Commit graph

72 commits

Author SHA1 Message Date
Arman Uguray 6d2b98cade [vello_encoding] Re-export vello_encoding::Glyph from vello
This makes it so that users of the vello crate that use the Glyph type
don't need to directly depend on the vello_encoding crate.
2023-04-18 14:46:16 -07:00
Arman Uguray db2fefdc8f [vello_encoding] Move the encoding module into its own crate
This change moves the vello encoding logic to a new crate under
crates/encoding. Combined with the `vello_shaders` crate, this enables
lightweight integration of the Vello pipelines into renderers that don't
depend on wgpu (or perhaps written in languages other than Rust).

The Scene/Fragment API currently remain the vello crate.
2023-04-18 14:46:14 -07:00
Raph Levien 8cfe903f7e Change image to flower
Using vector graphics for the image doesn't make a huge amount of sense. The flower photo is by Raph and happily licensed to anyone who wants to use it.
2023-03-22 15:53:44 -07:00
Chad Brokaw 4c5ff6b5bf
Merge pull request #297 from linebender/vello-fello
Replace font backend
2023-03-21 22:07:36 -04:00
Chad Brokaw eb8cc5275f Replace font backend
This replaces the old moscato font backend with one that has proper support for variable fonts.
2023-03-21 19:27:21 -04:00
Arman Uguray 703d22f4b7 [frame_stats] Use match statement for color coding graph 2023-03-21 15:29:16 -07:00
Arman Uguray 6f3051837f [frame_stats] Adapt the graph scale based on the current mean frame time
This allows the graph to display at a reasonable scale in the face of
fluctuations and a max recorded sample that is much larger than the
current average.
2023-03-21 15:16:45 -07:00
Arman Uguray e6f4f6de57 [frame_stats] Draw thresholds for 16.66ms, 33.33ms, and 8.33 timings
Also added color coding for the bar graph based on these thresholds.
2023-03-21 11:38:38 -07:00
Arman Uguray 5ba2826460 [frame_stats] Scale the frame time graph linearly
The sqrt scale doesn't add much value any more since the max frame time
can be reset with a keypress.
2023-03-21 11:34:33 -07:00
Arman Uguray 8bd1bdfaa8 [frame_stats] Use wgpu::PresentMode::AutoVsync/AutoNoVsync for VSync mode
The Auto* modes should have wider compatibility as they implement
fallback behavior based on what the platform supports. This also means
that on web "vsync off" will likely be incorrect.
2023-03-21 11:34:26 -07:00
Arman Uguray 02a222f435 [frame_stats] Reduce stats time delta between elapsed() and next frame start time
This does not account for the time spent in processing
`Stats::add_sample` but it should be very close.
2023-03-21 11:34:20 -07:00
Arman Uguray a1c0df1058 [frame_stats] Track frame time more tightly
We now track the frame time from snapshot to snapshot corresponding to
the exact presentation time.
2023-03-21 11:34:14 -07:00
Arman Uguray 1250cdcf86 [frame_stats] Add a VSync toggle key; show the current VSync state in stats UI 2023-03-21 11:34:08 -07:00
Arman Uguray 306aeab6df [frame_stats] Key binding to clear min/max frame time; address review comments 2023-03-21 11:34:01 -07:00
Arman Uguray 1ac4a4f1a8 [frame_stats] Draw a live plot of frame time samples
Also abandoned the FrameScope idea and revised the `Stats::add_sample`
to accept a struct to accept a variety of future measurements.
2023-03-21 11:33:50 -07:00
Arman Uguray bacaeebcb6 [frame_stats] Show viewport resolution on the stats layer
Also set the stats layer toggle to be on by default until we add some UI
to toggle it on mobile.
2023-03-21 11:33:43 -07:00
Arman Uguray d7bacbcc3f [frame_stats] Build stats layer layout based on viewport dimensions 2023-03-21 11:33:35 -07:00
Arman Uguray 89fb1b89da [frame_stats] Add frame statistics UI to with_winit example
Added a module for frame time statistics and UI layer that displays
the average, minimum, and maximum frame time alongside FPS. The UI
can be toggled by pressing the `S` key.
2023-03-21 11:33:22 -07:00
Daniel McNab 17096ad878
Update for Bevy 0.10 and other dependencies (#290) 2023-03-16 15:44:10 +00:00
Daniel McNab fd6bfe91d6
Fix handling of interactivity (#295)
* Fix handling of interactivity

* Sort out silly mixup
2023-03-16 13:38:43 +00:00
Florian Köhler c503973739
Add space key for transform reset (#294)
Co-authored-by: Florian Köhler <power-unsealed>
2023-03-15 15:18:16 +00:00
Chad Brokaw 923c949e95 Remove some unused imports 2023-03-10 21:00:42 -05:00
Chad Brokaw 37f05b853c Address initial review feedback
* Add comment about naughty ptr2int cast
* Change Option to anyhow::Result in test scene ImageCache
* Replace magic constant with pixel stride from selected format
2023-03-10 15:14:34 -05:00
Chad Brokaw 165b3a083b Let's add images 2023-03-09 17:18:03 -05:00
Chad Brokaw 69dd838d09 post rebase fixups 2023-03-06 11:41:12 -05:00
Chad Brokaw 5e216adfa8 Merge branch 'main' into glyph-run 2023-03-06 08:17:45 -05:00
Daniel McNab 5156447346
Make the with_winit example run on android (#273) 2023-03-05 11:33:30 +00:00
Chad Brokaw 15efb8b3f6 fixes after rebase
* remove SceneBuilder::finish() calls
* remove old Config struct
* comment about syncing structs in config.wgsl
2023-03-03 20:46:50 -05:00
Chad Brokaw fca106a5ce Merge branch 'main' into glyph-run 2023-03-03 20:30:10 -05:00
Arman Uguray 12d5dcd34f Use clap to parse base-color option; remove unused width/height parameters 2023-03-03 14:28:07 -08:00
Arman Uguray d72ad14059 Add a test scene that animates the base color
The test scenes can now supply their own optional base (background)
color. In the with_winit example, we also allow the user to provide a
base color as a CLI option. The precedence is as follows:

   1. Use the color from the CLI options, if any.
   2. Otherwise use the scene provided base color, if any.
   3. Otherwise default to black.
2023-03-03 11:30:12 -08:00
Arman Uguray 3bbf108df5 Renamed clear_color to base_color; addressed review comments 2023-03-02 14:29:44 -08:00
Arman Uguray 05fa8c7c39 RenderParams struct for render-time options
The texture and surface render API now takes render-time parameters
(such as clear color, target width/height) as a RenderParams struct.

The examples have been updated to demonstrate this. The with_winit
example now accepts a clear color as a command line option.
2023-03-02 11:25:19 -08:00
Chad Brokaw 82391534c0 small fixes
* make SimpleText::add_run accept glyph_transform and style parameters so it doesn't unconditionally do oblique strokes
* replace fill/stroke methods on DrawGlyphs with a single draw method that accepts either fill or stroke styles
* update peniko rev to access the new style types used above
* for now, change glyph cache to only cache non-zero fills. Prior to this, style was ignored in the key which could lead to incorrect rendering.
2023-02-24 16:13:48 -05:00
Chad Brokaw 2ef58adad5 Glyph run API 2023-02-23 22:59:03 -05:00
Chad Brokaw c65c19dc4f add additional test scene 2023-02-22 22:32:04 -05:00
Daniel McNab db243aed4e Add a keyboard key to rotate the scene 2023-02-22 12:35:28 +00:00
Jason Davies 5f59a2e818
Fix include_str! compile error in examples/scenes. (#279)
I don't think CARGO_MANIFEST_DIR should ever end in "/", though I've
only checked on Linux and macOS.
2023-02-11 09:44:18 +00:00
Arman Uguray 68022d2f4f
Merge pull request #277 from DJMcNab/headless
Create a headless example
2023-02-09 08:05:26 -08:00
Daniel McNab 56939df615 Re-use render context in headless 2023-02-09 09:34:53 +00:00
Daniel McNab 19552ad819 Update to better match other examples 2023-02-08 22:48:34 +00:00
Daniel McNab 3a63f00e7e Fix handling of wgpu to hopefully be valid 2023-02-08 21:43:24 +00:00
Arman Uguray fb4cfcdc9e
Merge pull request #275 from DJMcNab/bevy_stageless
Migrate the bevy example to stageless
2023-02-07 13:35:03 -08:00
Daniel McNab d366151970 Support changing the output directory 2023-02-07 16:37:29 +00:00
Daniel McNab 6e1481db40 Finish the headless example 2023-02-07 16:26:56 +00:00
Daniel McNab 65a7970382 Setup infra for headless examples 2023-02-07 12:52:22 +00:00
Arman Uguray 2690c3602d
Merge pull request #271 from armansito/pr-conflation-examples
Introduce test scenes that demonstrate conflation artifacts
2023-02-06 15:24:38 -08:00
Daniel McNab ef44c17f92
Update dependencies, and add more metadata (#272) 2023-02-06 20:12:46 +00:00
Daniel McNab 7abbf2ece2 Migrate the bevy example to stageless 2023-02-06 15:45:36 +00:00
Arman Uguray 97e6e12799 Use accessible colors that maintain contrast in the conflation scene 2023-02-03 12:27:42 -08:00