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db2fefdc8f
This change moves the vello encoding logic to a new crate under crates/encoding. Combined with the `vello_shaders` crate, this enables lightweight integration of the Vello pipelines into renderers that don't depend on wgpu (or perhaps written in languages other than Rust). The Scene/Fragment API currently remain the vello crate.
25 lines
633 B
TOML
25 lines
633 B
TOML
[package]
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name = "scenes"
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description = "Vello scenes used in the other examples"
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publish = false
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version.workspace = true
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license.workspace = true
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edition.workspace = true
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repository.workspace = true
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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vello = { path = "../../" }
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vello_encoding = { path = "../../crates/encoding" }
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vello_svg = { path = "../../integrations/vello_svg" }
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anyhow = { workspace = true }
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clap = { workspace = true, features = ["derive"] }
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image = "0.24.5"
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# Used for the `download` command
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byte-unit = "4.0"
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dialoguer = "0.10"
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ureq = "2.6"
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