This adds a prefix sum test. This patch is also trying to get a little
more serious about structuring both the test runner (toward the goal of
collecting proper statistics) and pipeline stages for the tests.
Still WIP but giving good results.
Adds a new "mux" module which can have multiple backends. As of this
commit, it's not wired up at all, but the functionality should be
reasonably complete.
Minor tweaks to the backend trait to accommodate this, mostly changing
Fence and Semaphore to references so they don't need to be Copy.
Part of the work toward #95
Adds an example binary that can be run with `cargo apk`.
One thing that will still need manual tuning (for now) is the size of
the canvas. A good followup is to sense that from the window size.
Don't run extensions unless they're available. This includes querying
for descriptor indexing, and running one of two versions of kernel4
depending on whether it's enabled.
Part of the support needed for #78
Update to latest versions of all dependencies. Among other things, this
gets us on piet 0.2, though almost all of the changes were around text,
which is not yet implemented.
This just adds the first step of polyline stroking, which is adding it
to the scene. Also just a bit of cleaning up of dimensions into one
header file.
Handling f16 requires special work, compared to other scalars, as the minimum conversion operation for u32->f16 in GLSL (unpackHalf2x16) loads two f16s from one u32. This means that in order to minimize unnecessary calls to unpackHalf2x16, we should look-ahead to see if the current f16 has already been extracted in the process of dealing with the last f16. Similar considerations exist for write operations, where we want to pack, when possible, two f16s in one go (using packHalf2x16).
This patch adds a module that contains both scene and ptcl types (very
lightly adapted from piet-metal), as well as infrastructure for encoding
Rust-side.
WIP, it's not wired up in either the shader or on the Rust side.
Populates the piet-gpu subdir, with an extremely simple renderer. The
main program saves the image to a PNG.
Contains a few fixes (I was confused about the need for multiple
bindings, as opposed to multiple descriptors within a binding).
This version will be similar but somewhat different to what's in
piet-metal now. Hopefully a little simpler to use (no distinction
between packed and unpacked structs) and better structured.