winit-sonoma-fix/src/lib.rs

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//! Winit allows you to build a window on as many platforms as possible.
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//!
//! # Building a window
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//!
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//! There are two ways to create a window:
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//!
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//! - Calling `Window::new()`.
//! - Calling `let builder = WindowBuilder::new()` then `builder.build()`.
//!
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//! The first way is the simpliest way and will give you default values for everything.
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//!
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//! The second way allows you to customize the way your window will look and behave by modifying
//! the fields of the `WindowBuilder` object before you create the window.
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//!
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//! # Events handling
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//!
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//! Once a window has been created, you can handle the events that it generates. There are two ways
//! to do so: with `poll_events` or with `wait_events`. The former returns an iterator that ends
//! when no event is available, and the latter returns an iterator that blocks and waits for events
//! if none is available. Depending on which kind of program you're writing, you usually choose
//! one or the other.
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//!
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//! # Drawing on the window
//!
//! Winit doesn't provide any function that allows drawing on a window. However it allows you to
//! retreive the raw handle of the window (see the `os` module for that), which in turn allows you
//! to create an OpenGL/Vulkan/DirectX/Metal/etc. context that will draw on the window.
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//!
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#[macro_use]
extern crate lazy_static;
#[macro_use]
extern crate shared_library;
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extern crate libc;
#[cfg(target_os = "windows")]
extern crate winapi;
#[cfg(target_os = "windows")]
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extern crate kernel32;
#[cfg(target_os = "windows")]
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extern crate shell32;
#[cfg(target_os = "windows")]
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extern crate gdi32;
#[cfg(target_os = "windows")]
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extern crate user32;
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#[cfg(target_os = "windows")]
extern crate dwmapi;
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#[cfg(any(target_os = "macos", target_os = "ios"))]
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#[macro_use]
extern crate objc;
#[cfg(target_os = "macos")]
extern crate cgl;
#[cfg(target_os = "macos")]
extern crate cocoa;
#[cfg(target_os = "macos")]
extern crate core_foundation;
#[cfg(target_os = "macos")]
extern crate core_graphics;
#[cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
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extern crate x11_dl;
#[cfg(any(target_os = "linux", target_os = "freebsd", target_os = "dragonfly", target_os = "openbsd"))]
#[macro_use(wayland_env,declare_handler)]
extern crate wayland_client;
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use std::sync::Arc;
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pub use events::*;
pub use window::{WindowProxy, PollEventsIterator, WaitEventsIterator};
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pub use window::{AvailableMonitorsIter, MonitorId, get_available_monitors, get_primary_monitor};
pub use native_monitor::NativeMonitorId;
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#[macro_use]
mod api_transition;
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mod api;
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mod platform;
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mod events;
mod window;
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pub mod os;
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/// Represents a window.
///
/// # Example
///
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/// ```no_run
/// use winit::Window;
/// let window = Window::new().unwrap();
///
/// loop {
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/// for event in window.wait_events() {
/// match event {
/// // process events here
/// _ => ()
/// }
/// }
/// }
/// ```
pub struct Window {
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window: platform::Window2,
}
pub struct EventsLoop {
events_loop: Arc<platform::EventsLoop>,
}
impl EventsLoop {
/// Builds a new events loop.
pub fn new() -> EventsLoop {
EventsLoop {
events_loop: Arc::new(platform::EventsLoop::new()),
}
}
#[inline]
pub fn poll_events<F>(&self, callback: F)
where F: FnMut(Event)
{
self.events_loop.poll_events(callback)
}
#[inline]
pub fn run_forever<F>(&self, callback: F)
where F: FnMut(Event)
{
self.events_loop.run_forever(callback)
}
}
/// Object that allows you to build windows.
#[derive(Clone)]
pub struct WindowBuilder {
/// The attributes to use to create the window.
pub window: WindowAttributes,
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// Platform-specific configuration. Private.
platform_specific: platform::PlatformSpecificWindowBuilderAttributes,
}
/// Error that can happen while creating a window or a headless renderer.
#[derive(Debug)]
pub enum CreationError {
OsError(String),
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/// TODO: remove this error
NotSupported,
}
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impl CreationError {
fn to_string(&self) -> &str {
match *self {
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CreationError::OsError(ref text) => &text,
CreationError::NotSupported => "Some of the requested attributes are not supported",
}
}
}
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impl std::fmt::Display for CreationError {
fn fmt(&self, formatter: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> {
formatter.write_str(self.to_string())
}
}
impl std::error::Error for CreationError {
fn description(&self) -> &str {
self.to_string()
}
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}
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#[derive(Debug, Copy, Clone, PartialEq)]
pub enum MouseCursor {
/// The platform-dependent default cursor.
Default,
/// A simple crosshair.
Crosshair,
/// A hand (often used to indicate links in web browsers).
Hand,
/// Self explanatory.
Arrow,
/// Indicates something is to be moved.
Move,
/// Indicates text that may be selected or edited.
Text,
/// Program busy indicator.
Wait,
/// Help indicator (often rendered as a "?")
Help,
/// Progress indicator. Shows that processing is being done. But in contrast
/// with "Wait" the user may still interact with the program. Often rendered
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/// as a spinning beach ball, or an arrow with a watch or hourglass.
Progress,
/// Cursor showing that something cannot be done.
NotAllowed,
ContextMenu,
NoneCursor,
Cell,
VerticalText,
Alias,
Copy,
NoDrop,
Grab,
Grabbing,
AllScroll,
ZoomIn,
ZoomOut,
/// Indicate that some edge is to be moved. For example, the 'SeResize' cursor
/// is used when the movement starts from the south-east corner of the box.
EResize,
NResize,
NeResize,
NwResize,
SResize,
SeResize,
SwResize,
WResize,
EwResize,
NsResize,
NeswResize,
NwseResize,
ColResize,
RowResize,
}
/// Describes how glutin handles the cursor.
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#[derive(Debug, Copy, Clone, PartialEq)]
pub enum CursorState {
/// Normal cursor behavior.
Normal,
/// The cursor will be invisible when over the window.
Hide,
/// Grabs the mouse cursor. The cursor's motion will be confined to this
/// window and the window has exclusive access to further events regarding
/// the cursor.
///
/// This is useful for first-person cameras for example.
Grab,
}
/// Attributes to use when creating a window.
#[derive(Clone)]
pub struct WindowAttributes {
/// The dimensions of the window. If this is `None`, some platform-specific dimensions will be
/// used.
///
/// The default is `None`.
pub dimensions: Option<(u32, u32)>,
/// The minimum dimensions a window can be, If this is `None`, the window will have no minimum dimensions (aside from reserved).
///
/// The default is `None`.
pub min_dimensions: Option<(u32, u32)>,
/// The maximum dimensions a window can be, If this is `None`, the maximum will have no maximum or will be set to the primary monitor's dimensions by the platform.
///
/// The default is `None`.
pub max_dimensions: Option<(u32, u32)>,
/// If `Some`, the window will be in fullscreen mode with the given monitor.
///
/// The default is `None`.
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pub monitor: Option<platform::MonitorId>,
/// The title of the window in the title bar.
///
/// The default is `"glutin window"`.
pub title: String,
/// Whether the window should be immediately visible upon creation.
///
/// The default is `true`.
pub visible: bool,
/// Whether the the window should be transparent. If this is true, writing colors
/// with alpha values different than `1.0` will produce a transparent window.
///
/// The default is `false`.
pub transparent: bool,
/// Whether the window should have borders and bars.
///
/// The default is `true`.
pub decorations: bool,
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/// [iOS only] Enable multitouch, see [UIView#multipleTouchEnabled]
/// (https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIView_Class/#//apple_ref/occ/instp/UIView/multipleTouchEnabled)
pub multitouch: bool,
/// A function called upon resizing, necessary to receive resize events on Mac and possibly
/// other systems.
pub resize_callback: Option<fn(u32, u32)>,
}
impl Default for WindowAttributes {
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#[inline]
fn default() -> WindowAttributes {
WindowAttributes {
dimensions: None,
min_dimensions: None,
max_dimensions: None,
monitor: None,
title: "glutin window".to_owned(),
visible: true,
transparent: false,
decorations: true,
multitouch: false,
resize_callback: None,
}
}
}
mod native_monitor {
/// Native platform identifier for a monitor. Different platforms use fundamentally different types
/// to represent a monitor ID.
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#[derive(Clone, PartialEq, Eq)]
pub enum NativeMonitorId {
/// Cocoa and X11 use a numeric identifier to represent a monitor.
Numeric(u32),
/// Win32 uses a Unicode string to represent a monitor.
Name(String),
/// Other platforms (Android) don't support monitor identification.
Unavailable
}
}