* Rename EventsLoop and associated types to EventLoop
* Rename WindowEvent::Refresh to WindowEvent::Redraw
* Remove second thread from win32 backend
* Update run_forever to hijack thread
* Replace windows Mutex with parking_lot Mutex
* Implement new ControlFlow and associated events
* Add StartCause::Init support, timer example
* Add ability to send custom user events
* Fully invert windows control flow so win32 calls into winit's callback
* Add request_redraw
* Rename platform to platform_impl
* Rename os to platform, add Ext trait postfixes
* Add platform::desktop module with EventLoopExt::run_return
* Re-organize into module structure
* Improve documentation
* Small changes to examples
* Improve docs for run and run_return
* Change instances of "events_loop" to "event_loop"
* Rename MonitorId to MonitorHandle
* Add CHANGELOG entry
* Improve WaitUntil timer precision
* When SendEvent is called during event closure, buffer events
* Fix resize lag when waiting in some situations
* Update send test and errors that broke some examples/APIs
* Improve clarity/fix typos in docs
* Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.
* Fix crash when running in release mode
* Remove crossbeam dependency and make drop events work again
* Remove serde implementations from ControlFlow
* Fix 1.24.1 build
* Fix freeze when setting decorations
* Replace &EventLoop in callback with &EventLoopWindowTarget
* Document and implement Debug for EventLoopWindowTarget
* Fix some deadlocks that could occur when changing window state
* Fix thread executor not executing closure when called from non-loop thread
* Fix buffered events not getting dispatched
* Fix crash with runner refcell not getting dropped
* Address review feedback
* Fix CHANGELOG typo
* Catch panics in user callback
* Added support for F16-F19 keys.
* Documented support for F16-F19 keys
* Added support for F20 key
* Added support for F21-F24 on platforms except macOs
* Added support for F21-F24 on macOs
* Documented addition of F16-F24 keys
* Added missing ref qualifier
* Fixed compilation error on 1.24.1
* Refactored methods in macOs events_loop and view files
* fix <C-Tab>
* fix <CMD-{key}>
* move the NSKeyUp special handling into the match statement
* add special handling for `<Cmd-.>`
* formatting
* add return type to msg_send!
* adding a multiwindow example
* Added NSAutoReleasepool for WindowDelegate::Drop
as setDelegate:nil autoreleases WindowDelegate during work.
Added NSAutoReleasepool for Window2::Create,
as it uses autorelease on objects while doing work.
Added NSAutoreleasepool for Window2::Drop
as nswindow::close uses autorelease on objects.
Added NSAutoreleasepool for IdRef.
Moved Window2 WinitWindow objc class to a static var, as we are creating
multiple windows.
* specifying return type for msg_send!
* removing example/recreate_window_leak.rs
* EventLoop, Shared, no need to retain dead weak ptr
* Change log entry added
* added comment about Shared.find_and_remove_window
* fixed code style errors
* Replace Closed event with CloseRequested and Destroyed
Implements #434
The existing Closed event had ambiguous meaning, both in name and in
cross-platform behavior. Closed is now split into two more precise events:
* CloseRequested - the window has been requested to close, most commonly by
having clicked the window's close button. Whether or not you respond by
closing the window is up to you.
* Destroyed - the window has been destroyed, and can no longer be safely
used.
Most notably, now you can reliably implement classic patterns like
prompting the user to save their work before closing, and have the
opportunity to perform any necessary cleanup.
Migrating to the new API is straightforward. In most cases, you can simply
replace all existing usages of Closed with CloseRequested. For more
information, see the example programs, particularly handling_close and
multiwindow.
iOS applications must replace all usages of Closed with Destroyed, and
require no other changes.
This reverts commit 19cd53193b.
Testing fullscreen functionality revealed that windowDidResize is invoked in more cases than previously thought, causing the user's events to be eaten and HiDPI problems.
* Discard mouse down after Cocoa window resize
We are sending the mouse down event after the window resize has
completed, because Cocoa uses a modal event loop to implement window
resize. This leads to a mouse down without a matching mouse up.
* Also handle event discard in poll_events
Add some explanatory comments and a changelog entry.
* Update mouse pos after cursor enter event
* Update mouse position on windows focus
* Send device_id
* Update other device id
* Fix windows import
* Remove deque for vec
* Just send event
* Use correct push_back method
* Push correct event
* Explicit mouse-related DeviceEvents
This makes the API more intuitive for common use-cases and allows us
to better propagate platform knowledge of motion semantics.
* Improve event naming consistency
* Clarify axis event forwards-compatibility
* Rename WindowEvent::MouseMoved/Entered/Left to CursorMoved/...
This emphasizes the difference between motion of the host GUI cursor,
as used for clicking on things, and raw mouse(-like) input data, as
used for first-person controls.
* Add support for windows and OSX, fix merging
* Fix warnings and errors on Linux
* Remove unnecessary breaking changes
* Add MouseWheel events to windows and OSX
* Fix bad push call.
* Fix docs, naming, and x11 events
* Remove mutability warning
* Add changelog entry
All platforms should now receive events in the following order:
1. KeyboardInput(ElementState::Pressed, ..)
2. ReceivedCharacter
3. KeyboardInput(ElementState::Released, ..)
cc https://github.com/tomaka/glutin/issues/878
This expands input events to represent sub-pixel mouse positions, devices responsible for generating events, and raw
device-oriented events. The X11 back end is refactored to make full use of the new expressiveness. Other backends have
had new functionality minimally stubbed out, save for the macos backend which already supports sub-pixel mouse
positions.
This can happen when window is destroyed/created during a call to user
callback as this causes WindowDelegate method to be called.
Instead if the user callback is `None` store the event in
`pending_events`.
Making applications track modifier keys results in unnecessary work for
consumers, it's error prone, and it turns out to have unavoidable bugs.
For example, alt-tabbing with x11 results in the alt modifier state
getting stuck.
To resolve these problems, this patch adds a Mods value to the keyboard
input event.
Based on this patch: d287fa96e3
the NSApplication is in focus.
This NSEvent produces an undocumented NSEventType value `21` that has no
associated variant within the cocoa-rs crate's `NSEventType` enum, thus
causing a segfault when attemptingt to match on the value.
This commit adds a check for `21` to avoid the segfault.
This fixes#104.
Fix issue where key window would lose all mouse events once mouse left
that window.
Make sure that only window under mouse receives mouse scroll wheel
events.
invariants
This also removes the need for "box"ing the callback in favour of
storing a raw `*mut` pointer. We can do this by ensuring that we never
store the pointer for longer than the lifetime of the user callback,
which is the duration of a call to `poll_events` or `run_forever`.
Also removes old commented out event code from the window module.
This is a follow up to the new API introduced in #20.
This also fixes the issue where window resize events would not be
emitted until the end of the resize. This PR fixese #39 by ensuring that
the user callback given to either `EventsLoop::poll_events` or
`EventsLoop::run_forever` can be called by each window delegate's resize
callback directly.