..
annotated.h
remove FillMask and FillMaskInv
2020-11-29 16:59:58 +01:00
backdrop.comp
remove FillMask and FillMaskInv
2020-11-29 16:59:58 +01:00
backdrop.spv
remove FillMask and FillMaskInv
2020-11-29 16:59:58 +01:00
binning.comp
remove FillMask and FillMaskInv
2020-11-29 16:59:58 +01:00
binning.spv
remove FillMask and FillMaskInv
2020-11-29 16:59:58 +01:00
bins.h
Continuing work on clips
2020-11-20 18:25:27 -08:00
build.ninja
piet-gpu-types: remove unused scene elements
2020-09-27 18:57:53 +02:00
coarse.comp
remove FillMask and FillMaskInv
2020-11-29 16:59:58 +01:00
coarse.spv
remove FillMask and FillMaskInv
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elements.comp
remove FillMask and FillMaskInv
2020-11-29 16:59:58 +01:00
elements.spv
remove FillMask and FillMaskInv
2020-11-29 16:59:58 +01:00
kernel4.comp
change tile segment representation to (origin, vector)
2020-12-01 18:34:40 +01:00
kernel4.spv
change tile segment representation to (origin, vector)
2020-12-01 18:34:40 +01:00
path_coarse.comp
change tile segment representation to (origin, vector)
2020-12-01 18:34:40 +01:00
path_coarse.spv
change tile segment representation to (origin, vector)
2020-12-01 18:34:40 +01:00
pathseg.h
Start GPU-side flattening
2020-06-09 16:01:47 -07:00
ptcl.h
remove FillMask and FillMaskInv
2020-11-29 16:59:58 +01:00
scene.h
remove FillMask and FillMaskInv
2020-11-29 16:59:58 +01:00
setup.h
shader: introduce a crude setting for adjusting the maximum workgroup size
2020-09-13 13:04:13 +02:00
state.h
Experiment with new sorting scheme
2020-06-03 09:29:25 -07:00
tile.h
change tile segment representation to (origin, vector)
2020-12-01 18:34:40 +01:00
tile_alloc.comp
remove FillMask and FillMaskInv
2020-11-29 16:59:58 +01:00
tile_alloc.spv
remove FillMask and FillMaskInv
2020-11-29 16:59:58 +01:00
tilegroup.h
Implement stroked polylines
2020-04-28 18:45:59 -07:00