vello/piet-gpu/shader/path_coarse.spv
Elias Naur 19f4d9fa95 change tile segment representation to (origin, vector)
Eliminates the precision loss of the subtraction in the sign(end.x - start.x)
expression in kernel4. That's important for the next change that avoids
inconsistent line intersections in path_coarse.

Updates #23

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-01 18:34:40 +01:00

28 KiB