Commit graph

57 commits

Author SHA1 Message Date
Arman Uguray 1250cdcf86 [frame_stats] Add a VSync toggle key; show the current VSync state in stats UI 2023-03-21 11:34:08 -07:00
Chad Brokaw 923c949e95 Remove some unused imports 2023-03-10 21:00:42 -05:00
Chad Brokaw 37f05b853c Address initial review feedback
* Add comment about naughty ptr2int cast
* Change Option to anyhow::Result in test scene ImageCache
* Replace magic constant with pixel stride from selected format
2023-03-10 15:14:34 -05:00
Chad Brokaw a8585781cd move atlas rect to info
Atlas offset and image size were originally stored in the ptcl but are not tile dependent. Moving these to info saves 8 bytes per image tile.
2023-03-10 01:42:50 -05:00
Chad Brokaw 165b3a083b Let's add images 2023-03-09 17:18:03 -05:00
Chad Brokaw 86b1a66af0 Address review feedback
* reorganize GlyphCache::get_or_insert() to use the HashMap entry API
* change DrawGlyphs::hint() parameter name from `yes` to `hint` for clarity
* change Layout::path_data() to return bytes instead of [f32; 2]. Path segments could be encoded as i16, making this incorrect
2023-03-06 18:29:43 -05:00
Chad Brokaw 69dd838d09 post rebase fixups 2023-03-06 11:41:12 -05:00
Chad Brokaw 5e216adfa8 Merge branch 'main' into glyph-run 2023-03-06 08:17:45 -05:00
Daniel McNab 5156447346
Make the with_winit example run on android (#273) 2023-03-05 11:33:30 +00:00
Chad Brokaw 15efb8b3f6 fixes after rebase
* remove SceneBuilder::finish() calls
* remove old Config struct
* comment about syncing structs in config.wgsl
2023-03-03 20:46:50 -05:00
Chad Brokaw fca106a5ce Merge branch 'main' into glyph-run 2023-03-03 20:30:10 -05:00
Arman Uguray 12d5dcd34f Use clap to parse base-color option; remove unused width/height parameters 2023-03-03 14:28:07 -08:00
Arman Uguray acfd570440 Handle error that can be returned by render_to_texture 2023-03-03 11:32:39 -08:00
Arman Uguray 3bbf108df5 Renamed clear_color to base_color; addressed review comments 2023-03-02 14:29:44 -08:00
Arman Uguray 05fa8c7c39 RenderParams struct for render-time options
The texture and surface render API now takes render-time parameters
(such as clear color, target width/height) as a RenderParams struct.

The examples have been updated to demonstrate this. The with_winit
example now accepts a clear color as a command line option.
2023-03-02 11:25:19 -08:00
Arman Uguray 8eabc12a72 Add a clear_color uniform
Introduced an RGBA8 config parameter to apply as a base blend color in
the fine stage of the full pipeline.
2023-03-02 09:26:31 -08:00
Chad Brokaw 82391534c0 small fixes
* make SimpleText::add_run accept glyph_transform and style parameters so it doesn't unconditionally do oblique strokes
* replace fill/stroke methods on DrawGlyphs with a single draw method that accepts either fill or stroke styles
* update peniko rev to access the new style types used above
* for now, change glyph cache to only cache non-zero fills. Prior to this, style was ignored in the key which could lead to incorrect rendering.
2023-02-24 16:13:48 -05:00
Chad Brokaw 39e35ceba9 fix copypasta comment 2023-02-23 23:29:34 -05:00
Chad Brokaw 2ef58adad5 Glyph run API 2023-02-23 22:59:03 -05:00
Chad Brokaw 6612b7a8ef
From typo in comment 2023-02-22 21:47:35 -05:00
Chad Brokaw 033870d91e Fix brush transforms
This fixes an incorrect application of the inverse transform for radial gradients in fine.

Also fixes an edge case in `SceneBuilder` where a brush transform is identical to the path transform leading to a corrupt encoding.
2023-02-22 20:10:00 -05:00
Daniel McNab 56939df615 Re-use render context in headless 2023-02-09 09:34:53 +00:00
Daniel McNab 65a7970382 Setup infra for headless examples 2023-02-07 12:52:22 +00:00
Daniel McNab f84e244fd7
Update to wgpu 0.15 (#263) 2023-01-31 16:07:03 +00:00
Raph Levien db018da537 Make wasm port work again
This cheats somewhat, using the non-robust version of the pipeline for
wasm, and blocking on native.
2023-01-26 17:41:30 -08:00
Raph Levien 264fd3ec12 Merge branch 'main' into async 2023-01-26 17:27:53 -08:00
Raph Levien d6cbae2a3f Fixes to get example running in wasm
A number of things were wrong:

* The args were missing to `run`
* The robust memory changes introduced uniformity errors
* `clear_buffer` is a todo for wgpu on wasm
* Some more time calls crept in
* Initializing both env_logger and console_logger fails

In addition, we conditionally opt the shaders into
`workgroupUniformLoad`, as that's available on wasm but not yet native.

Some of the things (args, uniformity errors) are important fixes. Other
things (clear_buffer, wUL being optional) are workarounds for wgpu
limitations and have TODO items to be removed when wgpu catches up.
2023-01-26 12:19:12 -08:00
Raph Levien 3b766d9969 Fix broken non-buffer_labels build 2023-01-25 06:33:38 -08:00
Raph Levien 418256ffd1 Start async wiring
Make async versions of the main library entry points, and invoke those from the with_winit example.

Right now this just prints the contents of the bump buffer before just running the fine dispatch, but it could apply conditional logic.
2023-01-24 21:09:00 -08:00
Raph Levien 17907893af Create Render struct
Separate coarse and fine stages as separate methods of Render struct.
2023-01-24 17:42:53 -08:00
Raph Levien e47c5777cc Make bind_map persistent
We'll be persisting some buffers across recordings, so make the mapping from id to actual resource scoped to the engine rather than a single `run_recording` call.

Part of the change is being explicit about which buffers to free and when. That will enable more fine-grained reuse of buffers, including within a recording.
2023-01-24 17:42:29 -08:00
Joe Neeman 338bd30870 Allow selecting GPU from env 2023-01-21 14:30:40 -06:00
Chad Brokaw 0c0c61dc82 Address review feedback
* Add counts to offsets when comparing against buffer size limits
* Remove multiplication by 4 in blend buffer allocation (we use units of u32)
* Move buffer sizes from BumpAllocators to Config
* Add comments about early exit
2023-01-18 21:36:32 -05:00
Chad Brokaw c66e7a270c
add comments for buffer sizes
Co-authored-by: Daniel McNab <36049421+DJMcNab@users.noreply.github.com>
2023-01-17 22:48:53 -05:00
Chad Brokaw 1f7ba765e9
comment typo
Co-authored-by: Daniel McNab <36049421+DJMcNab@users.noreply.github.com>
2023-01-17 22:48:11 -05:00
Chad Brokaw 1e8d194b6a initial GPU side work for robust memory
This should handle everything on the GPU side except for blend stack loading/storing in fine.
2023-01-17 14:08:20 -05:00
Chad Brokaw 516fd6c981 Update for peniko changes
This applies updates for the gradient API in peniko and pins the git dependency so prevent further breakage. Also removes Cargo.lock.
2023-01-17 12:31:57 -05:00
Daniel McNab 44058a8578
Improve the svg parser (#247)
* Improve the svg parser

* Handle `opacity`

* Double the segments buffer

* Rotate the multiplication

This matches firefox's output, although it is contrary to my use
of 3d transformation matrices

* Double ptcl size

Seems to be required to show entire scene at 4k
2023-01-16 18:22:35 +00:00
Daniel McNab ed60031185
Add hot reloading of shaders to the winit example (#252) 2023-01-16 17:24:48 +00:00
Daniel McNab db4fc4e449
Give buffers names when buffer_labels feature is enabled (#254) 2023-01-16 17:16:45 +00:00
Spencer C. Imbleau 4fc94a1d4b clippy fixes 2023-01-14 11:07:07 -05:00
Daniel McNab eec111c633
Support click and drag for svgs, as well as scene fragment caching (#244)
* Support caching the image, and click and drag motion

* Remove debug print

* Clean up examples to have command line parsing

* Address review comments
2023-01-13 19:30:08 +00:00
Raph Levien ed437f7ffc Rustfmt 2023-01-12 21:11:54 -08:00
Raph Levien 4907186de4 Prototype of buffer reuse
This helps performance but not all performance issues have been resolved. Nontrivial CPU goes into write_buffer, and it's also possible that there isn't enough overlapping between CPU and GPU work.
2023-01-12 20:43:58 -08:00
Chad Brokaw a9aa3f9cab
Merge pull request #242 from linebender/evenodd
Support even-odd fill rule
2023-01-11 14:13:24 -05:00
Raph Levien 3003e42acb
Merge pull request #235 from linebender/large_pathtag
Support for larger pathtags
2023-01-11 07:56:15 -08:00
Chad Brokaw c6ac5bf590 Support even-odd fill rule
Add logic for handling the even-odd fill rule to `SceneBuilder` and the coarse and fine shaders.
2023-01-10 15:22:04 -05:00
Rose Hudson c5401e777e Update winit example to use new multi-adapter API 2023-01-09 13:00:00 +00:00
Rose Hudson f0faadc356 Add multi-adapter support
some `RenderContext` stuff is now `DeviceHandle` stuff, and device
handles are created alongside surfaces to ensure compatibility, but are
reused if possible.

Fixes #224 wgpu Adapter and Surface might not be compatible
2023-01-09 13:00:00 +00:00
Chad Brokaw 3ea8eef839
Merge pull request #239 from linebender/new-encoding
Public encoding API
2023-01-08 18:41:09 -05:00