 20:44:06 -07:00
emortal
2044add969
Create parkour.rs example () 2022-09-24 19:40:10 -07:00
Ryan
1dc5d84ba9 Add biomes example (which is currently broken due to bugs in chunk module) 2022-09-23 19:10:11 -07:00
Carson McManus
4574e18d49
inventory client events ()
* finish packet definition for ClickContainer

* add CloseScreen client event

* add DropItem client event

* add SetSlotCreative client event

* implement ClientEvent::CloseScreen

* ClientEvent::DropItem

* implement ClientEvent::SetSlotCreative

* cargo fmt

* add inventory_piano example to demo inventory slot click events

* lints

* implement ClickContainer event

* inventory_piano: deduplicate note playing logic

* add DropItemStack client event

* implement ClientEvent::DropItemStack

* adjust logging

* tweak inventory_piano example, send text to chat instead of stdout

* fix lint

* move Slot outside of protocol module

* avoid cloning slot in ClickContainer packet handler

* fix inventory_piano example
2022-09-19 11:29:41 -07:00
Ryan
cab1337716 Add Giant to entity_raycast example 2022-09-17 23:30:54 -07:00
Ryan Johnson
9ec1df1978
Entity Hitbox Improvements ()
Solves . With help from @guac420
2022-09-17 23:14:48 -07:00
Ryan
dcd4a2b5ed Update resource pack link and add SHA-1 hash 2022-09-17 19:40:26 -07:00
James P
e6f01e5e4d
Custom resource packs ()
Implements custom resource pack support.

Adds a `Client` method to set resource pack, and a `ClientEvent` for listening to resource pack status updates from clients.
2022-09-17 19:32:40 -07:00
Carson McManus
f165b55c7b
add building example ()
This adds a new example to demonstrate how to implement block breaking/placing.
2022-09-13 18:30:45 -07:00
Ryan
65dc561868 Document and rename default_client_event to handle_event_default. 2022-09-11 21:59:05 -07:00
Ryan
bc470f3eb3 Consistent logo file names 2022-09-11 00:20:17 -07:00
Ryan Johnson
ca4f47c768
Implement the player sample ()
Verify that it works by hovering your mouse over the player count in the
cow_sphere example.
2022-09-10 16:02:12 -07:00
Ryan
5c9a6c973c Add --all-targets to actions 2022-09-09 22:35:24 -07:00
Ryan Johnson
20546e2fb8
Split Chunk into loaded and unloaded types ()
These changes will pave the way for nonblocking terrain generation in `terrain.rs`.
2022-09-08 19:33:24 -07:00
Ryan
7d55dfb964 Simplify position conversion 2022-09-05 22:12:28 -07:00
SirJosh3917
08ee7acacf
Fix order of chunk creation in conway's example ()
This would typically go unnoticed, but upon expanding the and making meaningful use of both directions, this being an issue arises.
2022-09-05 20:16:21 -07:00
Tristan F
10a8de3bbd
Add action bar support ()
* Action bar + conway

* Docs for action bar

* Apply suggestions

* fmt
2022-09-05 17:23:32 -07:00
Mrln
42dfcef57d
Add ClientEvent::InteractWithBlock ()
* Add ClientEvent::InteractWithBlock

* Add an example of ClientEvent::InteractWithBlock to the conway example
2022-09-05 17:01:39 -07:00
Tristan F
df3e5b12bb
Add custom sound effect packet and sound example to conway ()
* Add custom sound effect packet, sound example

* Small logic cleanup

* More sound packets

* fmt

* Apply suggestions
2022-09-05 15:37:59 -07:00
Ryan
30e05bb373 cargo fmt 2022-09-04 22:21:24 -07:00
Tristan F
d7e229e0a9 Make default client event 2022-09-04 15:42:08 -04:00
Ryan
f3c96403e0 Slow down conway example 2022-09-03 01:40:09 -07:00
Ryan
6e0a7e0a88 Allow pausing and clearing the conway example 2022-08-31 04:51:13 -07:00
Ryan
2a266fb091 Change rustfmt settings 2022-08-28 21:31:07 -07:00
Ryan
793a795732 Check protocol version during login 2022-08-14 15:18:22 -07:00
Ryan
55cb595740 Improve chunks API 2022-08-10 20:09:10 -07:00
Ryan
003c2e3649 Enable authentication in examples 2022-08-10 10:32:05 -07:00
Ryan
b2310db7b7 Fix chunks loading multiple times
The default chunk view distance has also been lowered to 2 since that is the most conservative guess.
2022-08-10 10:27:25 -07:00
Ryan
d4d169d130 Use chunk state instead of HashSet 2022-08-09 17:24:21 -07:00
Ryan
760f4bddcf Fix extra knockback sprint bug 2022-08-09 15:42:05 -07:00
Ryan
3649a8ca99 Make superflat option per client rather than per world 2022-08-09 15:09:51 -07:00
Ryan
a5a560220c New player list implementation 2022-08-09 14:44:04 -07:00
Ryan
1838c290a0 Extract slotmap logic into separate modules 2022-08-08 18:42:39 -07:00
Ryan
49d63a39c0 Clean up client and fix names 2022-08-05 12:36:34 -07:00
Ryan
6b5e795f81 Rename entity data 2022-08-02 19:02:05 -07:00
Ryan
e21fd70160 Restructure packet module 2022-07-29 05:34:29 -07:00
Ryan
35c697ff93 Rename *Data to *State 2022-07-27 19:21:11 -07:00
Ryan
2e22946ffc Rewrite the entity generator 2022-07-27 07:10:35 -07:00
Ryan
b604dafe73 Add combat example 2022-07-17 21:29:44 -07:00
Ryan
865ab76699 Add custom data 2022-07-15 20:40:39 -07:00
Ryan
4b83801066 Clean up docs and fix clippy issues 2022-07-14 23:18:20 -07:00
Ryan
4a12def900 Redesign the spatial index API and add raycast example 2022-07-14 03:40:26 -07:00