* Fix issues with redraw_requested when called during EventsCleared
* Format
* Fix event dispatch after RedrawRequested but before EventsCleared
This could happen if the event queue was cleared, we processed WM_PAINT,
but the event queue got re-filled before we checked to see it was empty.
* Fix paint ordering issues when resizing window
* Format
* Make FileDropHandler::iterate_filenames more robust
by replacing the call to mem::uninitialized with mem::zeroed and change
file name retrieval to use buffers of exact length as reported
by DragQueryFileW instead of relying on MAX_PATH.
* Change remaining calls of uninitialized to zeroed
* Run rustfmt
* Add CHANGELOG entry and comment
* README: Use shields.io instead of Herokuapp (#859)
* README: Link to FEATURES.md and missing features wiki page (#860)
Closes#854
* Update URLs (#863)
* CHANGELOG.md: Add line from #861 (legacy) that is missing from equivalent #964 (EL 2)
This decorelates the window management from the actual user content,
meaning:
- the created window no longer needs the user to draw something to
start existing
- it reduces our need to do roundtrips during initialization to
avoid protocol errors
* Support listing available video modes for a monitor
* Use derivative for Windows `MonitorHandle`
* Update FEATURES.md
* Fix multiline if statement
* Add documentation for `VideoMode` type
* First name consistency pass. More to come!
* Remove multitouch variable (hopefully this compiles!)
* Remove CreationError::NotSupported
* Add new error handling types
* Remove `get_` prefix from getters.
This is as per the Rust naming conventions recommended in
https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter
* Make changes to Window position and size function signatures
* Remove CreationError in favor of OsError
* Begin updating iOS backend
* Change MonitorHandle::outer_position to just position
* Fix build on Windows and Linux
* Add Display and Error implementations to Error types
* Attempt to fix iOS build.
I can't actually check that this works since I can't cross-compile to
iOS on a Windows machine (thanks apple :/) but this should be one of
several commits to get it working.
* Attempt to fix iOS errors, and muck up Travis to make debugging easier
* More iOS fixins
* Add Debug and Display impls to OsError
* Fix Display impl
* Fix unused code warnings and travis
* Rename set_ime_spot to set_ime_position
* Add CHANGELOG entry
* Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon
* Organize Window functions into multiple, categorized impls
* Improve clarity of function ordering and docs in EventLoop
* Add additional numpad key mappings
Since some platforms have already used the existing `Add`, `Subtract`
and `Divide` codes to map numpad keys, the X11 and Wayland platform has
been updated to achieve parity between platforms. On macOS only the
`Subtract` numpad key had to be added.
Since the numpad key is different from the normal keys, an alternative
option would be to add new `NumpadAdd`, `NumpadSubtract` and
`NumpadDivide` actions, however I think in this case it should be fine
to map them to the same virtual key code.
* Add Numpad PageUp/Down, Home and End on Wayland
* Use `XRRGetScreenResourcesCurrent` when avail.
Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
* Changelog
Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
XNextEvent will block for input while holding the global Xlib mutex.
This will cause a deadlock in even the most trivial multi-threaded
application because OpenGL functions will need to hold the Xlib mutex
too.
Add EventsLoop::poll_one_event and EventsLoop::wait_for_input to provide
thread-safe functions to poll and wait events from the X11 event queue
using unix select(2) and XCheckIfEvent.
This is a somewhat ugly workaround to an ugly problem.
Fixes#779
* Fix incorrect keycodes when using a non-US keyboard layout.
This commit fixes the issue described in #752, and uses the advised
method to fix it.
* Style fixes
Co-Authored-By: Toqozz <toqoz@hotmail.com>
* Refactoring of macOS `virtualkeycode` fix (#752)
* Applies requested changes as per pull request discussion (#755).
* Rename EventsLoop and associated types to EventLoop
* Rename WindowEvent::Refresh to WindowEvent::Redraw
* Remove second thread from win32 backend
* Update run_forever to hijack thread
* Replace windows Mutex with parking_lot Mutex
* Implement new ControlFlow and associated events
* Add StartCause::Init support, timer example
* Add ability to send custom user events
* Fully invert windows control flow so win32 calls into winit's callback
* Add request_redraw
* Rename platform to platform_impl
* Rename os to platform, add Ext trait postfixes
* Add platform::desktop module with EventLoopExt::run_return
* Re-organize into module structure
* Improve documentation
* Small changes to examples
* Improve docs for run and run_return
* Change instances of "events_loop" to "event_loop"
* Rename MonitorId to MonitorHandle
* Add CHANGELOG entry
* Improve WaitUntil timer precision
* When SendEvent is called during event closure, buffer events
* Fix resize lag when waiting in some situations
* Update send test and errors that broke some examples/APIs
* Improve clarity/fix typos in docs
* Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.
* Fix crash when running in release mode
* Remove crossbeam dependency and make drop events work again
* Remove serde implementations from ControlFlow
* Fix 1.24.1 build
* Fix freeze when setting decorations
* Replace &EventLoop in callback with &EventLoopWindowTarget
* Document and implement Debug for EventLoopWindowTarget
* Fix some deadlocks that could occur when changing window state
* Fix thread executor not executing closure when called from non-loop thread
* Fix buffered events not getting dispatched
* Fix crash with runner refcell not getting dropped
* Address review feedback
* Fix CHANGELOG typo
* Catch panics in user callback
* Add support for generating dummy DeviceIDs and WindowIDs
* Fix linux
* Improve docs and move dummy to unsafe
* Strengthen guarantees a bit
* Add backticks to CHANGELOG.md
Co-Authored-By: Xaeroxe <xaeroxe@amethyst-engine.org>
* feat: add macos simple fullscreen
* move impl to WindowExt
* feedback: remove warning, unused file and rename param
* feedback: combine fullscreen examples into one example
* fix: ensure decorations and maximize do not toggle while in fullscreen
* fix: prevent warning on non-macos platforms
* feedback: make changelog more explicit
* fix: prevent unconditional construction of NSRect
* fix: don't try to set_simple_fullscreen if already using native fullscreen
* fix: ensure set_simple_fullscreen plays nicely with set_fullscreen
* fix: do not enter native fullscreen if simple fullscreen is active
This commit restricts an Xfwm4-specific DPI-preserving hack to Xfwm4
only. The hack saves and restores the DPI-adjusted size until the actual
size matches. On tiling WMs like i3 this fails, since the size is
constrained by the layout. This in turn causes a never-ending
XResizeWindow vs. XConfigureWindow fight between the WM and the client,
making the WM, winit client, and Xorg consume all CPU cycles available.