vello/piet-gpu/shader
Raph Levien 03da52cff8 Start implementing fills
This should get the "right_edge" value for each segment plumbed through
to the binning phase. It also needs to be plumbed to coarse raster and
wired up there.

Also considering WIP because none of this logic has been tested yet.
2020-05-19 20:40:04 -07:00
..
annotated.h Store annotated elements 2020-05-12 12:13:39 -07:00
binning.comp Start implementing fills 2020-05-19 20:40:04 -07:00
binning.spv Start implementing fills 2020-05-19 20:40:04 -07:00
bins.h Binning stage 2020-05-12 17:34:15 -07:00
build.ninja Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
coarse.comp Smarter line segment coverage 2020-05-19 09:26:44 -07:00
coarse.spv Smarter line segment coverage 2020-05-19 09:26:44 -07:00
elements.comp Start implementing fills 2020-05-19 20:40:04 -07:00
elements.spv Start implementing fills 2020-05-19 20:40:04 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel4.comp Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
kernel4.spv Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
ptcl.h Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
scene.h Experimenting with sort-middle 2020-05-12 08:54:09 -07:00
setup.h Start implementing fills 2020-05-19 20:40:04 -07:00
state.h Start implementing fills 2020-05-19 20:40:04 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00