vello/piet-gpu/shader/pathseg.h

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// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Code auto-generated by piet-gpu-derive
struct PathFillLineRef {
uint offset;
};
struct PathStrokeLineRef {
uint offset;
};
struct PathFillCubicRef {
uint offset;
};
struct PathStrokeCubicRef {
uint offset;
};
struct PathSegRef {
uint offset;
};
struct PathFillLine {
vec2 p0;
vec2 p1;
uint path_ix;
};
#define PathFillLine_size 20
PathFillLineRef PathFillLine_index(PathFillLineRef ref, uint index) {
return PathFillLineRef(ref.offset + index * PathFillLine_size);
}
struct PathStrokeLine {
vec2 p0;
vec2 p1;
uint path_ix;
vec2 stroke;
};
#define PathStrokeLine_size 28
PathStrokeLineRef PathStrokeLine_index(PathStrokeLineRef ref, uint index) {
return PathStrokeLineRef(ref.offset + index * PathStrokeLine_size);
}
struct PathFillCubic {
vec2 p0;
vec2 p1;
vec2 p2;
vec2 p3;
uint path_ix;
};
#define PathFillCubic_size 36
PathFillCubicRef PathFillCubic_index(PathFillCubicRef ref, uint index) {
return PathFillCubicRef(ref.offset + index * PathFillCubic_size);
}
struct PathStrokeCubic {
vec2 p0;
vec2 p1;
vec2 p2;
vec2 p3;
uint path_ix;
vec2 stroke;
};
#define PathStrokeCubic_size 44
PathStrokeCubicRef PathStrokeCubic_index(PathStrokeCubicRef ref, uint index) {
return PathStrokeCubicRef(ref.offset + index * PathStrokeCubic_size);
}
#define PathSeg_Nop 0
#define PathSeg_FillLine 1
#define PathSeg_StrokeLine 2
#define PathSeg_FillCubic 3
#define PathSeg_StrokeCubic 4
#define PathSeg_size 48
PathSegRef PathSeg_index(PathSegRef ref, uint index) {
return PathSegRef(ref.offset + index * PathSeg_size);
}
PathFillLine PathFillLine_read(Alloc a, PathFillLineRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
PathFillLine s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.path_ix = raw4;
return s;
}
void PathFillLine_write(Alloc a, PathFillLineRef ref, PathFillLine s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.p0.x));
write_mem(a, ix + 1, floatBitsToUint(s.p0.y));
write_mem(a, ix + 2, floatBitsToUint(s.p1.x));
write_mem(a, ix + 3, floatBitsToUint(s.p1.y));
write_mem(a, ix + 4, s.path_ix);
}
PathStrokeLine PathStrokeLine_read(Alloc a, PathStrokeLineRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
uint raw5 = read_mem(a, ix + 5);
uint raw6 = read_mem(a, ix + 6);
PathStrokeLine s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.path_ix = raw4;
s.stroke = vec2(uintBitsToFloat(raw5), uintBitsToFloat(raw6));
return s;
}
void PathStrokeLine_write(Alloc a, PathStrokeLineRef ref, PathStrokeLine s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.p0.x));
write_mem(a, ix + 1, floatBitsToUint(s.p0.y));
write_mem(a, ix + 2, floatBitsToUint(s.p1.x));
write_mem(a, ix + 3, floatBitsToUint(s.p1.y));
write_mem(a, ix + 4, s.path_ix);
write_mem(a, ix + 5, floatBitsToUint(s.stroke.x));
write_mem(a, ix + 6, floatBitsToUint(s.stroke.y));
}
PathFillCubic PathFillCubic_read(Alloc a, PathFillCubicRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
uint raw5 = read_mem(a, ix + 5);
uint raw6 = read_mem(a, ix + 6);
uint raw7 = read_mem(a, ix + 7);
uint raw8 = read_mem(a, ix + 8);
PathFillCubic s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
s.path_ix = raw8;
return s;
}
void PathFillCubic_write(Alloc a, PathFillCubicRef ref, PathFillCubic s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.p0.x));
write_mem(a, ix + 1, floatBitsToUint(s.p0.y));
write_mem(a, ix + 2, floatBitsToUint(s.p1.x));
write_mem(a, ix + 3, floatBitsToUint(s.p1.y));
write_mem(a, ix + 4, floatBitsToUint(s.p2.x));
write_mem(a, ix + 5, floatBitsToUint(s.p2.y));
write_mem(a, ix + 6, floatBitsToUint(s.p3.x));
write_mem(a, ix + 7, floatBitsToUint(s.p3.y));
write_mem(a, ix + 8, s.path_ix);
}
PathStrokeCubic PathStrokeCubic_read(Alloc a, PathStrokeCubicRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
uint raw5 = read_mem(a, ix + 5);
uint raw6 = read_mem(a, ix + 6);
uint raw7 = read_mem(a, ix + 7);
uint raw8 = read_mem(a, ix + 8);
uint raw9 = read_mem(a, ix + 9);
uint raw10 = read_mem(a, ix + 10);
PathStrokeCubic s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
s.path_ix = raw8;
s.stroke = vec2(uintBitsToFloat(raw9), uintBitsToFloat(raw10));
return s;
}
void PathStrokeCubic_write(Alloc a, PathStrokeCubicRef ref, PathStrokeCubic s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.p0.x));
write_mem(a, ix + 1, floatBitsToUint(s.p0.y));
write_mem(a, ix + 2, floatBitsToUint(s.p1.x));
write_mem(a, ix + 3, floatBitsToUint(s.p1.y));
write_mem(a, ix + 4, floatBitsToUint(s.p2.x));
write_mem(a, ix + 5, floatBitsToUint(s.p2.y));
write_mem(a, ix + 6, floatBitsToUint(s.p3.x));
write_mem(a, ix + 7, floatBitsToUint(s.p3.y));
write_mem(a, ix + 8, s.path_ix);
write_mem(a, ix + 9, floatBitsToUint(s.stroke.x));
write_mem(a, ix + 10, floatBitsToUint(s.stroke.y));
}
uint PathSeg_tag(Alloc a, PathSegRef ref) {
return read_mem(a, ref.offset >> 2);
}
PathFillLine PathSeg_FillLine_read(Alloc a, PathSegRef ref) {
return PathFillLine_read(a, PathFillLineRef(ref.offset + 4));
}
PathStrokeLine PathSeg_StrokeLine_read(Alloc a, PathSegRef ref) {
return PathStrokeLine_read(a, PathStrokeLineRef(ref.offset + 4));
}
PathFillCubic PathSeg_FillCubic_read(Alloc a, PathSegRef ref) {
return PathFillCubic_read(a, PathFillCubicRef(ref.offset + 4));
}
PathStrokeCubic PathSeg_StrokeCubic_read(Alloc a, PathSegRef ref) {
return PathStrokeCubic_read(a, PathStrokeCubicRef(ref.offset + 4));
}
void PathSeg_Nop_write(Alloc a, PathSegRef ref) {
write_mem(a, ref.offset >> 2, PathSeg_Nop);
}
void PathSeg_FillLine_write(Alloc a, PathSegRef ref, PathFillLine s) {
write_mem(a, ref.offset >> 2, PathSeg_FillLine);
PathFillLine_write(a, PathFillLineRef(ref.offset + 4), s);
}
void PathSeg_StrokeLine_write(Alloc a, PathSegRef ref, PathStrokeLine s) {
write_mem(a, ref.offset >> 2, PathSeg_StrokeLine);
PathStrokeLine_write(a, PathStrokeLineRef(ref.offset + 4), s);
}
void PathSeg_FillCubic_write(Alloc a, PathSegRef ref, PathFillCubic s) {
write_mem(a, ref.offset >> 2, PathSeg_FillCubic);
PathFillCubic_write(a, PathFillCubicRef(ref.offset + 4), s);
}
void PathSeg_StrokeCubic_write(Alloc a, PathSegRef ref, PathStrokeCubic s) {
write_mem(a, ref.offset >> 2, PathSeg_StrokeCubic);
PathStrokeCubic_write(a, PathStrokeCubicRef(ref.offset + 4), s);
}