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//! The `Window` struct and associated types.
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use std ::fmt ;
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use crate ::{
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dpi ::{ PhysicalPosition , PhysicalSize , Position , Size } ,
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error ::{ ExternalError , NotSupportedError , OsError } ,
event_loop ::EventLoopWindowTarget ,
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monitor ::{ MonitorHandle , VideoMode } ,
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platform_impl ,
} ;
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pub use crate ::icon ::* ;
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/// Represents a window.
///
/// # Example
///
/// ```no_run
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/// use winit::{
/// event::{Event, WindowEvent},
/// event_loop::{ControlFlow, EventLoop},
/// window::Window,
/// };
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///
/// let mut event_loop = EventLoop::new();
/// let window = Window::new(&event_loop).unwrap();
///
/// event_loop.run(move |event, _, control_flow| {
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/// *control_flow = ControlFlow::Wait;
///
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/// match event {
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/// Event::WindowEvent {
/// event: WindowEvent::CloseRequested,
/// ..
/// } => *control_flow = ControlFlow::Exit,
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/// _ => (),
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/// }
/// });
/// ```
pub struct Window {
pub ( crate ) window : platform_impl ::Window ,
}
impl fmt ::Debug for Window {
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fn fmt ( & self , fmtr : & mut fmt ::Formatter < '_ > ) -> fmt ::Result {
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fmtr . pad ( " Window { .. } " )
}
}
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impl Drop for Window {
fn drop ( & mut self ) {
// If the window is in exclusive fullscreen, we must restore the desktop
// video mode (generally this would be done on application exit, but
// closing the window doesn't necessarily always mean application exit,
// such as when there are multiple windows)
if let Some ( Fullscreen ::Exclusive ( _ ) ) = self . fullscreen ( ) {
self . set_fullscreen ( None ) ;
}
}
}
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/// Identifier of a window. Unique for each window.
///
/// Can be obtained with `window.id()`.
///
/// Whenever you receive an event specific to a window, this event contains a `WindowId` which you
/// can then compare to the ids of your windows.
#[ derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash) ]
pub struct WindowId ( pub ( crate ) platform_impl ::WindowId ) ;
impl WindowId {
/// Returns a dummy `WindowId`, useful for unit testing. The only guarantee made about the return
/// value of this function is that it will always be equal to itself and to future values returned
/// by this function. No other guarantees are made. This may be equal to a real `WindowId`.
///
/// **Passing this into a winit function will result in undefined behavior.**
pub unsafe fn dummy ( ) -> Self {
WindowId ( platform_impl ::WindowId ::dummy ( ) )
}
}
/// Object that allows you to build windows.
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#[ derive(Clone, Default) ]
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pub struct WindowBuilder {
/// The attributes to use to create the window.
pub window : WindowAttributes ,
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// Platform-specific configuration.
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pub ( crate ) platform_specific : platform_impl ::PlatformSpecificWindowBuilderAttributes ,
}
impl fmt ::Debug for WindowBuilder {
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fn fmt ( & self , fmtr : & mut fmt ::Formatter < '_ > ) -> fmt ::Result {
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fmtr . debug_struct ( " WindowBuilder " )
. field ( " window " , & self . window )
. finish ( )
}
}
/// Attributes to use when creating a window.
#[ derive(Debug, Clone) ]
pub struct WindowAttributes {
/// The dimensions of the window. If this is `None`, some platform-specific dimensions will be
/// used.
///
/// The default is `None`.
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pub inner_size : Option < Size > ,
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/// The minimum dimensions a window can be, If this is `None`, the window will have no minimum dimensions (aside from reserved).
///
/// The default is `None`.
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pub min_inner_size : Option < Size > ,
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/// The maximum dimensions a window can be, If this is `None`, the maximum will have no maximum or will be set to the primary monitor's dimensions by the platform.
///
/// The default is `None`.
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pub max_inner_size : Option < Size > ,
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/// Whether the window is resizable or not.
///
/// The default is `true`.
pub resizable : bool ,
/// Whether the window should be set as fullscreen upon creation.
///
/// The default is `None`.
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pub fullscreen : Option < Fullscreen > ,
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/// The title of the window in the title bar.
///
/// The default is `"winit window"`.
pub title : String ,
/// Whether the window should be maximized upon creation.
///
/// The default is `false`.
pub maximized : bool ,
/// Whether the window should be immediately visible upon creation.
///
/// The default is `true`.
pub visible : bool ,
/// Whether the the window should be transparent. If this is true, writing colors
/// with alpha values different than `1.0` will produce a transparent window.
///
/// The default is `false`.
pub transparent : bool ,
/// Whether the window should have borders and bars.
///
/// The default is `true`.
pub decorations : bool ,
/// Whether the window should always be on top of other windows.
///
/// The default is `false`.
pub always_on_top : bool ,
/// The window icon.
///
/// The default is `None`.
pub window_icon : Option < Icon > ,
}
impl Default for WindowAttributes {
#[ inline ]
fn default ( ) -> WindowAttributes {
WindowAttributes {
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inner_size : None ,
min_inner_size : None ,
max_inner_size : None ,
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resizable : true ,
title : " winit window " . to_owned ( ) ,
maximized : false ,
fullscreen : None ,
visible : true ,
transparent : false ,
decorations : true ,
always_on_top : false ,
window_icon : None ,
}
}
}
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impl WindowBuilder {
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/// Initializes a new `WindowBuilder` with default values.
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#[ inline ]
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pub fn new ( ) -> Self {
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Default ::default ( )
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}
/// Requests the window to be of specific dimensions.
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///
/// See [`Window::set_inner_size`] for details.
///
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/// [`Window::set_inner_size`]: crate::window::Window::set_inner_size
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#[ inline ]
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pub fn with_inner_size < S : Into < Size > > ( mut self , size : S ) -> Self {
self . window . inner_size = Some ( size . into ( ) ) ;
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self
}
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/// Sets a minimum dimension size for the window.
///
/// See [`Window::set_min_inner_size`] for details.
///
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/// [`Window::set_min_inner_size`]: crate::window::Window::set_min_inner_size
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#[ inline ]
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pub fn with_min_inner_size < S : Into < Size > > ( mut self , min_size : S ) -> Self {
self . window . min_inner_size = Some ( min_size . into ( ) ) ;
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self
}
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/// Sets a maximum dimension size for the window.
///
/// See [`Window::set_max_inner_size`] for details.
///
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/// [`Window::set_max_inner_size`]: crate::window::Window::set_max_inner_size
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#[ inline ]
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pub fn with_max_inner_size < S : Into < Size > > ( mut self , max_size : S ) -> Self {
self . window . max_inner_size = Some ( max_size . into ( ) ) ;
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self
}
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/// Sets whether the window is resizable or not.
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///
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/// See [`Window::set_resizable`] for details.
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///
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/// [`Window::set_resizable`]: crate::window::Window::set_resizable
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#[ inline ]
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pub fn with_resizable ( mut self , resizable : bool ) -> Self {
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self . window . resizable = resizable ;
self
}
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/// Requests a specific title for the window.
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///
/// See [`Window::set_title`] for details.
///
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/// [`Window::set_title`]: crate::window::Window::set_title
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#[ inline ]
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pub fn with_title < T : Into < String > > ( mut self , title : T ) -> Self {
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self . window . title = title . into ( ) ;
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self
}
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/// Sets the window fullscreen state.
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///
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/// See [`Window::set_fullscreen`] for details.
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///
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/// [`Window::set_fullscreen`]: crate::window::Window::set_fullscreen
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#[ inline ]
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pub fn with_fullscreen ( mut self , monitor : Option < Fullscreen > ) -> Self {
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self . window . fullscreen = monitor ;
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self
}
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/// Requests maximized mode.
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///
/// See [`Window::set_maximized`] for details.
///
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/// [`Window::set_maximized`]: crate::window::Window::set_maximized
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#[ inline ]
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pub fn with_maximized ( mut self , maximized : bool ) -> Self {
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self . window . maximized = maximized ;
self
}
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/// Sets whether the window will be initially hidden or visible.
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///
/// See [`Window::set_visible`] for details.
///
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/// [`Window::set_visible`]: crate::window::Window::set_visible
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#[ inline ]
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pub fn with_visible ( mut self , visible : bool ) -> Self {
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self . window . visible = visible ;
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self
}
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/// Sets whether the background of the window should be transparent.
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#[ inline ]
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pub fn with_transparent ( mut self , transparent : bool ) -> Self {
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self . window . transparent = transparent ;
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self
}
/// Sets whether the window should have a border, a title bar, etc.
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///
/// See [`Window::set_decorations`] for details.
///
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/// [`Window::set_decorations`]: crate::window::Window::set_decorations
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#[ inline ]
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pub fn with_decorations ( mut self , decorations : bool ) -> Self {
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self . window . decorations = decorations ;
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self
}
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/// Sets whether or not the window will always be on top of other windows.
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///
/// See [`Window::set_always_on_top`] for details.
///
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/// [`Window::set_always_on_top`]: crate::window::Window::set_always_on_top
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#[ inline ]
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pub fn with_always_on_top ( mut self , always_on_top : bool ) -> Self {
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self . window . always_on_top = always_on_top ;
self
}
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/// Sets the window icon.
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///
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/// See [`Window::set_window_icon`] for details.
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///
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/// [`Window::set_window_icon`]: crate::window::Window::set_window_icon
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#[ inline ]
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pub fn with_window_icon ( mut self , window_icon : Option < Icon > ) -> Self {
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self . window . window_icon = window_icon ;
self
}
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/// Builds the window.
///
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/// Possible causes of error include denied permission, incompatible system, and lack of memory.
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///
/// Platform-specific behavior:
/// - **Web**: The window is created but not inserted into the web page automatically. Please
/// see the web platform module for more information.
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#[ inline ]
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pub fn build < T : 'static > (
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self ,
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window_target : & EventLoopWindowTarget < T > ,
) -> Result < Window , OsError > {
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platform_impl ::Window ::new ( & window_target . p , self . window , self . platform_specific ) . map (
| window | {
window . request_redraw ( ) ;
Window { window }
} ,
)
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}
}
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/// Base Window functions.
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impl Window {
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/// Creates a new Window for platforms where this is appropriate.
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///
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/// This function is equivalent to [`WindowBuilder::new().build(event_loop)`].
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///
/// Error should be very rare and only occur in case of permission denied, incompatible system,
/// out of memory, etc.
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///
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/// Platform-specific behavior:
/// - **Web**: The window is created but not inserted into the web page automatically. Please
/// see the web platform module for more information.
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///
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/// [`WindowBuilder::new().build(event_loop)`]: crate::window::WindowBuilder::build
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#[ inline ]
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pub fn new < T : 'static > ( event_loop : & EventLoopWindowTarget < T > ) -> Result < Window , OsError > {
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let builder = WindowBuilder ::new ( ) ;
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builder . build ( event_loop )
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}
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/// Returns an identifier unique to the window.
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#[ inline ]
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pub fn id ( & self ) -> WindowId {
WindowId ( self . window . id ( ) )
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}
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/// Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.
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///
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/// See the [`dpi`](crate::dpi) module for more information.
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///
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/// Note that this value can change depending on user action (for example if the window is
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/// moved to another screen); as such, tracking `WindowEvent::ScaleFactorChanged` events is
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/// the most robust way to track the DPI you need to use to draw.
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///
/// ## Platform-specific
///
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/// - **X11:** This respects Xft.dpi, and can be overridden using the `WINIT_X11_SCALE_FACTOR` environment variable.
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/// - **Android:** Always returns 1.0.
/// - **iOS:** Can only be called on the main thread. Returns the underlying `UIView`'s
/// [`contentScaleFactor`].
///
/// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc
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#[ inline ]
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pub fn scale_factor ( & self ) -> f64 {
self . window . scale_factor ( )
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}
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/// Emits a `WindowEvent::RedrawRequested` event in the associated event loop after all OS
/// events have been processed by the event loop.
///
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/// This is the **strongly encouraged** method of redrawing windows, as it can integrate with
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/// OS-requested redraws (e.g. when a window gets resized).
///
/// This function can cause `RedrawRequested` events to be emitted after `Event::EventsCleared`
/// but before `Event::NewEvents` if called in the following circumstances:
/// * While processing `EventsCleared`.
/// * While processing a `RedrawRequested` event that was sent during `EventsCleared` or any
/// directly subsequent `RedrawRequested` event.
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///
/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread.
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#[ inline ]
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pub fn request_redraw ( & self ) {
self . window . request_redraw ( )
}
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}
/// Position and size functions.
impl Window {
/// Returns the position of the top-left hand corner of the window's client area relative to the
/// top-left hand corner of the desktop.
///
/// The same conditions that apply to `outer_position` apply to this method.
///
/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread. Returns the top left coordinates of the
/// window's [safe area] in the screen space coordinate system.
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/// - **Web:** Returns the top-left coordinates relative to the viewport. _Note: this returns the
/// same value as `outer_position`._
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///
/// [safe area]: https://developer.apple.com/documentation/uikit/uiview/2891103-safeareainsets?language=objc
#[ inline ]
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pub fn inner_position ( & self ) -> Result < PhysicalPosition < i32 > , NotSupportedError > {
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self . window . inner_position ( )
}
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/// Returns the position of the top-left hand corner of the window relative to the
/// top-left hand corner of the desktop.
///
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/// Note that the top-left hand corner of the desktop is not necessarily the same as
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/// the screen. If the user uses a desktop with multiple monitors, the top-left hand corner
/// of the desktop is the top-left hand corner of the monitor at the top-left of the desktop.
///
/// The coordinates can be negative if the top-left hand corner of the window is outside
/// of the visible screen region.
///
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/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread. Returns the top left coordinates of the
/// window in the screen space coordinate system.
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/// - **Web:** Returns the top-left coordinates relative to the viewport.
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#[ inline ]
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pub fn outer_position ( & self ) -> Result < PhysicalPosition < i32 > , NotSupportedError > {
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self . window . outer_position ( )
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}
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/// Modifies the position of the window.
///
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/// See `outer_position` for more information about the coordinates. This automatically un-maximizes the
/// window if it's maximized.
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///
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/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread. Sets the top left coordinates of the
/// window in the screen space coordinate system.
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/// - **Web:** Sets the top-left coordinates relative to the viewport.
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#[ inline ]
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pub fn set_outer_position < P : Into < Position > > ( & self , position : P ) {
self . window . set_outer_position ( position . into ( ) )
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}
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/// Returns the physical size of the window's client area.
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///
/// The client area is the content of the window, excluding the title bar and borders.
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///
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/// ## Platform-specific
///
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/// - **iOS:** Can only be called on the main thread. Returns the `PhysicalSize` of the window's
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/// [safe area] in screen space coordinates.
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/// - **Web:** Returns the size of the canvas element.
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///
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/// [safe area]: https://developer.apple.com/documentation/uikit/uiview/2891103-safeareainsets?language=objc
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#[ inline ]
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pub fn inner_size ( & self ) -> PhysicalSize < u32 > {
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self . window . inner_size ( )
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}
/// Modifies the inner size of the window.
///
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/// See `inner_size` for more information about the values. This automatically un-maximizes the
/// window if it's maximized.
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///
/// ## Platform-specific
///
/// - **iOS:** Unimplemented. Currently this panics, as it's not clear what `set_inner_size`
/// would mean for iOS.
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/// - **Web:** Sets the size of the canvas element.
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#[ inline ]
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pub fn set_inner_size < S : Into < Size > > ( & self , size : S ) {
self . window . set_inner_size ( size . into ( ) )
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}
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/// Returns the physical size of the entire window.
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///
/// These dimensions include the title bar and borders. If you don't want that (and you usually don't),
/// use `inner_size` instead.
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///
/// ## Platform-specific
///
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/// - **iOS:** Can only be called on the main thread. Returns the `PhysicalSize` of the window in
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/// screen space coordinates.
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/// - **Web:** Returns the size of the canvas element. _Note: this returns the same value as
/// `inner_size`._
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#[ inline ]
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pub fn outer_size ( & self ) -> PhysicalSize < u32 > {
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self . window . outer_size ( )
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}
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/// Sets a minimum dimension size for the window.
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///
/// ## Platform-specific
///
/// - **iOS:** Has no effect.
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/// - **Web:** Has no effect.
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#[ inline ]
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pub fn set_min_inner_size < S : Into < Size > > ( & self , min_size : Option < S > ) {
self . window . set_min_inner_size ( min_size . map ( | s | s . into ( ) ) )
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}
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/// Sets a maximum dimension size for the window.
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///
/// ## Platform-specific
///
/// - **iOS:** Has no effect.
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/// - **Web:** Has no effect.
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#[ inline ]
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pub fn set_max_inner_size < S : Into < Size > > ( & self , max_size : Option < S > ) {
self . window . set_max_inner_size ( max_size . map ( | s | s . into ( ) ) )
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}
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}
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/// Misc. attribute functions.
impl Window {
/// Modifies the title of the window.
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///
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/// ## Platform-specific
///
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/// - Has no effect on iOS.
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#[ inline ]
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pub fn set_title ( & self , title : & str ) {
self . window . set_title ( title )
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}
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/// Modifies the window's visibility.
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///
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/// If `false`, this will hide the window. If `true`, this will show the window.
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/// ## Platform-specific
///
/// - **Android:** Has no effect.
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/// - **iOS:** Can only be called on the main thread.
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/// - **Web:** Has no effect.
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#[ inline ]
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pub fn set_visible ( & self , visible : bool ) {
self . window . set_visible ( visible )
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}
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/// Sets whether the window is resizable or not.
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///
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/// Note that making the window unresizable doesn't exempt you from handling `Resized`, as that event can still be
/// triggered by DPI scaling, entering fullscreen mode, etc.
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///
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/// ## Platform-specific
///
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/// This only has an effect on desktop platforms.
///
/// Due to a bug in XFCE, this has no effect on Xfwm.
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///
/// ## Platform-specific
///
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/// - **iOS:** Has no effect.
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/// - **Web:** Has no effect.
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#[ inline ]
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pub fn set_resizable ( & self , resizable : bool ) {
self . window . set_resizable ( resizable )
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}
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/// Sets the window to minimized or back
///
/// ## Platform-specific
///
/// - **iOS:** Has no effect
#[ inline ]
pub fn set_minimized ( & self , minimized : bool ) {
self . window . set_minimized ( minimized ) ;
}
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/// Sets the window to maximized or back.
///
/// ## Platform-specific
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///
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/// - **iOS:** Has no effect.
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/// - **Web:** Has no effect.
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#[ inline ]
pub fn set_maximized ( & self , maximized : bool ) {
self . window . set_maximized ( maximized )
}
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/// Sets the window to fullscreen or back.
///
/// ## Platform-specific
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///
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/// - **macOS:** `Fullscreen::Exclusive` provides true exclusive mode with a
/// video mode change. *Caveat!* macOS doesn't provide task switching (or
/// spaces!) while in exclusive fullscreen mode. This mode should be used
/// when a video mode change is desired, but for a better user experience,
/// borderless fullscreen might be preferred.
///
/// `Fullscreen::Borderless` provides a borderless fullscreen window on a
/// separate space. This is the idiomatic way for fullscreen games to work
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/// on macOS. See `WindowExtMacOs::set_simple_fullscreen` if
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/// separate spaces are not preferred.
///
/// The dock and the menu bar are always disabled in fullscreen mode.
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/// - **iOS:** Can only be called on the main thread.
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/// - **Wayland:** Does not support exclusive fullscreen mode.
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/// - **Windows:** Screen saver is disabled in fullscreen mode.
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#[ inline ]
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pub fn set_fullscreen ( & self , fullscreen : Option < Fullscreen > ) {
self . window . set_fullscreen ( fullscreen )
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}
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/// Gets the window's current fullscreen state.
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///
/// ## Platform-specific
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///
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/// - **iOS:** Can only be called on the main thread.
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#[ inline ]
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pub fn fullscreen ( & self ) -> Option < Fullscreen > {
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self . window . fullscreen ( )
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}
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/// Turn window decorations on or off.
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///
/// ## Platform-specific
/// - **iOS:** Can only be called on the main thread. Controls whether the status bar is hidden
/// via [`setPrefersStatusBarHidden`].
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/// - **Web:** Has no effect.
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///
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/// [`setPrefersStatusBarHidden`]: https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc
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#[ inline ]
pub fn set_decorations ( & self , decorations : bool ) {
self . window . set_decorations ( decorations )
}
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/// Change whether or not the window will always be on top of other windows.
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///
/// ## Platform-specific
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///
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/// - **iOS:** Has no effect.
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/// - **Web:** Has no effect.
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#[ inline ]
pub fn set_always_on_top ( & self , always_on_top : bool ) {
self . window . set_always_on_top ( always_on_top )
}
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/// Sets the window icon. On Windows and X11, this is typically the small icon in the top-left
/// corner of the titlebar.
///
/// ## Platform-specific
///
/// This only has an effect on Windows and X11.
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///
/// On Windows, this sets `ICON_SMALL`. The base size for a window icon is 16x16, but it's
/// recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.
///
/// X11 has no universal guidelines for icon sizes, so you're at the whims of the WM. That
/// said, it's usually in the same ballpark as on Windows.
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#[ inline ]
pub fn set_window_icon ( & self , window_icon : Option < Icon > ) {
self . window . set_window_icon ( window_icon )
}
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/// Sets location of IME candidate box in client area coordinates relative to the top left.
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///
/// ## Platform-specific
///
/// **iOS:** Has no effect.
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/// - **Web:** Has no effect.
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#[ inline ]
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pub fn set_ime_position < P : Into < Position > > ( & self , position : P ) {
self . window . set_ime_position ( position . into ( ) )
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}
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}
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/// Cursor functions.
impl Window {
/// Modifies the cursor icon of the window.
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///
/// ## Platform-specific
///
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/// - **iOS:** Has no effect.
/// - **Android:** Has no effect.
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#[ inline ]
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pub fn set_cursor_icon ( & self , cursor : CursorIcon ) {
self . window . set_cursor_icon ( cursor ) ;
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}
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/// Changes the position of the cursor in window coordinates.
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///
/// ## Platform-specific
///
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/// - **iOS:** Always returns an `Err`.
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/// - **Web:** Has no effect.
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#[ inline ]
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pub fn set_cursor_position < P : Into < Position > > ( & self , position : P ) -> Result < ( ) , ExternalError > {
self . window . set_cursor_position ( position . into ( ) )
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}
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/// Grabs the cursor, preventing it from leaving the window.
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///
/// ## Platform-specific
///
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/// - **macOS:** This presently merely locks the cursor in a fixed location, which looks visually
/// awkward.
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/// - **Wayland:** This presently merely locks the cursor in a fixed location, which looks visually
/// awkward.
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/// - **Android:** Has no effect.
/// - **iOS:** Always returns an Err.
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/// - **Web:** Has no effect.
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#[ inline ]
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pub fn set_cursor_grab ( & self , grab : bool ) -> Result < ( ) , ExternalError > {
self . window . set_cursor_grab ( grab )
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}
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/// Modifies the cursor's visibility.
///
/// If `false`, this will hide the cursor. If `true`, this will show the cursor.
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///
/// ## Platform-specific
///
/// - **Windows:** The cursor is only hidden within the confines of the window.
/// - **X11:** The cursor is only hidden within the confines of the window.
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/// - **Wayland:** The cursor is only hidden within the confines of the window.
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/// - **macOS:** The cursor is hidden as long as the window has input focus, even if the cursor is
/// outside of the window.
/// - **iOS:** Has no effect.
/// - **Android:** Has no effect.
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#[ inline ]
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pub fn set_cursor_visible ( & self , visible : bool ) {
self . window . set_cursor_visible ( visible )
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}
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}
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/// Monitor info functions.
impl Window {
/// Returns the monitor on which the window currently resides
///
/// ## Platform-specific
///
/// **iOS:** Can only be called on the main thread.
#[ inline ]
pub fn current_monitor ( & self ) -> MonitorHandle {
self . window . current_monitor ( )
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}
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/// Returns the list of all the monitors available on the system.
///
/// This is the same as `EventLoop::available_monitors`, and is provided for convenience.
///
/// ## Platform-specific
///
/// **iOS:** Can only be called on the main thread.
#[ inline ]
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pub fn available_monitors ( & self ) -> impl Iterator < Item = MonitorHandle > {
self . window
. available_monitors ( )
. into_iter ( )
. map ( | inner | MonitorHandle { inner } )
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}
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/// Returns the primary monitor of the system.
///
/// This is the same as `EventLoop::primary_monitor`, and is provided for convenience.
///
/// ## Platform-specific
///
/// **iOS:** Can only be called on the main thread.
#[ inline ]
pub fn primary_monitor ( & self ) -> MonitorHandle {
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MonitorHandle {
inner : self . window . primary_monitor ( ) ,
}
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}
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}
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unsafe impl raw_window_handle ::HasRawWindowHandle for Window {
fn raw_window_handle ( & self ) -> raw_window_handle ::RawWindowHandle {
self . window . raw_window_handle ( )
}
}
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/// Describes the appearance of the mouse cursor.
#[ derive(Debug, Copy, Clone, PartialEq, Eq, Hash) ]
#[ cfg_attr(feature = " serde " , derive(Serialize, Deserialize)) ]
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pub enum CursorIcon {
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/// The platform-dependent default cursor.
Default ,
/// A simple crosshair.
Crosshair ,
/// A hand (often used to indicate links in web browsers).
Hand ,
/// Self explanatory.
Arrow ,
/// Indicates something is to be moved.
Move ,
/// Indicates text that may be selected or edited.
Text ,
/// Program busy indicator.
Wait ,
/// Help indicator (often rendered as a "?")
Help ,
/// Progress indicator. Shows that processing is being done. But in contrast
/// with "Wait" the user may still interact with the program. Often rendered
/// as a spinning beach ball, or an arrow with a watch or hourglass.
Progress ,
/// Cursor showing that something cannot be done.
NotAllowed ,
ContextMenu ,
Cell ,
VerticalText ,
Alias ,
Copy ,
NoDrop ,
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/// Indicates something can be grabbed.
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Grab ,
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/// Indicates something is grabbed.
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Grabbing ,
AllScroll ,
ZoomIn ,
ZoomOut ,
/// Indicate that some edge is to be moved. For example, the 'SeResize' cursor
/// is used when the movement starts from the south-east corner of the box.
EResize ,
NResize ,
NeResize ,
NwResize ,
SResize ,
SeResize ,
SwResize ,
WResize ,
EwResize ,
NsResize ,
NeswResize ,
NwseResize ,
ColResize ,
RowResize ,
}
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impl Default for CursorIcon {
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fn default ( ) -> Self {
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CursorIcon ::Default
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}
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}
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#[ derive(Clone, Debug, PartialEq) ]
pub enum Fullscreen {
Exclusive ( VideoMode ) ,
Borderless ( MonitorHandle ) ,
}
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#[ derive(Clone, Debug, PartialEq) ]
pub enum Theme {
Light ,
Dark ,
}