winit-sonoma-fix/src/platform_impl/windows/event_loop.rs

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#![allow(non_snake_case)]
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
//! An events loop on Win32 is a background thread.
//!
//! Creating an events loop spawns a thread and blocks it in a permanent Win32 events loop.
//! Destroying the events loop stops the thread.
//!
//! You can use the `execute_in_thread` method to execute some code in the background thread.
//! Since Win32 requires you to create a window in the right thread, you must use this method
//! to create a window.
//!
//! If you create a window whose class is set to `callback`, the window's events will be
//! propagated with `run_forever` and `poll_events`.
//! The closure passed to the `execute_in_thread` method takes an `Inserter` that you can use to
//! add a `WindowState` entry to a list of window to be used by the callback.
mod runner;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
use parking_lot::Mutex;
use std::{
marker::PhantomData,
mem, panic, ptr,
rc::Rc,
sync::{
mpsc::{self, Receiver, Sender},
Arc,
},
time::{Duration, Instant},
};
use winapi::shared::basetsd::{DWORD_PTR, UINT_PTR};
use winapi::{
shared::{
minwindef::{BOOL, DWORD, HIWORD, INT, LOWORD, LPARAM, LRESULT, UINT, WPARAM},
windef::{HWND, POINT, RECT},
windowsx, winerror,
},
um::{
commctrl, libloaderapi, ole2, processthreadsapi, winbase,
winnt::{HANDLE, LONG, LPCSTR, SHORT},
winuser,
},
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
};
use self::runner::{ELRShared, EventLoopRunnerShared};
use crate::{
dpi::{PhysicalPosition, PhysicalSize},
event::{DeviceEvent, Event, Force, KeyboardInput, Touch, TouchPhase, WindowEvent},
event_loop::{ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootELW},
platform_impl::platform::{
dark_mode::try_dark_mode,
dpi::{become_dpi_aware, dpi_to_scale_factor, enable_non_client_dpi_scaling},
drop_handler::FileDropHandler,
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
event::{self, handle_extended_keys, process_key_params, vkey_to_winit_vkey},
monitor, raw_input, util,
window_state::{CursorFlags, WindowFlags, WindowState},
wrap_device_id, WindowId, DEVICE_ID,
},
window::{Fullscreen, WindowId as RootWindowId},
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
};
type GetPointerFrameInfoHistory = unsafe extern "system" fn(
pointerId: UINT,
entriesCount: *mut UINT,
pointerCount: *mut UINT,
pointerInfo: *mut winuser::POINTER_INFO,
) -> BOOL;
type SkipPointerFrameMessages = unsafe extern "system" fn(pointerId: UINT) -> BOOL;
type GetPointerDeviceRects = unsafe extern "system" fn(
device: HANDLE,
pointerDeviceRect: *mut RECT,
displayRect: *mut RECT,
) -> BOOL;
type GetPointerTouchInfo =
unsafe extern "system" fn(pointerId: UINT, touchInfo: *mut winuser::POINTER_TOUCH_INFO) -> BOOL;
type GetPointerPenInfo =
unsafe extern "system" fn(pointId: UINT, penInfo: *mut winuser::POINTER_PEN_INFO) -> BOOL;
lazy_static! {
static ref GET_POINTER_FRAME_INFO_HISTORY: Option<GetPointerFrameInfoHistory> =
get_function!("user32.dll", GetPointerFrameInfoHistory);
static ref SKIP_POINTER_FRAME_MESSAGES: Option<SkipPointerFrameMessages> =
get_function!("user32.dll", SkipPointerFrameMessages);
static ref GET_POINTER_DEVICE_RECTS: Option<GetPointerDeviceRects> =
get_function!("user32.dll", GetPointerDeviceRects);
static ref GET_POINTER_TOUCH_INFO: Option<GetPointerTouchInfo> =
get_function!("user32.dll", GetPointerTouchInfo);
static ref GET_POINTER_PEN_INFO: Option<GetPointerPenInfo> =
get_function!("user32.dll", GetPointerPenInfo);
}
pub(crate) struct SubclassInput<T: 'static> {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
pub window_state: Arc<Mutex<WindowState>>,
pub event_loop_runner: EventLoopRunnerShared<T>,
pub file_drop_handler: FileDropHandler,
}
impl<T> SubclassInput<T> {
unsafe fn send_event(&self, event: Event<'_, T>) {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
self.event_loop_runner.send_event(event);
}
}
struct ThreadMsgTargetSubclassInput<T: 'static> {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
event_loop_runner: EventLoopRunnerShared<T>,
user_event_receiver: Receiver<T>,
}
impl<T> ThreadMsgTargetSubclassInput<T> {
unsafe fn send_event(&self, event: Event<'_, T>) {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
self.event_loop_runner.send_event(event);
}
}
pub struct EventLoop<T: 'static> {
thread_msg_sender: Sender<T>,
window_target: RootELW<T>,
}
pub struct EventLoopWindowTarget<T: 'static> {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
thread_id: DWORD,
thread_msg_target: HWND,
pub(crate) runner_shared: EventLoopRunnerShared<T>,
}
macro_rules! main_thread_check {
($fn_name:literal) => {{
let thread_id = unsafe { processthreadsapi::GetCurrentThreadId() };
if thread_id != main_thread_id() {
panic!(concat!(
"Initializing the event loop outside of the main thread is a significant \
cross-platform compatibility hazard. If you really, absolutely need to create an \
EventLoop on a different thread, please use the `EventLoopExtWindows::",
$fn_name,
"` function."
));
}
}};
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
impl<T: 'static> EventLoop<T> {
pub fn new() -> EventLoop<T> {
main_thread_check!("new_any_thread");
Self::new_any_thread()
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
pub fn new_any_thread() -> EventLoop<T> {
become_dpi_aware();
Self::new_dpi_unaware_any_thread()
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
pub fn new_dpi_unaware() -> EventLoop<T> {
main_thread_check!("new_dpi_unaware_any_thread");
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
Self::new_dpi_unaware_any_thread()
}
pub fn new_dpi_unaware_any_thread() -> EventLoop<T> {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
let thread_id = unsafe { processthreadsapi::GetCurrentThreadId() };
let runner_shared = Rc::new(ELRShared::new());
let (thread_msg_target, thread_msg_sender) =
thread_event_target_window(runner_shared.clone());
raw_input::register_all_mice_and_keyboards_for_raw_input(thread_msg_target);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
EventLoop {
thread_msg_sender,
window_target: RootELW {
p: EventLoopWindowTarget {
thread_id,
thread_msg_target,
runner_shared,
},
_marker: PhantomData,
},
}
}
pub fn window_target(&self) -> &RootELW<T> {
&self.window_target
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
pub fn run<F>(mut self, event_handler: F) -> !
where
F: 'static + FnMut(Event<'_, T>, &RootELW<T>, &mut ControlFlow),
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
{
self.run_return(event_handler);
::std::process::exit(0);
}
pub fn run_return<F>(&mut self, mut event_handler: F)
where
F: FnMut(Event<'_, T>, &RootELW<T>, &mut ControlFlow),
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
{
let event_loop_windows_ref = &self.window_target;
unsafe {
self.window_target
.p
.runner_shared
.set_runner(self, move |event, control_flow| {
event_handler(event, event_loop_windows_ref, control_flow)
})
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
let runner = &self.window_target.p.runner_shared;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
unsafe {
let mut msg = mem::zeroed();
let mut unread_message_exists = false;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
'main: loop {
if let Err(payload) = runner.take_panic_error() {
runner.destroy_runner();
panic::resume_unwind(payload);
}
runner.new_events();
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
loop {
if !unread_message_exists {
On Windows, fix request_redraw() related panics (#1461) * On Windows, fix request_redraw() related panics These panics were introduced by https://github.com/rust-windowing/winit/commit/6a330a2894873d29fbbfdeebfc1a215577213996 Fixes https://github.com/rust-windowing/winit/issues/1391 Fixes https://github.com/rust-windowing/winit/issues/1400 Fixes https://github.com/rust-windowing/winit/issues/1466 Probably fixes other related issues See https://github.com/rust-windowing/winit/issues/1429 * On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn This avoids directly sending a WM_PAINT message, which might cause buffering of RedrawRequested events. We don't want to buffer RedrawRequested events because: - we wan't to handle RedrawRequested during processing of WM_PAINT messages - state transitionning is broken when handling buffered RedrawRequested events Fixes https://github.com/rust-windowing/winit/issues/1469 * On Windows, panic if we are trying to buffer a RedrawRequested event * On Windows, move modal loop jumpstart to set_modal_loop() method This fixes a panic. Note that the WM_PAINT event is now sent to the modal_redraw_method which is more correct and avoids an unecessary redraw of the window. Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484 * On Window, filter by paint messages when draining paint messages This seems to prevent PeekMessage from dispatching unrelated sent messages * Change recently added panic/assert calls with warn calls This makes the code less panicky... And actually, winit's Windoww callbacks should not panic because the panic will unwind into Windows code. It is currently undefined behavior to unwind from Rust code into foreign code. See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html * add comments to clarify WM_PAINT handling in non modal loop * made redraw_events_cleared more explicit and more comments
2020-03-08 06:04:24 +11:00
if 0 == winuser::PeekMessageW(
&mut msg,
ptr::null_mut(),
0,
0,
winuser::PM_REMOVE,
) {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
break;
}
}
winuser::TranslateMessage(&mut msg);
winuser::DispatchMessageW(&mut msg);
unread_message_exists = false;
On Windows, fix request_redraw() related panics (#1461) * On Windows, fix request_redraw() related panics These panics were introduced by https://github.com/rust-windowing/winit/commit/6a330a2894873d29fbbfdeebfc1a215577213996 Fixes https://github.com/rust-windowing/winit/issues/1391 Fixes https://github.com/rust-windowing/winit/issues/1400 Fixes https://github.com/rust-windowing/winit/issues/1466 Probably fixes other related issues See https://github.com/rust-windowing/winit/issues/1429 * On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn This avoids directly sending a WM_PAINT message, which might cause buffering of RedrawRequested events. We don't want to buffer RedrawRequested events because: - we wan't to handle RedrawRequested during processing of WM_PAINT messages - state transitionning is broken when handling buffered RedrawRequested events Fixes https://github.com/rust-windowing/winit/issues/1469 * On Windows, panic if we are trying to buffer a RedrawRequested event * On Windows, move modal loop jumpstart to set_modal_loop() method This fixes a panic. Note that the WM_PAINT event is now sent to the modal_redraw_method which is more correct and avoids an unecessary redraw of the window. Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484 * On Window, filter by paint messages when draining paint messages This seems to prevent PeekMessage from dispatching unrelated sent messages * Change recently added panic/assert calls with warn calls This makes the code less panicky... And actually, winit's Windoww callbacks should not panic because the panic will unwind into Windows code. It is currently undefined behavior to unwind from Rust code into foreign code. See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html * add comments to clarify WM_PAINT handling in non modal loop * made redraw_events_cleared more explicit and more comments
2020-03-08 06:04:24 +11:00
if msg.message == winuser::WM_PAINT {
// An "external" redraw was requested.
// Note that the WM_PAINT has been dispatched and
// has caused the event loop to emit the MainEventsCleared event.
// See EventLoopRunner::process_event().
// The call to main_events_cleared() below will do nothing.
break;
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
On Windows, fix request_redraw() related panics (#1461) * On Windows, fix request_redraw() related panics These panics were introduced by https://github.com/rust-windowing/winit/commit/6a330a2894873d29fbbfdeebfc1a215577213996 Fixes https://github.com/rust-windowing/winit/issues/1391 Fixes https://github.com/rust-windowing/winit/issues/1400 Fixes https://github.com/rust-windowing/winit/issues/1466 Probably fixes other related issues See https://github.com/rust-windowing/winit/issues/1429 * On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn This avoids directly sending a WM_PAINT message, which might cause buffering of RedrawRequested events. We don't want to buffer RedrawRequested events because: - we wan't to handle RedrawRequested during processing of WM_PAINT messages - state transitionning is broken when handling buffered RedrawRequested events Fixes https://github.com/rust-windowing/winit/issues/1469 * On Windows, panic if we are trying to buffer a RedrawRequested event * On Windows, move modal loop jumpstart to set_modal_loop() method This fixes a panic. Note that the WM_PAINT event is now sent to the modal_redraw_method which is more correct and avoids an unecessary redraw of the window. Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484 * On Window, filter by paint messages when draining paint messages This seems to prevent PeekMessage from dispatching unrelated sent messages * Change recently added panic/assert calls with warn calls This makes the code less panicky... And actually, winit's Windoww callbacks should not panic because the panic will unwind into Windows code. It is currently undefined behavior to unwind from Rust code into foreign code. See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html * add comments to clarify WM_PAINT handling in non modal loop * made redraw_events_cleared more explicit and more comments
2020-03-08 06:04:24 +11:00
// Make sure we emit the MainEventsCleared event if no WM_PAINT message was received.
runner.main_events_cleared();
On Windows, fix request_redraw() related panics (#1461) * On Windows, fix request_redraw() related panics These panics were introduced by https://github.com/rust-windowing/winit/commit/6a330a2894873d29fbbfdeebfc1a215577213996 Fixes https://github.com/rust-windowing/winit/issues/1391 Fixes https://github.com/rust-windowing/winit/issues/1400 Fixes https://github.com/rust-windowing/winit/issues/1466 Probably fixes other related issues See https://github.com/rust-windowing/winit/issues/1429 * On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn This avoids directly sending a WM_PAINT message, which might cause buffering of RedrawRequested events. We don't want to buffer RedrawRequested events because: - we wan't to handle RedrawRequested during processing of WM_PAINT messages - state transitionning is broken when handling buffered RedrawRequested events Fixes https://github.com/rust-windowing/winit/issues/1469 * On Windows, panic if we are trying to buffer a RedrawRequested event * On Windows, move modal loop jumpstart to set_modal_loop() method This fixes a panic. Note that the WM_PAINT event is now sent to the modal_redraw_method which is more correct and avoids an unecessary redraw of the window. Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484 * On Window, filter by paint messages when draining paint messages This seems to prevent PeekMessage from dispatching unrelated sent messages * Change recently added panic/assert calls with warn calls This makes the code less panicky... And actually, winit's Windoww callbacks should not panic because the panic will unwind into Windows code. It is currently undefined behavior to unwind from Rust code into foreign code. See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html * add comments to clarify WM_PAINT handling in non modal loop * made redraw_events_cleared more explicit and more comments
2020-03-08 06:04:24 +11:00
// Drain eventual WM_PAINT messages sent if user called request_redraw()
// during handling of MainEventsCleared.
loop {
On Windows, fix request_redraw() related panics (#1461) * On Windows, fix request_redraw() related panics These panics were introduced by https://github.com/rust-windowing/winit/commit/6a330a2894873d29fbbfdeebfc1a215577213996 Fixes https://github.com/rust-windowing/winit/issues/1391 Fixes https://github.com/rust-windowing/winit/issues/1400 Fixes https://github.com/rust-windowing/winit/issues/1466 Probably fixes other related issues See https://github.com/rust-windowing/winit/issues/1429 * On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn This avoids directly sending a WM_PAINT message, which might cause buffering of RedrawRequested events. We don't want to buffer RedrawRequested events because: - we wan't to handle RedrawRequested during processing of WM_PAINT messages - state transitionning is broken when handling buffered RedrawRequested events Fixes https://github.com/rust-windowing/winit/issues/1469 * On Windows, panic if we are trying to buffer a RedrawRequested event * On Windows, move modal loop jumpstart to set_modal_loop() method This fixes a panic. Note that the WM_PAINT event is now sent to the modal_redraw_method which is more correct and avoids an unecessary redraw of the window. Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484 * On Window, filter by paint messages when draining paint messages This seems to prevent PeekMessage from dispatching unrelated sent messages * Change recently added panic/assert calls with warn calls This makes the code less panicky... And actually, winit's Windoww callbacks should not panic because the panic will unwind into Windows code. It is currently undefined behavior to unwind from Rust code into foreign code. See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html * add comments to clarify WM_PAINT handling in non modal loop * made redraw_events_cleared more explicit and more comments
2020-03-08 06:04:24 +11:00
if 0 == winuser::PeekMessageW(
&mut msg,
ptr::null_mut(),
winuser::WM_PAINT,
winuser::WM_PAINT,
winuser::PM_QS_PAINT | winuser::PM_REMOVE,
) {
break;
}
winuser::TranslateMessage(&mut msg);
winuser::DispatchMessageW(&mut msg);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
On Windows, fix request_redraw() related panics (#1461) * On Windows, fix request_redraw() related panics These panics were introduced by https://github.com/rust-windowing/winit/commit/6a330a2894873d29fbbfdeebfc1a215577213996 Fixes https://github.com/rust-windowing/winit/issues/1391 Fixes https://github.com/rust-windowing/winit/issues/1400 Fixes https://github.com/rust-windowing/winit/issues/1466 Probably fixes other related issues See https://github.com/rust-windowing/winit/issues/1429 * On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn This avoids directly sending a WM_PAINT message, which might cause buffering of RedrawRequested events. We don't want to buffer RedrawRequested events because: - we wan't to handle RedrawRequested during processing of WM_PAINT messages - state transitionning is broken when handling buffered RedrawRequested events Fixes https://github.com/rust-windowing/winit/issues/1469 * On Windows, panic if we are trying to buffer a RedrawRequested event * On Windows, move modal loop jumpstart to set_modal_loop() method This fixes a panic. Note that the WM_PAINT event is now sent to the modal_redraw_method which is more correct and avoids an unecessary redraw of the window. Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484 * On Window, filter by paint messages when draining paint messages This seems to prevent PeekMessage from dispatching unrelated sent messages * Change recently added panic/assert calls with warn calls This makes the code less panicky... And actually, winit's Windoww callbacks should not panic because the panic will unwind into Windows code. It is currently undefined behavior to unwind from Rust code into foreign code. See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html * add comments to clarify WM_PAINT handling in non modal loop * made redraw_events_cleared more explicit and more comments
2020-03-08 06:04:24 +11:00
runner.redraw_events_cleared();
match runner.control_flow() {
ControlFlow::Exit => break 'main,
ControlFlow::Wait => {
if 0 == winuser::GetMessageW(&mut msg, ptr::null_mut(), 0, 0) {
break 'main;
}
On Windows, fix request_redraw() related panics (#1461) * On Windows, fix request_redraw() related panics These panics were introduced by https://github.com/rust-windowing/winit/commit/6a330a2894873d29fbbfdeebfc1a215577213996 Fixes https://github.com/rust-windowing/winit/issues/1391 Fixes https://github.com/rust-windowing/winit/issues/1400 Fixes https://github.com/rust-windowing/winit/issues/1466 Probably fixes other related issues See https://github.com/rust-windowing/winit/issues/1429 * On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn This avoids directly sending a WM_PAINT message, which might cause buffering of RedrawRequested events. We don't want to buffer RedrawRequested events because: - we wan't to handle RedrawRequested during processing of WM_PAINT messages - state transitionning is broken when handling buffered RedrawRequested events Fixes https://github.com/rust-windowing/winit/issues/1469 * On Windows, panic if we are trying to buffer a RedrawRequested event * On Windows, move modal loop jumpstart to set_modal_loop() method This fixes a panic. Note that the WM_PAINT event is now sent to the modal_redraw_method which is more correct and avoids an unecessary redraw of the window. Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484 * On Window, filter by paint messages when draining paint messages This seems to prevent PeekMessage from dispatching unrelated sent messages * Change recently added panic/assert calls with warn calls This makes the code less panicky... And actually, winit's Windoww callbacks should not panic because the panic will unwind into Windows code. It is currently undefined behavior to unwind from Rust code into foreign code. See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html * add comments to clarify WM_PAINT handling in non modal loop * made redraw_events_cleared more explicit and more comments
2020-03-08 06:04:24 +11:00
unread_message_exists = true;
2019-06-25 02:14:55 +10:00
}
On Windows, fix request_redraw() related panics (#1461) * On Windows, fix request_redraw() related panics These panics were introduced by https://github.com/rust-windowing/winit/commit/6a330a2894873d29fbbfdeebfc1a215577213996 Fixes https://github.com/rust-windowing/winit/issues/1391 Fixes https://github.com/rust-windowing/winit/issues/1400 Fixes https://github.com/rust-windowing/winit/issues/1466 Probably fixes other related issues See https://github.com/rust-windowing/winit/issues/1429 * On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn This avoids directly sending a WM_PAINT message, which might cause buffering of RedrawRequested events. We don't want to buffer RedrawRequested events because: - we wan't to handle RedrawRequested during processing of WM_PAINT messages - state transitionning is broken when handling buffered RedrawRequested events Fixes https://github.com/rust-windowing/winit/issues/1469 * On Windows, panic if we are trying to buffer a RedrawRequested event * On Windows, move modal loop jumpstart to set_modal_loop() method This fixes a panic. Note that the WM_PAINT event is now sent to the modal_redraw_method which is more correct and avoids an unecessary redraw of the window. Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484 * On Window, filter by paint messages when draining paint messages This seems to prevent PeekMessage from dispatching unrelated sent messages * Change recently added panic/assert calls with warn calls This makes the code less panicky... And actually, winit's Windoww callbacks should not panic because the panic will unwind into Windows code. It is currently undefined behavior to unwind from Rust code into foreign code. See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html * add comments to clarify WM_PAINT handling in non modal loop * made redraw_events_cleared more explicit and more comments
2020-03-08 06:04:24 +11:00
ControlFlow::WaitUntil(resume_time) => {
wait_until_time_or_msg(resume_time);
}
ControlFlow::Poll => (),
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
}
}
On Windows, fix request_redraw() related panics (#1461) * On Windows, fix request_redraw() related panics These panics were introduced by https://github.com/rust-windowing/winit/commit/6a330a2894873d29fbbfdeebfc1a215577213996 Fixes https://github.com/rust-windowing/winit/issues/1391 Fixes https://github.com/rust-windowing/winit/issues/1400 Fixes https://github.com/rust-windowing/winit/issues/1466 Probably fixes other related issues See https://github.com/rust-windowing/winit/issues/1429 * On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn This avoids directly sending a WM_PAINT message, which might cause buffering of RedrawRequested events. We don't want to buffer RedrawRequested events because: - we wan't to handle RedrawRequested during processing of WM_PAINT messages - state transitionning is broken when handling buffered RedrawRequested events Fixes https://github.com/rust-windowing/winit/issues/1469 * On Windows, panic if we are trying to buffer a RedrawRequested event * On Windows, move modal loop jumpstart to set_modal_loop() method This fixes a panic. Note that the WM_PAINT event is now sent to the modal_redraw_method which is more correct and avoids an unecessary redraw of the window. Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484 * On Window, filter by paint messages when draining paint messages This seems to prevent PeekMessage from dispatching unrelated sent messages * Change recently added panic/assert calls with warn calls This makes the code less panicky... And actually, winit's Windoww callbacks should not panic because the panic will unwind into Windows code. It is currently undefined behavior to unwind from Rust code into foreign code. See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html * add comments to clarify WM_PAINT handling in non modal loop * made redraw_events_cleared more explicit and more comments
2020-03-08 06:04:24 +11:00
runner.destroy_loop();
runner.destroy_runner();
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy {
target_window: self.window_target.p.thread_msg_target,
event_send: self.thread_msg_sender.clone(),
}
}
}
impl<T> EventLoopWindowTarget<T> {
#[inline(always)]
pub(crate) fn create_thread_executor(&self) -> EventLoopThreadExecutor {
EventLoopThreadExecutor {
thread_id: self.thread_id,
target_window: self.thread_msg_target,
}
}
}
fn main_thread_id() -> DWORD {
static mut MAIN_THREAD_ID: DWORD = 0;
#[used]
#[allow(non_upper_case_globals)]
#[link_section = ".CRT$XCU"]
static INIT_MAIN_THREAD_ID: unsafe fn() = {
unsafe fn initer() {
MAIN_THREAD_ID = processthreadsapi::GetCurrentThreadId();
}
initer
};
unsafe { MAIN_THREAD_ID }
}
unsafe fn wait_until_time_or_msg(wait_until: Instant) {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
let now = Instant::now();
if now < wait_until {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
// MsgWaitForMultipleObjects tends to overshoot just a little bit. We subtract 1 millisecond
// from the requested time and spinlock for the remainder to compensate for that.
let resume_reason = winuser::MsgWaitForMultipleObjectsEx(
0,
ptr::null(),
dur2timeout(wait_until - now).saturating_sub(1),
winuser::QS_ALLEVENTS,
winuser::MWMO_INPUTAVAILABLE,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
);
if resume_reason == winerror::WAIT_TIMEOUT {
let mut msg = mem::zeroed();
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
while Instant::now() < wait_until {
if 0 != winuser::PeekMessageW(&mut msg, ptr::null_mut(), 0, 0, 0) {
break;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
}
}
}
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
// Implementation taken from https://github.com/rust-lang/rust/blob/db5476571d9b27c862b95c1e64764b0ac8980e23/src/libstd/sys/windows/mod.rs
fn dur2timeout(dur: Duration) -> DWORD {
// Note that a duration is a (u64, u32) (seconds, nanoseconds) pair, and the
// timeouts in windows APIs are typically u32 milliseconds. To translate, we
// have two pieces to take care of:
//
// * Nanosecond precision is rounded up
// * Greater than u32::MAX milliseconds (50 days) is rounded up to INFINITE
// (never time out).
dur.as_secs()
.checked_mul(1000)
.and_then(|ms| ms.checked_add((dur.subsec_nanos() as u64) / 1_000_000))
.and_then(|ms| {
ms.checked_add(if dur.subsec_nanos() % 1_000_000 > 0 {
1
} else {
0
})
})
.map(|ms| {
if ms > DWORD::max_value() as u64 {
winbase::INFINITE
} else {
ms as DWORD
}
})
.unwrap_or(winbase::INFINITE)
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
impl<T> Drop for EventLoop<T> {
fn drop(&mut self) {
unsafe {
winuser::DestroyWindow(self.window_target.p.thread_msg_target);
}
}
}
pub(crate) struct EventLoopThreadExecutor {
thread_id: DWORD,
target_window: HWND,
}
unsafe impl Send for EventLoopThreadExecutor {}
unsafe impl Sync for EventLoopThreadExecutor {}
impl EventLoopThreadExecutor {
/// Check to see if we're in the parent event loop's thread.
pub(super) fn in_event_loop_thread(&self) -> bool {
let cur_thread_id = unsafe { processthreadsapi::GetCurrentThreadId() };
self.thread_id == cur_thread_id
}
/// Executes a function in the event loop thread. If we're already in the event loop thread,
/// we just call the function directly.
///
/// The `Inserted` can be used to inject a `WindowState` for the callback to use. The state is
/// removed automatically if the callback receives a `WM_CLOSE` message for the window.
///
/// Note that if you are using this to change some property of a window and updating
/// `WindowState` then you should call this within the lock of `WindowState`. Otherwise the
/// events may be sent to the other thread in different order to the one in which you set
/// `WindowState`, leaving them out of sync.
///
/// Note that we use a FnMut instead of a FnOnce because we're too lazy to create an equivalent
/// to the unstable FnBox.
pub(super) fn execute_in_thread<F>(&self, mut function: F)
where
F: FnMut() + Send + 'static,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
{
unsafe {
if self.in_event_loop_thread() {
function();
} else {
// We double-box because the first box is a fat pointer.
let boxed = Box::new(function) as Box<dyn FnMut()>;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
let boxed2: ThreadExecFn = Box::new(boxed);
let raw = Box::into_raw(boxed2);
let res = winuser::PostMessageW(
self.target_window,
*EXEC_MSG_ID,
raw as *mut () as usize as WPARAM,
0,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
);
assert!(res != 0, "PostMessage failed ; is the messages queue full?");
}
}
}
}
type ThreadExecFn = Box<Box<dyn FnMut()>>;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
pub struct EventLoopProxy<T: 'static> {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
target_window: HWND,
event_send: Sender<T>,
}
unsafe impl<T: Send + 'static> Send for EventLoopProxy<T> {}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
impl<T: 'static> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
Self {
target_window: self.target_window,
event_send: self.event_send.clone(),
}
}
}
impl<T: 'static> EventLoopProxy<T> {
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
unsafe {
if winuser::PostMessageW(self.target_window, *USER_EVENT_MSG_ID, 0, 0) != 0 {
self.event_send.send(event).ok();
Ok(())
} else {
Err(EventLoopClosed(event))
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
}
}
}
lazy_static! {
// Message sent by the `EventLoopProxy` when we want to wake up the thread.
// WPARAM and LPARAM are unused.
static ref USER_EVENT_MSG_ID: u32 = {
unsafe {
winuser::RegisterWindowMessageA("Winit::WakeupMsg\0".as_ptr() as LPCSTR)
}
};
// Message sent when we want to execute a closure in the thread.
// WPARAM contains a Box<Box<dyn FnMut()>> that must be retrieved with `Box::from_raw`,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
// and LPARAM is unused.
static ref EXEC_MSG_ID: u32 = {
unsafe {
winuser::RegisterWindowMessageA("Winit::ExecMsg\0".as_ptr() as *const i8)
}
};
// Message sent by a `Window` when it wants to be destroyed by the main thread.
// WPARAM and LPARAM are unused.
pub static ref DESTROY_MSG_ID: u32 = {
unsafe {
winuser::RegisterWindowMessageA("Winit::DestroyMsg\0".as_ptr() as LPCSTR)
}
};
// WPARAM is a bool specifying the `WindowFlags::MARKER_RETAIN_STATE_ON_SIZE` flag. See the
// documentation in the `window_state` module for more information.
pub static ref SET_RETAIN_STATE_ON_SIZE_MSG_ID: u32 = unsafe {
winuser::RegisterWindowMessageA("Winit::SetRetainMaximized\0".as_ptr() as LPCSTR)
};
static ref THREAD_EVENT_TARGET_WINDOW_CLASS: Vec<u16> = unsafe {
use std::ffi::OsStr;
use std::os::windows::ffi::OsStrExt;
let class_name: Vec<_> = OsStr::new("Winit Thread Event Target")
.encode_wide()
.chain(Some(0).into_iter())
.collect();
let class = winuser::WNDCLASSEXW {
cbSize: mem::size_of::<winuser::WNDCLASSEXW>() as UINT,
style: 0,
lpfnWndProc: Some(winuser::DefWindowProcW),
cbClsExtra: 0,
cbWndExtra: 0,
hInstance: libloaderapi::GetModuleHandleW(ptr::null()),
hIcon: ptr::null_mut(),
hCursor: ptr::null_mut(), // must be null in order for cursor state to work properly
hbrBackground: ptr::null_mut(),
lpszMenuName: ptr::null(),
lpszClassName: class_name.as_ptr(),
hIconSm: ptr::null_mut(),
};
winuser::RegisterClassExW(&class);
class_name
};
}
fn thread_event_target_window<T>(event_loop_runner: EventLoopRunnerShared<T>) -> (HWND, Sender<T>) {
unsafe {
let window = winuser::CreateWindowExW(
winuser::WS_EX_NOACTIVATE | winuser::WS_EX_TRANSPARENT | winuser::WS_EX_LAYERED,
THREAD_EVENT_TARGET_WINDOW_CLASS.as_ptr(),
ptr::null_mut(),
0,
0,
0,
0,
0,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
ptr::null_mut(),
ptr::null_mut(),
libloaderapi::GetModuleHandleW(ptr::null()),
ptr::null_mut(),
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
);
winuser::SetWindowLongPtrW(
window,
winuser::GWL_STYLE,
// The window technically has to be visible to receive WM_PAINT messages (which are used
// for delivering events during resizes), but it isn't displayed to the user because of
// the LAYERED style.
(winuser::WS_VISIBLE | winuser::WS_POPUP) as _,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
);
let (tx, rx) = mpsc::channel();
let subclass_input = ThreadMsgTargetSubclassInput {
event_loop_runner,
user_event_receiver: rx,
};
let input_ptr = Box::into_raw(Box::new(subclass_input));
let subclass_result = commctrl::SetWindowSubclass(
window,
Some(thread_event_target_callback::<T>),
THREAD_EVENT_TARGET_SUBCLASS_ID,
input_ptr as DWORD_PTR,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
);
assert_eq!(subclass_result, 1);
(window, tx)
}
}
/// Capture mouse input, allowing `window` to receive mouse events when the cursor is outside of
/// the window.
unsafe fn capture_mouse(window: HWND, window_state: &mut WindowState) {
window_state.mouse.buttons_down += 1;
winuser::SetCapture(window);
}
/// Release mouse input, stopping windows on this thread from receiving mouse input when the cursor
/// is outside the window.
unsafe fn release_mouse(window_state: &mut WindowState) {
window_state.mouse.buttons_down = window_state.mouse.buttons_down.saturating_sub(1);
if window_state.mouse.buttons_down == 0 {
winuser::ReleaseCapture();
}
}
const WINDOW_SUBCLASS_ID: UINT_PTR = 0;
const THREAD_EVENT_TARGET_SUBCLASS_ID: UINT_PTR = 1;
pub(crate) fn subclass_window<T>(window: HWND, subclass_input: SubclassInput<T>) {
let input_ptr = Box::into_raw(Box::new(subclass_input));
let subclass_result = unsafe {
commctrl::SetWindowSubclass(
window,
Some(public_window_callback::<T>),
WINDOW_SUBCLASS_ID,
input_ptr as DWORD_PTR,
)
};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
assert_eq!(subclass_result, 1);
}
fn normalize_pointer_pressure(pressure: u32) -> Option<Force> {
match pressure {
1..=1024 => Some(Force::Normalized(pressure as f64 / 1024.0)),
_ => None,
}
}
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
/// Emit a `ModifiersChanged` event whenever modifiers have changed.
fn update_modifiers<T>(window: HWND, subclass_input: &SubclassInput<T>) {
use crate::event::WindowEvent::ModifiersChanged;
let modifiers = event::get_key_mods();
let mut window_state = subclass_input.window_state.lock();
if window_state.modifiers_state != modifiers {
window_state.modifiers_state = modifiers;
unsafe {
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: ModifiersChanged(modifiers),
});
}
}
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
/// Any window whose callback is configured to this function will have its events propagated
/// through the events loop of the thread the window was created in.
//
// This is the callback that is called by `DispatchMessage` in the events loop.
//
// Returning 0 tells the Win32 API that the message has been processed.
// FIXME: detect WM_DWMCOMPOSITIONCHANGED and call DwmEnableBlurBehindWindow if necessary
unsafe extern "system" fn public_window_callback<T: 'static>(
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
window: HWND,
msg: UINT,
wparam: WPARAM,
lparam: LPARAM,
_: UINT_PTR,
subclass_input_ptr: DWORD_PTR,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
) -> LRESULT {
let subclass_input = &*(subclass_input_ptr as *const SubclassInput<T>);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
match msg {
winuser::WM_ENTERSIZEMOVE => {
subclass_input.event_loop_runner.set_modal_loop(true);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_EXITSIZEMOVE => {
subclass_input.event_loop_runner.set_modal_loop(false);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_NCCREATE => {
enable_non_client_dpi_scaling(window);
commctrl::DefSubclassProc(window, msg, wparam, lparam)
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_NCLBUTTONDOWN => {
if wparam == winuser::HTCAPTION as _ {
winuser::PostMessageW(window, winuser::WM_MOUSEMOVE, 0, 0);
}
commctrl::DefSubclassProc(window, msg, wparam, lparam)
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_CLOSE => {
use crate::event::WindowEvent::CloseRequested;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CloseRequested,
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_DESTROY => {
use crate::event::WindowEvent::Destroyed;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
ole2::RevokeDragDrop(window);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Destroyed,
});
drop(subclass_input);
Box::from_raw(subclass_input_ptr as *mut SubclassInput<T>);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_PAINT => {
subclass_input.send_event(Event::RedrawRequested(RootWindowId(WindowId(window))));
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
commctrl::DefSubclassProc(window, msg, wparam, lparam)
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_WINDOWPOSCHANGING => {
let mut window_state = subclass_input.window_state.lock();
if let Some(ref mut fullscreen) = window_state.fullscreen {
let window_pos = &mut *(lparam as *mut winuser::WINDOWPOS);
let new_rect = RECT {
left: window_pos.x,
top: window_pos.y,
right: window_pos.x + window_pos.cx,
bottom: window_pos.y + window_pos.cy,
};
let new_monitor =
winuser::MonitorFromRect(&new_rect, winuser::MONITOR_DEFAULTTONULL);
match fullscreen {
Fullscreen::Borderless(ref mut fullscreen_monitor) => {
if new_monitor != fullscreen_monitor.inner.hmonitor()
&& new_monitor != ptr::null_mut()
{
if let Ok(new_monitor_info) = monitor::get_monitor_info(new_monitor) {
let new_monitor_rect = new_monitor_info.rcMonitor;
window_pos.x = new_monitor_rect.left;
window_pos.y = new_monitor_rect.top;
window_pos.cx = new_monitor_rect.right - new_monitor_rect.left;
window_pos.cy = new_monitor_rect.bottom - new_monitor_rect.top;
}
*fullscreen_monitor = crate::monitor::MonitorHandle {
inner: monitor::MonitorHandle::new(new_monitor),
};
}
}
Fullscreen::Exclusive(ref video_mode) => {
let old_monitor = video_mode.video_mode.monitor.hmonitor();
if let Ok(old_monitor_info) = monitor::get_monitor_info(old_monitor) {
let old_monitor_rect = old_monitor_info.rcMonitor;
window_pos.x = old_monitor_rect.left;
window_pos.y = old_monitor_rect.top;
window_pos.cx = old_monitor_rect.right - old_monitor_rect.left;
window_pos.cy = old_monitor_rect.bottom - old_monitor_rect.top;
}
}
}
}
0
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
// WM_MOVE supplies client area positions, so we send Moved here instead.
winuser::WM_WINDOWPOSCHANGED => {
use crate::event::WindowEvent::Moved;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
let windowpos = lparam as *const winuser::WINDOWPOS;
if (*windowpos).flags & winuser::SWP_NOMOVE != winuser::SWP_NOMOVE {
let physical_position =
PhysicalPosition::new((*windowpos).x as i32, (*windowpos).y as i32);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Moved(physical_position),
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
});
}
// This is necessary for us to still get sent WM_SIZE.
commctrl::DefSubclassProc(window, msg, wparam, lparam)
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_SIZE => {
use crate::event::WindowEvent::Resized;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
let w = LOWORD(lparam as DWORD) as u32;
let h = HIWORD(lparam as DWORD) as u32;
let physical_size = PhysicalSize::new(w, h);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
let event = Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Resized(physical_size),
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
};
{
let mut w = subclass_input.window_state.lock();
// See WindowFlags::MARKER_RETAIN_STATE_ON_SIZE docs for info on why this `if` check exists.
if !w
.window_flags()
.contains(WindowFlags::MARKER_RETAIN_STATE_ON_SIZE)
{
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
let maximized = wparam == winuser::SIZE_MAXIMIZED;
w.set_window_flags_in_place(|f| f.set(WindowFlags::MAXIMIZED, maximized));
}
}
subclass_input.send_event(event);
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_CHAR | winuser::WM_SYSCHAR => {
use crate::event::WindowEvent::ReceivedCharacter;
use std::char;
let is_high_surrogate = 0xD800 <= wparam && wparam <= 0xDBFF;
let is_low_surrogate = 0xDC00 <= wparam && wparam <= 0xDFFF;
if is_high_surrogate {
subclass_input.window_state.lock().high_surrogate = Some(wparam as u16);
} else if is_low_surrogate {
let high_surrogate = subclass_input.window_state.lock().high_surrogate.take();
if let Some(high_surrogate) = high_surrogate {
let pair = [high_surrogate, wparam as u16];
if let Some(Ok(chr)) = char::decode_utf16(pair.iter().copied()).next() {
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: ReceivedCharacter(chr),
});
}
}
} else {
subclass_input.window_state.lock().high_surrogate = None;
if let Some(chr) = char::from_u32(wparam as u32) {
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: ReceivedCharacter(chr),
});
}
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
// this is necessary for us to maintain minimize/restore state
winuser::WM_SYSCOMMAND => {
if wparam == winuser::SC_RESTORE {
let mut w = subclass_input.window_state.lock();
w.set_window_flags_in_place(|f| f.set(WindowFlags::MINIMIZED, false));
}
if wparam == winuser::SC_MINIMIZE {
let mut w = subclass_input.window_state.lock();
w.set_window_flags_in_place(|f| f.set(WindowFlags::MINIMIZED, true));
}
// Send `WindowEvent::Minimized` here if we decide to implement one
if wparam == winuser::SC_SCREENSAVE {
let window_state = subclass_input.window_state.lock();
if window_state.fullscreen.is_some() {
return 0;
}
}
winuser::DefWindowProcW(window, msg, wparam, lparam)
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_MOUSEMOVE => {
use crate::event::WindowEvent::{CursorEntered, CursorMoved};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
let mouse_was_outside_window = {
let mut w = subclass_input.window_state.lock();
let was_outside_window = !w.mouse.cursor_flags().contains(CursorFlags::IN_WINDOW);
w.mouse
.set_cursor_flags(window, |f| f.set(CursorFlags::IN_WINDOW, true))
.ok();
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
was_outside_window
};
if mouse_was_outside_window {
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CursorEntered {
device_id: DEVICE_ID,
},
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
});
// Calling TrackMouseEvent in order to receive mouse leave events.
winuser::TrackMouseEvent(&mut winuser::TRACKMOUSEEVENT {
cbSize: mem::size_of::<winuser::TRACKMOUSEEVENT>() as DWORD,
dwFlags: winuser::TME_LEAVE,
hwndTrack: window,
dwHoverTime: winuser::HOVER_DEFAULT,
});
}
let x = windowsx::GET_X_LPARAM(lparam) as f64;
let y = windowsx::GET_Y_LPARAM(lparam) as f64;
let position = PhysicalPosition::new(x, y);
let cursor_moved;
{
// handle spurious WM_MOUSEMOVE messages
// see https://devblogs.microsoft.com/oldnewthing/20031001-00/?p=42343
// and http://debugandconquer.blogspot.com/2015/08/the-cause-of-spurious-mouse-move.html
let mut w = subclass_input.window_state.lock();
cursor_moved = w.mouse.last_position != Some(position);
w.mouse.last_position = Some(position);
}
if cursor_moved {
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CursorMoved {
device_id: DEVICE_ID,
position,
modifiers: event::get_key_mods(),
},
});
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_MOUSELEAVE => {
use crate::event::WindowEvent::CursorLeft;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
{
let mut w = subclass_input.window_state.lock();
w.mouse
.set_cursor_flags(window, |f| f.set(CursorFlags::IN_WINDOW, false))
.ok();
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CursorLeft {
device_id: DEVICE_ID,
},
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_MOUSEWHEEL => {
use crate::event::MouseScrollDelta::LineDelta;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
let value = (wparam >> 16) as i16;
let value = value as i32;
let value = value as f32 / winuser::WHEEL_DELTA as f32;
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::MouseWheel {
device_id: DEVICE_ID,
delta: LineDelta(0.0, value),
phase: TouchPhase::Moved,
modifiers: event::get_key_mods(),
},
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_MOUSEHWHEEL => {
use crate::event::MouseScrollDelta::LineDelta;
let value = (wparam >> 16) as i16;
let value = value as i32;
let value = value as f32 / winuser::WHEEL_DELTA as f32;
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::MouseWheel {
device_id: DEVICE_ID,
delta: LineDelta(value, 0.0),
phase: TouchPhase::Moved,
modifiers: event::get_key_mods(),
},
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_KEYDOWN | winuser::WM_SYSKEYDOWN => {
use crate::event::{ElementState::Pressed, VirtualKeyCode};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
if msg == winuser::WM_SYSKEYDOWN && wparam as i32 == winuser::VK_F4 {
commctrl::DefSubclassProc(window, msg, wparam, lparam)
} else {
if let Some((scancode, vkey)) = process_key_params(wparam, lparam) {
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
#[allow(deprecated)]
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: Pressed,
scancode,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
virtual_keycode: vkey,
modifiers: event::get_key_mods(),
},
is_synthetic: false,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
},
});
// Windows doesn't emit a delete character by default, but in order to make it
// consistent with the other platforms we'll emit a delete character here.
if vkey == Some(VirtualKeyCode::Delete) {
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::ReceivedCharacter('\u{7F}'),
});
}
}
0
}
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_KEYUP | winuser::WM_SYSKEYUP => {
use crate::event::ElementState::Released;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
if let Some((scancode, vkey)) = process_key_params(wparam, lparam) {
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
#[allow(deprecated)]
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: Released,
scancode,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
virtual_keycode: vkey,
modifiers: event::get_key_mods(),
},
is_synthetic: false,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
},
});
}
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_LBUTTONDOWN => {
use crate::event::{ElementState::Pressed, MouseButton::Left, WindowEvent::MouseInput};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
capture_mouse(window, &mut *subclass_input.window_state.lock());
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Pressed,
button: Left,
modifiers: event::get_key_mods(),
},
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_LBUTTONUP => {
use crate::event::{
ElementState::Released, MouseButton::Left, WindowEvent::MouseInput,
};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
release_mouse(&mut *subclass_input.window_state.lock());
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Released,
button: Left,
modifiers: event::get_key_mods(),
},
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_RBUTTONDOWN => {
use crate::event::{
ElementState::Pressed, MouseButton::Right, WindowEvent::MouseInput,
};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
capture_mouse(window, &mut *subclass_input.window_state.lock());
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Pressed,
button: Right,
modifiers: event::get_key_mods(),
},
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_RBUTTONUP => {
use crate::event::{
ElementState::Released, MouseButton::Right, WindowEvent::MouseInput,
};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
release_mouse(&mut *subclass_input.window_state.lock());
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Released,
button: Right,
modifiers: event::get_key_mods(),
},
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_MBUTTONDOWN => {
use crate::event::{
ElementState::Pressed, MouseButton::Middle, WindowEvent::MouseInput,
};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
capture_mouse(window, &mut *subclass_input.window_state.lock());
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Pressed,
button: Middle,
modifiers: event::get_key_mods(),
},
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_MBUTTONUP => {
use crate::event::{
ElementState::Released, MouseButton::Middle, WindowEvent::MouseInput,
};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
release_mouse(&mut *subclass_input.window_state.lock());
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Released,
button: Middle,
modifiers: event::get_key_mods(),
},
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_XBUTTONDOWN => {
use crate::event::{
ElementState::Pressed, MouseButton::Other, WindowEvent::MouseInput,
};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
let xbutton = winuser::GET_XBUTTON_WPARAM(wparam);
capture_mouse(window, &mut *subclass_input.window_state.lock());
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Pressed,
button: Other(xbutton as u8),
modifiers: event::get_key_mods(),
},
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_XBUTTONUP => {
use crate::event::{
ElementState::Released, MouseButton::Other, WindowEvent::MouseInput,
};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
let xbutton = winuser::GET_XBUTTON_WPARAM(wparam);
release_mouse(&mut *subclass_input.window_state.lock());
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Released,
button: Other(xbutton as u8),
modifiers: event::get_key_mods(),
},
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_TOUCH => {
let pcount = LOWORD(wparam as DWORD) as usize;
let mut inputs = Vec::with_capacity(pcount);
inputs.set_len(pcount);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
let htouch = lparam as winuser::HTOUCHINPUT;
if winuser::GetTouchInputInfo(
htouch,
pcount as UINT,
inputs.as_mut_ptr(),
mem::size_of::<winuser::TOUCHINPUT>() as INT,
) > 0
{
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
for input in &inputs {
let mut location = POINT {
x: input.x / 100,
y: input.y / 100,
};
if winuser::ScreenToClient(window, &mut location as *mut _) == 0 {
continue;
}
let x = location.x as f64 + (input.x % 100) as f64 / 100f64;
let y = location.y as f64 + (input.y % 100) as f64 / 100f64;
let location = PhysicalPosition::new(x, y);
subclass_input.send_event(Event::WindowEvent {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Touch(Touch {
phase: if input.dwFlags & winuser::TOUCHEVENTF_DOWN != 0 {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
TouchPhase::Started
} else if input.dwFlags & winuser::TOUCHEVENTF_UP != 0 {
TouchPhase::Ended
} else if input.dwFlags & winuser::TOUCHEVENTF_MOVE != 0 {
TouchPhase::Moved
} else {
continue;
},
location,
force: None, // WM_TOUCH doesn't support pressure information
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
id: input.dwID as u64,
device_id: DEVICE_ID,
}),
});
}
}
winuser::CloseTouchInputHandle(htouch);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_POINTERDOWN | winuser::WM_POINTERUPDATE | winuser::WM_POINTERUP => {
if let (
Some(GetPointerFrameInfoHistory),
Some(SkipPointerFrameMessages),
Some(GetPointerDeviceRects),
) = (
*GET_POINTER_FRAME_INFO_HISTORY,
*SKIP_POINTER_FRAME_MESSAGES,
*GET_POINTER_DEVICE_RECTS,
) {
let pointer_id = LOWORD(wparam as DWORD) as UINT;
let mut entries_count = 0 as UINT;
let mut pointers_count = 0 as UINT;
if GetPointerFrameInfoHistory(
pointer_id,
&mut entries_count as *mut _,
&mut pointers_count as *mut _,
std::ptr::null_mut(),
) == 0
{
return 0;
}
let pointer_info_count = (entries_count * pointers_count) as usize;
let mut pointer_infos = Vec::with_capacity(pointer_info_count);
pointer_infos.set_len(pointer_info_count);
if GetPointerFrameInfoHistory(
pointer_id,
&mut entries_count as *mut _,
&mut pointers_count as *mut _,
pointer_infos.as_mut_ptr(),
) == 0
{
return 0;
}
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-getpointerframeinfohistory
// The information retrieved appears in reverse chronological order, with the most recent entry in the first
// row of the returned array
for pointer_info in pointer_infos.iter().rev() {
let mut device_rect = mem::MaybeUninit::uninit();
let mut display_rect = mem::MaybeUninit::uninit();
if (GetPointerDeviceRects(
pointer_info.sourceDevice,
device_rect.as_mut_ptr(),
display_rect.as_mut_ptr(),
)) == 0
{
continue;
}
let device_rect = device_rect.assume_init();
let display_rect = display_rect.assume_init();
// For the most precise himetric to pixel conversion we calculate the ratio between the resolution
// of the display device (pixel) and the touch device (himetric).
let himetric_to_pixel_ratio_x = (display_rect.right - display_rect.left) as f64
/ (device_rect.right - device_rect.left) as f64;
let himetric_to_pixel_ratio_y = (display_rect.bottom - display_rect.top) as f64
/ (device_rect.bottom - device_rect.top) as f64;
// ptHimetricLocation's origin is 0,0 even on multi-monitor setups.
// On multi-monitor setups we need to translate the himetric location to the rect of the
// display device it's attached to.
let x = display_rect.left as f64
+ pointer_info.ptHimetricLocation.x as f64 * himetric_to_pixel_ratio_x;
let y = display_rect.top as f64
+ pointer_info.ptHimetricLocation.y as f64 * himetric_to_pixel_ratio_y;
let mut location = POINT {
x: x.floor() as i32,
y: y.floor() as i32,
};
if winuser::ScreenToClient(window, &mut location as *mut _) == 0 {
continue;
}
let force = match pointer_info.pointerType {
winuser::PT_TOUCH => {
let mut touch_info = mem::MaybeUninit::uninit();
GET_POINTER_TOUCH_INFO.and_then(|GetPointerTouchInfo| {
match GetPointerTouchInfo(
pointer_info.pointerId,
touch_info.as_mut_ptr(),
) {
0 => None,
_ => normalize_pointer_pressure(
touch_info.assume_init().pressure,
),
}
})
}
winuser::PT_PEN => {
let mut pen_info = mem::MaybeUninit::uninit();
GET_POINTER_PEN_INFO.and_then(|GetPointerPenInfo| {
match GetPointerPenInfo(
pointer_info.pointerId,
pen_info.as_mut_ptr(),
) {
0 => None,
_ => {
normalize_pointer_pressure(pen_info.assume_init().pressure)
}
}
})
}
_ => None,
};
let x = location.x as f64 + x.fract();
let y = location.y as f64 + y.fract();
let location = PhysicalPosition::new(x, y);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Touch(Touch {
phase: if pointer_info.pointerFlags & winuser::POINTER_FLAG_DOWN != 0 {
TouchPhase::Started
} else if pointer_info.pointerFlags & winuser::POINTER_FLAG_UP != 0 {
TouchPhase::Ended
} else if pointer_info.pointerFlags & winuser::POINTER_FLAG_UPDATE != 0
{
TouchPhase::Moved
} else {
continue;
},
location,
force,
id: pointer_info.pointerId as u64,
device_id: DEVICE_ID,
}),
});
}
SkipPointerFrameMessages(pointer_id);
}
0
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_SETFOCUS => {
use crate::event::{ElementState::Released, WindowEvent::Focused};
for windows_keycode in event::get_pressed_keys() {
let scancode =
winuser::MapVirtualKeyA(windows_keycode as _, winuser::MAPVK_VK_TO_VSC);
let virtual_keycode = event::vkey_to_winit_vkey(windows_keycode);
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
update_modifiers(window, subclass_input);
#[allow(deprecated)]
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
scancode,
virtual_keycode,
state: Released,
modifiers: event::get_key_mods(),
},
is_synthetic: true,
},
})
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Focused(true),
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_KILLFOCUS => {
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
use crate::event::{
ElementState::Released,
ModifiersState,
WindowEvent::{Focused, ModifiersChanged},
};
for windows_keycode in event::get_pressed_keys() {
let scancode =
winuser::MapVirtualKeyA(windows_keycode as _, winuser::MAPVK_VK_TO_VSC);
let virtual_keycode = event::vkey_to_winit_vkey(windows_keycode);
#[allow(deprecated)]
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
scancode,
virtual_keycode,
state: Released,
modifiers: event::get_key_mods(),
},
is_synthetic: true,
},
})
}
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
subclass_input.window_state.lock().modifiers_state = ModifiersState::empty();
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: ModifiersChanged(ModifiersState::empty()),
});
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Focused(false),
});
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_SETCURSOR => {
let set_cursor_to = {
let window_state = subclass_input.window_state.lock();
if window_state
.mouse
.cursor_flags()
.contains(CursorFlags::IN_WINDOW)
{
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
Some(window_state.mouse.cursor)
} else {
None
}
};
match set_cursor_to {
Some(cursor) => {
let cursor = winuser::LoadCursorW(ptr::null_mut(), cursor.to_windows_cursor());
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::SetCursor(cursor);
0
2019-06-25 02:14:55 +10:00
}
None => winuser::DefWindowProcW(window, msg, wparam, lparam),
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_DROPFILES => {
// See `FileDropHandler` for implementation.
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_GETMINMAXINFO => {
let mmi = lparam as *mut winuser::MINMAXINFO;
let window_state = subclass_input.window_state.lock();
if window_state.min_size.is_some() || window_state.max_size.is_some() {
if let Some(min_size) = window_state.min_size {
let min_size = min_size.to_physical(window_state.scale_factor);
let (width, height): (u32, u32) = util::adjust_size(window, min_size).into();
(*mmi).ptMinTrackSize = POINT {
x: width as i32,
y: height as i32,
};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
if let Some(max_size) = window_state.max_size {
let max_size = max_size.to_physical(window_state.scale_factor);
let (width, height): (u32, u32) = util::adjust_size(window, max_size).into();
(*mmi).ptMaxTrackSize = POINT {
x: width as i32,
y: height as i32,
};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
}
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
// Only sent on Windows 8.1 or newer. On Windows 7 and older user has to log out to change
// DPI, therefore all applications are closed while DPI is changing.
winuser::WM_DPICHANGED => {
2020-01-06 08:57:32 +11:00
use crate::event::WindowEvent::ScaleFactorChanged;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
// This message actually provides two DPI values - x and y. However MSDN says that
// "you only need to use either the X-axis or the Y-axis value when scaling your
// application since they are the same".
// https://msdn.microsoft.com/en-us/library/windows/desktop/dn312083(v=vs.85).aspx
let new_dpi_x = u32::from(LOWORD(wparam as DWORD));
let new_scale_factor = dpi_to_scale_factor(new_dpi_x);
let old_scale_factor: f64;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
let allow_resize = {
let mut window_state = subclass_input.window_state.lock();
old_scale_factor = window_state.scale_factor;
window_state.scale_factor = new_scale_factor;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
if new_scale_factor == old_scale_factor {
return 0;
}
window_state.fullscreen.is_none()
&& !window_state.window_flags().contains(WindowFlags::MAXIMIZED)
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
};
let style = winuser::GetWindowLongW(window, winuser::GWL_STYLE) as _;
let style_ex = winuser::GetWindowLongW(window, winuser::GWL_EXSTYLE) as _;
// New size as suggested by Windows.
let suggested_rect = *(lparam as *const RECT);
// The window rect provided is the window's outer size, not it's inner size. However,
// win32 doesn't provide an `UnadjustWindowRectEx` function to get the client rect from
// the outer rect, so we instead adjust the window rect to get the decoration margins
// and remove them from the outer size.
let margin_left: i32;
let margin_top: i32;
// let margin_right: i32;
// let margin_bottom: i32;
{
let adjusted_rect =
util::adjust_window_rect_with_styles(window, style, style_ex, suggested_rect)
.unwrap_or(suggested_rect);
margin_left = suggested_rect.left - adjusted_rect.left;
margin_top = suggested_rect.top - adjusted_rect.top;
// margin_right = adjusted_rect.right - suggested_rect.right;
// margin_bottom = adjusted_rect.bottom - suggested_rect.bottom;
}
let old_physical_inner_rect = {
let mut old_physical_inner_rect = mem::zeroed();
winuser::GetClientRect(window, &mut old_physical_inner_rect);
let mut origin = mem::zeroed();
winuser::ClientToScreen(window, &mut origin);
old_physical_inner_rect.left += origin.x;
old_physical_inner_rect.right += origin.x;
old_physical_inner_rect.top += origin.y;
old_physical_inner_rect.bottom += origin.y;
old_physical_inner_rect
};
let old_physical_inner_size = PhysicalSize::new(
(old_physical_inner_rect.right - old_physical_inner_rect.left) as u32,
(old_physical_inner_rect.bottom - old_physical_inner_rect.top) as u32,
);
// `allow_resize` prevents us from re-applying DPI adjustment to the restored size after
// exiting fullscreen (the restored size is already DPI adjusted).
let mut new_physical_inner_size = match allow_resize {
// We calculate our own size because the default suggested rect doesn't do a great job
// of preserving the window's logical size.
true => old_physical_inner_size
.to_logical::<f64>(old_scale_factor)
.to_physical::<u32>(new_scale_factor),
false => old_physical_inner_size,
};
let _ = subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
2020-01-06 08:57:32 +11:00
event: ScaleFactorChanged {
scale_factor: new_scale_factor,
new_inner_size: &mut new_physical_inner_size,
},
});
// Unset maximized if we're changing the window's size.
if new_physical_inner_size != old_physical_inner_size {
WindowState::set_window_flags(subclass_input.window_state.lock(), window, |f| {
f.set(WindowFlags::MAXIMIZED, false)
});
}
let new_outer_rect: RECT;
{
let suggested_ul = (
suggested_rect.left + margin_left,
suggested_rect.top + margin_top,
);
let mut conservative_rect = RECT {
left: suggested_ul.0,
top: suggested_ul.1,
right: suggested_ul.0 + new_physical_inner_size.width as LONG,
bottom: suggested_ul.1 + new_physical_inner_size.height as LONG,
};
conservative_rect = util::adjust_window_rect_with_styles(
window,
style,
style_ex,
conservative_rect,
)
.unwrap_or(conservative_rect);
// If we're not dragging the window, offset the window so that the cursor's
// relative horizontal position in the title bar is preserved.
let dragging_window = subclass_input.event_loop_runner.in_modal_loop();
if dragging_window {
let bias = {
let cursor_pos = {
let mut pos = mem::zeroed();
winuser::GetCursorPos(&mut pos);
pos
};
let suggested_cursor_horizontal_ratio = (cursor_pos.x - suggested_rect.left)
as f64
/ (suggested_rect.right - suggested_rect.left) as f64;
(cursor_pos.x
- (suggested_cursor_horizontal_ratio
* (conservative_rect.right - conservative_rect.left) as f64)
as LONG)
- conservative_rect.left
};
conservative_rect.left += bias;
conservative_rect.right += bias;
}
// Check to see if the new window rect is on the monitor with the new DPI factor.
// If it isn't, offset the window so that it is.
let new_dpi_monitor = winuser::MonitorFromWindow(window, 0);
let conservative_rect_monitor = winuser::MonitorFromRect(&conservative_rect, 0);
new_outer_rect = if conservative_rect_monitor == new_dpi_monitor {
conservative_rect
} else {
let get_monitor_rect = |monitor| {
let mut monitor_info = winuser::MONITORINFO {
cbSize: mem::size_of::<winuser::MONITORINFO>() as _,
..mem::zeroed()
};
winuser::GetMonitorInfoW(monitor, &mut monitor_info);
monitor_info.rcMonitor
};
let wrong_monitor = conservative_rect_monitor;
let wrong_monitor_rect = get_monitor_rect(wrong_monitor);
let new_monitor_rect = get_monitor_rect(new_dpi_monitor);
// The direction to nudge the window in to get the window onto the monitor with
// the new DPI factor. We calculate this by seeing which monitor edges are
// shared and nudging away from the wrong monitor based on those.
let delta_nudge_to_dpi_monitor = (
if wrong_monitor_rect.left == new_monitor_rect.right {
-1
} else if wrong_monitor_rect.right == new_monitor_rect.left {
1
} else {
0
},
if wrong_monitor_rect.bottom == new_monitor_rect.top {
1
} else if wrong_monitor_rect.top == new_monitor_rect.bottom {
-1
} else {
0
},
);
let abort_after_iterations = new_monitor_rect.right - new_monitor_rect.left
+ new_monitor_rect.bottom
- new_monitor_rect.top;
for _ in 0..abort_after_iterations {
conservative_rect.left += delta_nudge_to_dpi_monitor.0;
conservative_rect.right += delta_nudge_to_dpi_monitor.0;
conservative_rect.top += delta_nudge_to_dpi_monitor.1;
conservative_rect.bottom += delta_nudge_to_dpi_monitor.1;
if winuser::MonitorFromRect(&conservative_rect, 0) == new_dpi_monitor {
break;
}
}
conservative_rect
};
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
winuser::SetWindowPos(
window,
ptr::null_mut(),
new_outer_rect.left,
new_outer_rect.top,
new_outer_rect.right - new_outer_rect.left,
new_outer_rect.bottom - new_outer_rect.top,
winuser::SWP_NOZORDER | winuser::SWP_NOACTIVATE,
);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
winuser::WM_SETTINGCHANGE => {
use crate::event::WindowEvent::ThemeChanged;
let is_dark_mode = try_dark_mode(window);
let mut window_state = subclass_input.window_state.lock();
let changed = window_state.is_dark_mode != is_dark_mode;
if changed {
use crate::window::Theme::*;
let theme = if is_dark_mode { Dark } else { Light };
window_state.is_dark_mode = is_dark_mode;
mem::drop(window_state);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: ThemeChanged(theme),
});
}
commctrl::DefSubclassProc(window, msg, wparam, lparam)
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
_ => {
if msg == *DESTROY_MSG_ID {
winuser::DestroyWindow(window);
0
} else if msg == *SET_RETAIN_STATE_ON_SIZE_MSG_ID {
let mut window_state = subclass_input.window_state.lock();
window_state.set_window_flags_in_place(|f| {
f.set(WindowFlags::MARKER_RETAIN_STATE_ON_SIZE, wparam != 0)
});
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
0
} else {
commctrl::DefSubclassProc(window, msg, wparam, lparam)
}
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
}
unsafe extern "system" fn thread_event_target_callback<T: 'static>(
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
window: HWND,
msg: UINT,
wparam: WPARAM,
lparam: LPARAM,
_: UINT_PTR,
subclass_input_ptr: DWORD_PTR,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
) -> LRESULT {
let subclass_input = &mut *(subclass_input_ptr as *mut ThreadMsgTargetSubclassInput<T>);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
match msg {
winuser::WM_DESTROY => {
Box::from_raw(subclass_input);
drop(subclass_input);
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
// Because WM_PAINT comes after all other messages, we use it during modal loops to detect
// when the event queue has been emptied. See `process_event` for more details.
winuser::WM_PAINT => {
winuser::ValidateRect(window, ptr::null());
let queue_call_again = || {
winuser::RedrawWindow(
window,
ptr::null(),
ptr::null_mut(),
winuser::RDW_INTERNALPAINT,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
);
};
let in_modal_loop = subclass_input.event_loop_runner.in_modal_loop();
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
if in_modal_loop {
On Windows, fix request_redraw() related panics (#1461) * On Windows, fix request_redraw() related panics These panics were introduced by https://github.com/rust-windowing/winit/commit/6a330a2894873d29fbbfdeebfc1a215577213996 Fixes https://github.com/rust-windowing/winit/issues/1391 Fixes https://github.com/rust-windowing/winit/issues/1400 Fixes https://github.com/rust-windowing/winit/issues/1466 Probably fixes other related issues See https://github.com/rust-windowing/winit/issues/1429 * On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn This avoids directly sending a WM_PAINT message, which might cause buffering of RedrawRequested events. We don't want to buffer RedrawRequested events because: - we wan't to handle RedrawRequested during processing of WM_PAINT messages - state transitionning is broken when handling buffered RedrawRequested events Fixes https://github.com/rust-windowing/winit/issues/1469 * On Windows, panic if we are trying to buffer a RedrawRequested event * On Windows, move modal loop jumpstart to set_modal_loop() method This fixes a panic. Note that the WM_PAINT event is now sent to the modal_redraw_method which is more correct and avoids an unecessary redraw of the window. Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484 * On Window, filter by paint messages when draining paint messages This seems to prevent PeekMessage from dispatching unrelated sent messages * Change recently added panic/assert calls with warn calls This makes the code less panicky... And actually, winit's Windoww callbacks should not panic because the panic will unwind into Windows code. It is currently undefined behavior to unwind from Rust code into foreign code. See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html * add comments to clarify WM_PAINT handling in non modal loop * made redraw_events_cleared more explicit and more comments
2020-03-08 06:04:24 +11:00
let runner = &subclass_input.event_loop_runner;
runner.main_events_cleared();
// Drain eventual WM_PAINT messages sent if user called request_redraw()
// during handling of MainEventsCleared.
let mut msg = mem::zeroed();
On Windows, fix request_redraw() related panics (#1461) * On Windows, fix request_redraw() related panics These panics were introduced by https://github.com/rust-windowing/winit/commit/6a330a2894873d29fbbfdeebfc1a215577213996 Fixes https://github.com/rust-windowing/winit/issues/1391 Fixes https://github.com/rust-windowing/winit/issues/1400 Fixes https://github.com/rust-windowing/winit/issues/1466 Probably fixes other related issues See https://github.com/rust-windowing/winit/issues/1429 * On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn This avoids directly sending a WM_PAINT message, which might cause buffering of RedrawRequested events. We don't want to buffer RedrawRequested events because: - we wan't to handle RedrawRequested during processing of WM_PAINT messages - state transitionning is broken when handling buffered RedrawRequested events Fixes https://github.com/rust-windowing/winit/issues/1469 * On Windows, panic if we are trying to buffer a RedrawRequested event * On Windows, move modal loop jumpstart to set_modal_loop() method This fixes a panic. Note that the WM_PAINT event is now sent to the modal_redraw_method which is more correct and avoids an unecessary redraw of the window. Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484 * On Window, filter by paint messages when draining paint messages This seems to prevent PeekMessage from dispatching unrelated sent messages * Change recently added panic/assert calls with warn calls This makes the code less panicky... And actually, winit's Windoww callbacks should not panic because the panic will unwind into Windows code. It is currently undefined behavior to unwind from Rust code into foreign code. See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html * add comments to clarify WM_PAINT handling in non modal loop * made redraw_events_cleared more explicit and more comments
2020-03-08 06:04:24 +11:00
loop {
if 0 == winuser::PeekMessageW(
&mut msg,
ptr::null_mut(),
winuser::WM_PAINT,
winuser::WM_PAINT,
winuser::PM_QS_PAINT | winuser::PM_REMOVE,
) {
break;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
On Windows, fix request_redraw() related panics (#1461) * On Windows, fix request_redraw() related panics These panics were introduced by https://github.com/rust-windowing/winit/commit/6a330a2894873d29fbbfdeebfc1a215577213996 Fixes https://github.com/rust-windowing/winit/issues/1391 Fixes https://github.com/rust-windowing/winit/issues/1400 Fixes https://github.com/rust-windowing/winit/issues/1466 Probably fixes other related issues See https://github.com/rust-windowing/winit/issues/1429 * On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn This avoids directly sending a WM_PAINT message, which might cause buffering of RedrawRequested events. We don't want to buffer RedrawRequested events because: - we wan't to handle RedrawRequested during processing of WM_PAINT messages - state transitionning is broken when handling buffered RedrawRequested events Fixes https://github.com/rust-windowing/winit/issues/1469 * On Windows, panic if we are trying to buffer a RedrawRequested event * On Windows, move modal loop jumpstart to set_modal_loop() method This fixes a panic. Note that the WM_PAINT event is now sent to the modal_redraw_method which is more correct and avoids an unecessary redraw of the window. Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484 * On Window, filter by paint messages when draining paint messages This seems to prevent PeekMessage from dispatching unrelated sent messages * Change recently added panic/assert calls with warn calls This makes the code less panicky... And actually, winit's Windoww callbacks should not panic because the panic will unwind into Windows code. It is currently undefined behavior to unwind from Rust code into foreign code. See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html * add comments to clarify WM_PAINT handling in non modal loop * made redraw_events_cleared more explicit and more comments
2020-03-08 06:04:24 +11:00
if msg.hwnd != window {
winuser::TranslateMessage(&mut msg);
winuser::DispatchMessageW(&mut msg);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
}
On Windows, fix request_redraw() related panics (#1461) * On Windows, fix request_redraw() related panics These panics were introduced by https://github.com/rust-windowing/winit/commit/6a330a2894873d29fbbfdeebfc1a215577213996 Fixes https://github.com/rust-windowing/winit/issues/1391 Fixes https://github.com/rust-windowing/winit/issues/1400 Fixes https://github.com/rust-windowing/winit/issues/1466 Probably fixes other related issues See https://github.com/rust-windowing/winit/issues/1429 * On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn This avoids directly sending a WM_PAINT message, which might cause buffering of RedrawRequested events. We don't want to buffer RedrawRequested events because: - we wan't to handle RedrawRequested during processing of WM_PAINT messages - state transitionning is broken when handling buffered RedrawRequested events Fixes https://github.com/rust-windowing/winit/issues/1469 * On Windows, panic if we are trying to buffer a RedrawRequested event * On Windows, move modal loop jumpstart to set_modal_loop() method This fixes a panic. Note that the WM_PAINT event is now sent to the modal_redraw_method which is more correct and avoids an unecessary redraw of the window. Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484 * On Window, filter by paint messages when draining paint messages This seems to prevent PeekMessage from dispatching unrelated sent messages * Change recently added panic/assert calls with warn calls This makes the code less panicky... And actually, winit's Windoww callbacks should not panic because the panic will unwind into Windows code. It is currently undefined behavior to unwind from Rust code into foreign code. See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html * add comments to clarify WM_PAINT handling in non modal loop * made redraw_events_cleared more explicit and more comments
2020-03-08 06:04:24 +11:00
runner.redraw_events_cleared();
match runner.control_flow() {
// Waiting is handled by the modal loop.
ControlFlow::Exit | ControlFlow::Wait => runner.new_events(),
ControlFlow::WaitUntil(resume_time) => {
wait_until_time_or_msg(resume_time);
runner.new_events();
queue_call_again();
}
ControlFlow::Poll => {
runner.new_events();
queue_call_again();
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
}
}
0
2019-06-25 02:14:55 +10:00
}
winuser::WM_INPUT_DEVICE_CHANGE => {
let event = match wparam as _ {
winuser::GIDC_ARRIVAL => DeviceEvent::Added,
winuser::GIDC_REMOVAL => DeviceEvent::Removed,
_ => unreachable!(),
};
subclass_input.send_event(Event::DeviceEvent {
device_id: wrap_device_id(lparam as _),
event,
});
0
}
winuser::WM_INPUT => {
use crate::event::{
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
DeviceEvent::{Button, Key, Motion, MouseMotion, MouseWheel},
ElementState::{Pressed, Released},
MouseScrollDelta::LineDelta,
};
if let Some(data) = raw_input::get_raw_input_data(lparam as _) {
let device_id = wrap_device_id(data.header.hDevice as _);
if data.header.dwType == winuser::RIM_TYPEMOUSE {
let mouse = data.data.mouse();
if util::has_flag(mouse.usFlags, winuser::MOUSE_MOVE_RELATIVE) {
let x = mouse.lLastX as f64;
let y = mouse.lLastY as f64;
if x != 0.0 {
subclass_input.send_event(Event::DeviceEvent {
device_id,
event: Motion { axis: 0, value: x },
});
}
if y != 0.0 {
subclass_input.send_event(Event::DeviceEvent {
device_id,
event: Motion { axis: 1, value: y },
});
}
if x != 0.0 || y != 0.0 {
subclass_input.send_event(Event::DeviceEvent {
device_id,
event: MouseMotion { delta: (x, y) },
});
}
}
if util::has_flag(mouse.usButtonFlags, winuser::RI_MOUSE_WHEEL) {
let delta = mouse.usButtonData as SHORT / winuser::WHEEL_DELTA;
subclass_input.send_event(Event::DeviceEvent {
device_id,
event: MouseWheel {
delta: LineDelta(0.0, delta as f32),
},
});
}
let button_state = raw_input::get_raw_mouse_button_state(mouse.usButtonFlags);
// Left, middle, and right, respectively.
for (index, state) in button_state.iter().enumerate() {
if let Some(state) = *state {
// This gives us consistency with X11, since there doesn't
// seem to be anything else reasonable to do for a mouse
// button ID.
let button = (index + 1) as _;
subclass_input.send_event(Event::DeviceEvent {
device_id,
event: Button { button, state },
});
}
}
} else if data.header.dwType == winuser::RIM_TYPEKEYBOARD {
let keyboard = data.data.keyboard();
let pressed = keyboard.Message == winuser::WM_KEYDOWN
|| keyboard.Message == winuser::WM_SYSKEYDOWN;
let released = keyboard.Message == winuser::WM_KEYUP
|| keyboard.Message == winuser::WM_SYSKEYUP;
if pressed || released {
let state = if pressed { Pressed } else { Released };
let scancode = keyboard.MakeCode as _;
let extended = util::has_flag(keyboard.Flags, winuser::RI_KEY_E0 as _)
| util::has_flag(keyboard.Flags, winuser::RI_KEY_E1 as _);
if let Some((vkey, scancode)) =
handle_extended_keys(keyboard.VKey as _, scancode, extended)
{
let virtual_keycode = vkey_to_winit_vkey(vkey);
#[allow(deprecated)]
subclass_input.send_event(Event::DeviceEvent {
device_id,
event: Key(KeyboardInput {
scancode,
state,
virtual_keycode,
Move `ModifiersChanged` variant to `WindowEvent` (#1381) * Move `ModifiersChanged` variant to `WindowEvent` * macos: Fix flags_changed for ModifiersChanged variant move I haven't look too deep at what this does internally, but at least cargo-check is fully happy now. :) Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Fire a ModifiersChanged event on window_did_resign_key From debugging, I determined that macOS' emission of a flagsChanged around window switching is inconsistent. It is fair to assume, I think, that when the user switches windows, they do not expect their former modifiers state to remain effective; so I think it's best to clear that state by sending a ModifiersChanged(ModifiersState::empty()). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Fix build I don't know enough about the code to implement the fix as it is done on this branch, but this commit at least fixes the build. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS Very similar to the changes made in [1], as focus is lost, send an event to the window indicating that the modifiers have been released. It's unclear to me (without a Windows device to test this on) whether this is necessary, but it certainly ensures that unfocused windows will have at least received this event, which is an improvement. [1]: f79f21641a31da3e4039d41be89047cdcc6028f7 Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * macos: Add a hook to update stale modifiers Sometimes, `ViewState` and `event` might have different values for their stored `modifiers` flags. These are internally stored as a bitmask in the latter and an enum in the former. We can check to see if they differ, and if they do, automatically dispatch an event to update consumers of modifier state as well as the stored `state.modifiers`. That's what the hook does. This hook is then called in the key_down, mouse_entered, mouse_exited, mouse_click, scroll_wheel, and pressure_change_with_event callbacks, which each will contain updated modifiers. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Only call event_mods once when determining whether to update state Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * flags_changed: Memoize window_id collection Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_did_resign_key: Remove synthetic ModifiersChanged event We no longer need to emit this event, since we are checking the state of our modifiers before emitting most other events. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Add a call to update_potentially_stale_modifiers Now, cover all events (that I can think of, at least) where stale modifiers might affect how user programs behave. Effectively, every human-interface event (keypress, mouse click, keydown, etc.) will cause a ModifiersChanged event to be fired if something has changed. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * key_up: Add a call to update_potentially_stale_modifiers We also want to make sure modifiers state is synchronized here, too. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * mouse_motion: Remove update_potentially_stale_modifiers invocation Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Retry CI * ViewState: Promote visibility of modifiers to the macos impl This is so that we can interact with the ViewState directly from the WindowDelegate. Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * window_delegate: Synthetically set modifiers state to empty on resignKey This logic is implemented similarly on other platforms, so we wish to regain parity here. Originally this behavior was implemented to always fire an event with ModifiersState::empty(), but that was not the best as it was not necessarily correct and could be a duplicate event. This solution is perhaps the most elegant possible to implement the desired behavior of sending a synthetic empty modifiers event when a window loses focus, trading some safety for interoperation between the NSWindowDelegate and the NSView (as the objc runtime must now be consulted in order to acquire access to the ViewState which is "owned" by the NSView). Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com> * Check for modifiers change in window events * Fix modifier changed on macOS Since the `mouse_entered` function was generating a mouse motion, which updates the modifier state, a modifiers changed event was incorrectly generated. The updating of the modifier state has also been changed to make sure it consistently happens before events that have a modifier state attached to it, without happening on any other event. This of course means that no `CursorMoved` event is generated anymore when the user enters the window without it being focused, however I'd say that is consistent with how winit should behave. * Fix unused variable warning * Move changelog entry into `Unreleased` section Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com> Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-07 09:43:55 +11:00
modifiers: event::get_key_mods(),
}),
});
}
}
}
}
commctrl::DefSubclassProc(window, msg, wparam, lparam)
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
_ if msg == *USER_EVENT_MSG_ID => {
if let Ok(event) = subclass_input.user_event_receiver.recv() {
subclass_input.send_event(Event::UserEvent(event));
}
0
2019-06-25 02:14:55 +10:00
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
_ if msg == *EXEC_MSG_ID => {
let mut function: ThreadExecFn = Box::from_raw(wparam as usize as *mut _);
function();
0
2019-06-25 02:14:55 +10:00
}
_ => commctrl::DefSubclassProc(window, msg, wparam, lparam),
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-06 02:30:33 +11:00
}
}