Commit graph

50 commits

Author SHA1 Message Date
Raph Levien 3774928b24 Enforce clippy lints
This turns on clippy checking and also fixes all lints in the code.

Many lints are obvious improvements. Only a small number are slightly annoying, so I think overall worth having a vanilla default config.
2023-05-18 16:13:32 -07:00
Raph Levien 8eb02ce330 Suppress one more warning in wasm case 2023-05-18 15:45:44 -07:00
Daniel McNab abfe9fbb56
Add a stats display for scene complexity (#322) 2023-05-18 18:50:57 +01:00
Arman Uguray bb117da352 Enable wasm-bindgen feature of instant crate 2023-04-23 16:00:01 -07:00
Arman Uguray 4642fa024f [with_winit] Set the canvas size to thw winit Window's inner size
This prevents the scaling caused by the hardcoded canvas dimensions on
high dpi platforms.
2023-04-23 12:02:39 -07:00
Arman Uguray 5543ad01fe [examples] Use instant crate's time::Instant
crates.io/crates/instant provides a std::time::Instant implementation
that works on both WASM and non-wasm builds.
2023-04-23 12:02:39 -07:00
Arman Uguray 703d22f4b7 [frame_stats] Use match statement for color coding graph 2023-03-21 15:29:16 -07:00
Arman Uguray 6f3051837f [frame_stats] Adapt the graph scale based on the current mean frame time
This allows the graph to display at a reasonable scale in the face of
fluctuations and a max recorded sample that is much larger than the
current average.
2023-03-21 15:16:45 -07:00
Arman Uguray e6f4f6de57 [frame_stats] Draw thresholds for 16.66ms, 33.33ms, and 8.33 timings
Also added color coding for the bar graph based on these thresholds.
2023-03-21 11:38:38 -07:00
Arman Uguray 5ba2826460 [frame_stats] Scale the frame time graph linearly
The sqrt scale doesn't add much value any more since the max frame time
can be reset with a keypress.
2023-03-21 11:34:33 -07:00
Arman Uguray 8bd1bdfaa8 [frame_stats] Use wgpu::PresentMode::AutoVsync/AutoNoVsync for VSync mode
The Auto* modes should have wider compatibility as they implement
fallback behavior based on what the platform supports. This also means
that on web "vsync off" will likely be incorrect.
2023-03-21 11:34:26 -07:00
Arman Uguray 02a222f435 [frame_stats] Reduce stats time delta between elapsed() and next frame start time
This does not account for the time spent in processing
`Stats::add_sample` but it should be very close.
2023-03-21 11:34:20 -07:00
Arman Uguray a1c0df1058 [frame_stats] Track frame time more tightly
We now track the frame time from snapshot to snapshot corresponding to
the exact presentation time.
2023-03-21 11:34:14 -07:00
Arman Uguray 1250cdcf86 [frame_stats] Add a VSync toggle key; show the current VSync state in stats UI 2023-03-21 11:34:08 -07:00
Arman Uguray 306aeab6df [frame_stats] Key binding to clear min/max frame time; address review comments 2023-03-21 11:34:01 -07:00
Arman Uguray 1ac4a4f1a8 [frame_stats] Draw a live plot of frame time samples
Also abandoned the FrameScope idea and revised the `Stats::add_sample`
to accept a struct to accept a variety of future measurements.
2023-03-21 11:33:50 -07:00
Arman Uguray bacaeebcb6 [frame_stats] Show viewport resolution on the stats layer
Also set the stats layer toggle to be on by default until we add some UI
to toggle it on mobile.
2023-03-21 11:33:43 -07:00
Arman Uguray d7bacbcc3f [frame_stats] Build stats layer layout based on viewport dimensions 2023-03-21 11:33:35 -07:00
Arman Uguray 89fb1b89da [frame_stats] Add frame statistics UI to with_winit example
Added a module for frame time statistics and UI layer that displays
the average, minimum, and maximum frame time alongside FPS. The UI
can be toggled by pressing the `S` key.
2023-03-21 11:33:22 -07:00
Daniel McNab 17096ad878
Update for Bevy 0.10 and other dependencies (#290) 2023-03-16 15:44:10 +00:00
Daniel McNab fd6bfe91d6
Fix handling of interactivity (#295)
* Fix handling of interactivity

* Sort out silly mixup
2023-03-16 13:38:43 +00:00
Florian Köhler c503973739
Add space key for transform reset (#294)
Co-authored-by: Florian Köhler <power-unsealed>
2023-03-15 15:18:16 +00:00
Chad Brokaw 165b3a083b Let's add images 2023-03-09 17:18:03 -05:00
Chad Brokaw 69dd838d09 post rebase fixups 2023-03-06 11:41:12 -05:00
Daniel McNab 5156447346
Make the with_winit example run on android (#273) 2023-03-05 11:33:30 +00:00
Arman Uguray 12d5dcd34f Use clap to parse base-color option; remove unused width/height parameters 2023-03-03 14:28:07 -08:00
Arman Uguray d72ad14059 Add a test scene that animates the base color
The test scenes can now supply their own optional base (background)
color. In the with_winit example, we also allow the user to provide a
base color as a CLI option. The precedence is as follows:

   1. Use the color from the CLI options, if any.
   2. Otherwise use the scene provided base color, if any.
   3. Otherwise default to black.
2023-03-03 11:30:12 -08:00
Arman Uguray 3bbf108df5 Renamed clear_color to base_color; addressed review comments 2023-03-02 14:29:44 -08:00
Arman Uguray 05fa8c7c39 RenderParams struct for render-time options
The texture and surface render API now takes render-time parameters
(such as clear color, target width/height) as a RenderParams struct.

The examples have been updated to demonstrate this. The with_winit
example now accepts a clear color as a command line option.
2023-03-02 11:25:19 -08:00
Daniel McNab db243aed4e Add a keyboard key to rotate the scene 2023-02-22 12:35:28 +00:00
Daniel McNab ef44c17f92
Update dependencies, and add more metadata (#272) 2023-02-06 20:12:46 +00:00
Daniel McNab 020a7f5c01
Split the examples into frontends with a shared scene repository (#262) 2023-02-03 10:22:39 +00:00
Daniel McNab 9721d4a6ac
Some WASM changes - including a run_wasm alias (#251) 2023-01-31 16:12:46 +00:00
Daniel McNab f84e244fd7
Update to wgpu 0.15 (#263) 2023-01-31 16:07:03 +00:00
Raph Levien db018da537 Make wasm port work again
This cheats somewhat, using the non-robust version of the pipeline for
wasm, and blocking on native.
2023-01-26 17:41:30 -08:00
Raph Levien 264fd3ec12 Merge branch 'main' into async 2023-01-26 17:27:53 -08:00
Raph Levien d6cbae2a3f Fixes to get example running in wasm
A number of things were wrong:

* The args were missing to `run`
* The robust memory changes introduced uniformity errors
* `clear_buffer` is a todo for wgpu on wasm
* Some more time calls crept in
* Initializing both env_logger and console_logger fails

In addition, we conditionally opt the shaders into
`workgroupUniformLoad`, as that's available on wasm but not yet native.

Some of the things (args, uniformity errors) are important fixes. Other
things (clear_buffer, wUL being optional) are workarounds for wgpu
limitations and have TODO items to be removed when wgpu catches up.
2023-01-26 12:19:12 -08:00
Raph Levien 418256ffd1 Start async wiring
Make async versions of the main library entry points, and invoke those from the with_winit example.

Right now this just prints the contents of the bump buffer before just running the fine dispatch, but it could apply conditional logic.
2023-01-24 21:09:00 -08:00
Joe Neeman 338bd30870 Allow selecting GPU from env 2023-01-21 14:30:40 -06:00
Chad Brokaw 516fd6c981 Update for peniko changes
This applies updates for the gradient API in peniko and pins the git dependency so prevent further breakage. Also removes Cargo.lock.
2023-01-17 12:31:57 -05:00
Daniel McNab 44058a8578
Improve the svg parser (#247)
* Improve the svg parser

* Handle `opacity`

* Double the segments buffer

* Rotate the multiplication

This matches firefox's output, although it is contrary to my use
of 3d transformation matrices

* Double ptcl size

Seems to be required to show entire scene at 4k
2023-01-16 18:22:35 +00:00
Daniel McNab ed60031185
Add hot reloading of shaders to the winit example (#252) 2023-01-16 17:24:48 +00:00
Daniel McNab db4fc4e449
Give buffers names when buffer_labels feature is enabled (#254) 2023-01-16 17:16:45 +00:00
Daniel McNab eec111c633
Support click and drag for svgs, as well as scene fragment caching (#244)
* Support caching the image, and click and drag motion

* Remove debug print

* Clean up examples to have command line parsing

* Address review comments
2023-01-13 19:30:08 +00:00
Chad Brokaw c6ac5bf590 Support even-odd fill rule
Add logic for handling the even-odd fill rule to `SceneBuilder` and the coarse and fine shaders.
2023-01-10 15:22:04 -05:00
Rose Hudson c5401e777e Update winit example to use new multi-adapter API 2023-01-09 13:00:00 +00:00
Duane Johnson 3e8a4813f0
Update references to piet-gpu where it makes sense (#240) 2023-01-08 16:15:51 +00:00
Daniel McNab 480e5a5e2f
Update the README to reflect velloness (#233)
Co-authored-by: Raph Levien <raph.levien@gmail.com>
2023-01-05 22:56:46 +00:00
Daniel McNab 57d79bdf1f
Fix the winit dependency (#232) 2023-01-05 15:18:57 +00:00
Daniel McNab ff59839737
Move the vello crate to the workspace root (#231)
* Move the vello crate to the root of the crate

* Add warning that README is work in progress

* Add newline in warning

* Move the unlicense into the shader folder

* Fixup wgsl-analyzer include paths
2023-01-05 09:32:09 +00:00