vello/examples/scenes/Cargo.toml
Arman Uguray db2fefdc8f [vello_encoding] Move the encoding module into its own crate
This change moves the vello encoding logic to a new crate under
crates/encoding. Combined with the `vello_shaders` crate, this enables
lightweight integration of the Vello pipelines into renderers that don't
depend on wgpu (or perhaps written in languages other than Rust).

The Scene/Fragment API currently remain the vello crate.
2023-04-18 14:46:14 -07:00

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TOML

[package]
name = "scenes"
description = "Vello scenes used in the other examples"
publish = false
version.workspace = true
license.workspace = true
edition.workspace = true
repository.workspace = true
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
vello = { path = "../../" }
vello_encoding = { path = "../../crates/encoding" }
vello_svg = { path = "../../integrations/vello_svg" }
anyhow = { workspace = true }
clap = { workspace = true, features = ["derive"] }
image = "0.24.5"
# Used for the `download` command
byte-unit = "4.0"
dialoguer = "0.10"
ureq = "2.6"